Page 11 of 12

Posted: Fri, 19. Oct 07, 15:16
by Jakesnake5
The 1.09 version scripts open up just fine for me in Explorer.

Starting hunt....

Posted: Wed, 12. Dec 07, 11:36
by Diablos
Has any body managed to get any where with the spawning insector null problems?

Posted: Wed, 12. Dec 07, 16:35
by Sandalpocalypse
...you are opening the XML files, right? Just open them from the x3/scripts directory, there's no reason to muck about with the SPK.

Posted: Fri, 18. Jan 08, 22:30
by thebattler35
Both DL links seem to be dead now.

Posted: Tue, 3. Jun 08, 04:40
by Buck_Rogers
This is still available from Xai-corps site

Posted: Fri, 3. Oct 08, 04:38
by shilhi
thebattler35 wrote:Both DL links seem to be dead now.
Im having the same problem. Going to check the Xai - Corp sites now. :)

Gah! Just realised this is a necro... =[

Posted: Fri, 10. Oct 08, 17:51
by Fred45
Did someone found a solution for this (bug) massive Yaki migration from their sector to Kingdom End ?

Or we just have to garbage the script ? and forget.

I am running X3 full patched + BP + XTM 7.4

Thanks n brgds
Fred45

Posted: Fri, 10. Oct 08, 18:28
by (----____JEFF____----)
I wouldn't expect any updates any more, unless someone is willing to fix it with the authorization of the author, of course.

Posted: Fri, 10. Oct 08, 18:44
by Fred45
Thanks Jeff for the quick reply; so I'll garbage the script.

And I will not try the Pirate Guild.

Brgds
Fred45

Posted: Fri, 10. Oct 08, 19:29
by (----____JEFF____----)
I do think it's a real shame that these bugs haunt these two scripts. I mean the ideas are great and I've used both of them for a long time, but because of the bugs I decided to remove them.

Posted: Sat, 11. Oct 08, 20:51
by Serial Kicked
Hi everyone :)

Beeing cut off from the Internet doesn't help answering people. I'm still developping from time to time on this game, but not as much as i was used to (lack of interest, time, and i'm definitively tired of the awful user interface).

Anyway, Thraxwhirl and anyone else willing to alter/use my files, you have my permission. This include Yaki Armada, Pirate Guild and any other script i've made so far.

About the "KE Bug" in YA. Iirc, the script doesn't simply choose a random sector coordinate. There's a 'findsector' script somewhere in the files used to select a sector. The issue is it sometimes return "null" as a result (no good sector found) and the ships all goes to the 'null' sector (coord 0,0 = Kingdom End). The correct fix would be to cancel the jump or use a random sector as the jump/navigation coordinate when we get a null result from the function.

Btw i know there's a bug related with the appearence of the 'true' Yakis ingame (or the respawn of dead ships, not sure) causing massive Yaki ship spamming if i recall correctly.

PG 0.95 has an annoying bug related to pirate patrol ship spamming, issues with relations, issues with pirate trading ships and other more minor ECC related exploits. All of them corrected in 0.96 (which isn't Ponline now). plus a bunch of unfinished features, partially implemented (mostly _not_ included in 0.96 :p)

So, you can send me a mail, and i'll give you latest versions. If you have any scriptcode related question, ask there: serialkicked - at - gmail.com
I don't check it very often but still much more often than the board :)

Cheers

Posted: Sun, 8. Feb 09, 02:34
by lardons
Enjoying those dead links like a suicide bommer.

Posted: Wed, 8. Jul 09, 20:35
by alex0002tw
the link is dead :(

Posted: Thu, 17. Nov 11, 13:41
by Scruffin_Fruitcake
Is it because the sector is called 'Kingdom End' that a million of Yaki decided to give up their nomadic extince there? :D

Will they disappear if I uninstall Yaki Armada? Indeed, to bad, as I was enjoying shooting the crap out of those mobile bases of theirs...

Posted: Mon, 9. Apr 18, 16:04
by Hariwulf
Link is totally dead

Posted: Tue, 10. Apr 18, 17:27
by X2-Illuminatus
Uploaded to xdownloads:
Image

Also added to opening post.

Re: [AL PLUGIN] Yaki Armada: Nomadic Pirate Tribe | v1.08 | 11 Oct 06

Posted: Sat, 16. Sep 23, 19:58
by aandrasandras
Is there a .spk version of this plugin? the X plugin manager doesnt seem to be able to install it using the .rar from xdownloads.

Re: [AL PLUGIN] Yaki Armada: Nomadic Pirate Tribe | v1.08 | 11 Oct 06

Posted: Sat, 16. Sep 23, 21:13
by N8M4R3
aandrasandras wrote:
Sat, 16. Sep 23, 19:58
Is there a .spk version of this plugin? the X plugin manager doesnt seem to be able to install it using the .rar from xdownloads.
I don't know but you can try using the Package Creator from Plugin Manager to create a *.spk file.

Re: [AL PLUGIN] Yaki Armada: Nomadic Pirate Tribe | v1.08 | 11 Oct 06

Posted: Sat, 16. Sep 23, 21:28
by aandrasandras
N8M4R3 wrote:
Sat, 16. Sep 23, 21:13
aandrasandras wrote:
Sat, 16. Sep 23, 19:58
Is there a .spk version of this plugin? the X plugin manager doesnt seem to be able to install it using the .rar from xdownloads.
I don't know but you can try using the Package Creator from Plugin Manager to create a *.spk file.
Sadly still unable to open the .rar with the package creator tool

Re: [AL PLUGIN] Yaki Armada: Nomadic Pirate Tribe | v1.08 | 11 Oct 06

Posted: Sun, 17. Sep 23, 12:39
by N8M4R3
aandrasandras wrote:
Sat, 16. Sep 23, 21:28
N8M4R3 wrote:
Sat, 16. Sep 23, 21:13
aandrasandras wrote:
Sat, 16. Sep 23, 19:58
Is there a .spk version of this plugin? the X plugin manager doesnt seem to be able to install it using the .rar from xdownloads.
I don't know but you can try using the Package Creator from Plugin Manager to create a *.spk file.
Sadly still unable to open the .rar with the package creator tool
There are also several other Tools to open a rar archive like winrar, 7zip and many more... Have you already tried to unpack this archive with one of it?