Star Wars Mod

The place to discuss scripting and game modifications for X³: Reunion.

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viergenoshaka
Posts: 1
Joined: Fri, 2. Jan 09, 13:41

Post by viergenoshaka » Fri, 2. Jan 09, 14:18

hi guys, i've been triyng to download the pre version, and it only throws me an error, so, if you could upload it to another server and give the link, me, and i'm sure a lot of ppl would be thankfull

darn
Posts: 7
Joined: Sat, 16. Sep 06, 18:06

Post by darn » Sat, 3. Jan 09, 03:32

does anyone know where we could get a copy of this awesome looking mod?

DJ_Switch
Posts: 2
Joined: Tue, 30. Dec 08, 18:57

Post by DJ_Switch » Sat, 3. Jan 09, 16:39

Not sure. I've been waiting on this reappearing as well. I always seem to miss the link being active again. :( Hopefully it gets posted again soon as it looks amazing.

Well done on all the work so far, mikhailskatchkov. Been looking forward to this since the video appeared on youtube.

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mikhailskatchkov
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x3ap

Post by mikhailskatchkov » Sat, 3. Jan 09, 17:20

Link again, should hold up for atleast a week.

http://download402.mediafire.com/20n2bd ... 8MS%29.zip

PS

millitary transport mission cant be finished because the transports weapon projectile speed is too low, please edit it in tbullets to about 700ms, otherwise ill upload an apdate of the mod.

DJ_Switch
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Joined: Tue, 30. Dec 08, 18:57

Post by DJ_Switch » Sat, 3. Jan 09, 17:38

Thanks a lot for putting it up again.

All the best for the New Year.

sr4470
Posts: 4
Joined: Thu, 23. Mar 06, 12:23

Post by sr4470 » Sat, 3. Jan 09, 19:49

The Nebulon Frigate, at least according to TIE Fighter, XvT etc had about 12 close-in laser turrets\guns and was a capable warship designed for convoy escort. Carried 24 starfighters.

darn
Posts: 7
Joined: Sat, 16. Sep 06, 18:06

Post by darn » Sun, 4. Jan 09, 00:38

mikhailskatchkov wrote:Link again, should hold up for atleast a week.

http://download402.mediafire.com/20n2bd ... 8MS%29.zip

PS

millitary transport mission cant be finished because the transports weapon projectile speed is too low, please edit it in tbullets to about 700ms, otherwise ill upload an apdate of the mod.
Yeah thanks you sooo much for putting this up again

darn
Posts: 7
Joined: Sat, 16. Sep 06, 18:06

Post by darn » Sun, 4. Jan 09, 06:22

where are the gates located to the SW sectors?

Sephic
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Joined: Sun, 4. Jan 09, 17:21

Post by Sephic » Sun, 4. Jan 09, 17:39

Really looking forward to play this mod ! :mrgreen:

Awesome Work !

But link seems to be down again?

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mikhailskatchkov
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Post by mikhailskatchkov » Wed, 7. Jan 09, 12:10

OK OK , I'll upload it to a different site as soon as I can, give me a few days, I'm working double shifts everyday so dont have much time.

Gates for SW, Freedoms reach keep going south. first gate should be visible onece you've reached the trading station, there sould be plenty pirate Y-wings and z-95s in all other P sectors, If not then the mod is not active.

Treelor
Posts: 314
Joined: Mon, 5. May 08, 01:25
x4

Post by Treelor » Thu, 8. Jan 09, 05:49

Pirate Y-Wings? :o

Sounds rather dangerous to be flying around in a capship with pirate bombers roaming around.

darn
Posts: 7
Joined: Sat, 16. Sep 06, 18:06

Post by darn » Fri, 9. Jan 09, 15:05

mikhailskatchkov wrote:
Gates for SW, Freedoms reach keep going south. first gate should be visible onece you've reached the trading station, there sould be plenty pirate Y-wings and z-95s in all other P sectors, If not then the mod is not active.
Yeah I spotted a circular looking gate object but not as detailed as the norm. It didn't do anything when i passed through it

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mikhailskatchkov
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Post by mikhailskatchkov » Mon, 12. Jan 09, 15:58

darn wrote:
mikhailskatchkov wrote:
Gates for SW, Freedoms reach keep going south. first gate should be visible onece you've reached the trading station, there sould be plenty pirate Y-wings and z-95s in all other P sectors, If not then the mod is not active.
Yeah I spotted a circular looking gate object but not as detailed as the norm. It didn't do anything when i passed through it
Nope thats not it, thats the racing circuit start pos, when you enter Freedoms reach, just fly completely straight, passed the trading station, youll pass that ring on you right, keep going and it will show up soon, If you dont see it by the time you pass the trading station.

