Posted: Fri, 11. May 07, 04:08
Thraxwhirl,
That's a great idea. It had not occurred to me to have all ships in a sector capable of bailing, or I would have tried it. However, I see one major problem, at least for the way I have things set up. I've assigned crew sizes to each ship class, that range from 1, 2, or 3 or so for fighters, depending upon the number of turrets they have, up to 10 for a TP to 250 for a carrier (I'm not a proponent of the robot ship thing ). That leaves a serious amount of bodies floating about after a good battle session. I actually had to adjust a few settings to tone that down a bit, even with only the players victims ejecting. Stations I do not have bail at all. With populations ranging from 300 to 2500, any significant percentage of that would be far too many.
I love the idea, it would add realism, but there would be such a glut of slaves that the market would be instantly saturated, leaving the player stuck with hundreds, even thousands. We would have to make them disappear, thus negating whatever realism gained, or seriously bog down the game engine by assigning motion to them all in an effort to move them towards a friendly, to them, ship or station, or the player would have to spend a lot of time destroying them, which plays hell with ones race relations, for those who care about such things.
That's a great idea. It had not occurred to me to have all ships in a sector capable of bailing, or I would have tried it. However, I see one major problem, at least for the way I have things set up. I've assigned crew sizes to each ship class, that range from 1, 2, or 3 or so for fighters, depending upon the number of turrets they have, up to 10 for a TP to 250 for a carrier (I'm not a proponent of the robot ship thing ). That leaves a serious amount of bodies floating about after a good battle session. I actually had to adjust a few settings to tone that down a bit, even with only the players victims ejecting. Stations I do not have bail at all. With populations ranging from 300 to 2500, any significant percentage of that would be far too many.
I love the idea, it would add realism, but there would be such a glut of slaves that the market would be instantly saturated, leaving the player stuck with hundreds, even thousands. We would have to make them disappear, thus negating whatever realism gained, or seriously bog down the game engine by assigning motion to them all in an effort to move them towards a friendly, to them, ship or station, or the player would have to spend a lot of time destroying them, which plays hell with ones race relations, for those who care about such things.