darn
Posts: 7
Joined: Sat, 16. Sep 06, 18:06

Post by darn » Mon, 12. Jan 09, 20:45

mikhailskatchkov wrote:
darn wrote:
mikhailskatchkov wrote:
Gates for SW, Freedoms reach keep going south. first gate should be visible onece you've reached the trading station, there sould be plenty pirate Y-wings and z-95s in all other P sectors, If not then the mod is not active.
Yeah I spotted a circular looking gate object but not as detailed as the norm. It didn't do anything when i passed through it
Nope thats not it, thats the racing circuit start pos, when you enter Freedoms reach, just fly completely straight, passed the trading station, youll pass that ring on you right, keep going and it will show up soon, If you dont see it by the time you pass the trading station.
what are the sector co-ordinates for the gate? after flying past the station there was just empty space. It must be there someowhere, can a gate be destroyed?

lefrancais
Posts: 6
Joined: Tue, 13. Jan 09, 08:38

Post by lefrancais » Wed, 14. Jan 09, 09:14

HI, your mod interesse me but your link is wrong.

It is possible upgrad the link? thank you and sorry for my english ^^

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mikhailskatchkov
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Post by mikhailskatchkov » Wed, 14. Jan 09, 14:17

darn wrote:
mikhailskatchkov wrote:
darn wrote:
mikhailskatchkov wrote:
Gates for SW, Freedoms reach keep going south. first gate should be visible onece you've reached the trading station, there sould be plenty pirate Y-wings and z-95s in all other P sectors, If not then the mod is not active.
Yeah I spotted a circular looking gate object but not as detailed as the norm. It didn't do anything when i passed through it
Nope thats not it, thats the racing circuit start pos, when you enter Freedoms reach, just fly completely straight, passed the trading station, youll pass that ring on you right, keep going and it will show up soon, If you dont see it by the time you pass the trading station.
what are the sector co-ordinates for the gate? after flying past the station there was just empty space. It must be there someowhere, can a gate be destroyed?
Have you encountered any y-wings or z-95 (pirates) or yt-1300s? If not then the mod is not active.

Oh and the link for the mod, the site has a problem, I’ll upload an updated version of the mod to another site in a few days.

PS

You must start the game from the beginning or the sectors will not appear and neither will the ships for sale on stations.

darn
Posts: 7
Joined: Sat, 16. Sep 06, 18:06

Post by darn » Thu, 15. Jan 09, 20:22

mikhailskatchkov wrote:
darn wrote:
mikhailskatchkov wrote:
darn wrote:
mikhailskatchkov wrote:
Gates for SW, Freedoms reach keep going south. first gate should be visible onece you've reached the trading station, there sould be plenty pirate Y-wings and z-95s in all other P sectors, If not then the mod is not active.
Yeah I spotted a circular looking gate object but not as detailed as the norm. It didn't do anything when i passed through it
Nope thats not it, thats the racing circuit start pos, when you enter Freedoms reach, just fly completely straight, passed the trading station, youll pass that ring on you right, keep going and it will show up soon, If you dont see it by the time you pass the trading station.
what are the sector co-ordinates for the gate? after flying past the station there was just empty space. It must be there someowhere, can a gate be destroyed?
Have you encountered any y-wings or z-95 (pirates) or yt-1300s? If not then the mod is not active.

Oh and the link for the mod, the site has a problem, I’ll upload an updated version of the mod to another site in a few days.

PS

You must start the game from the beginning or the sectors will not appear and neither will the ships for sale on stations.
got it.
I didn't re-start, I've seen a lot of SW ships and so I thought the gate must be there as well. gives me a good reason to play the pirate....cheers

ps the ships look cool, i'm constantly trying to cap a falcon

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mikhailskatchkov
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Joined: Sat, 5. Apr 08, 23:11
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Post by mikhailskatchkov » Thu, 15. Jan 09, 21:26

darn wrote:
mikhailskatchkov wrote:
darn wrote:
mikhailskatchkov wrote:
darn wrote:
mikhailskatchkov wrote:
Gates for SW, Freedoms reach keep going south. first gate should be visible onece you've reached the trading station, there sould be plenty pirate Y-wings and z-95s in all other P sectors, If not then the mod is not active.
Yeah I spotted a circular looking gate object but not as detailed as the norm. It didn't do anything when i passed through it
Nope thats not it, thats the racing circuit start pos, when you enter Freedoms reach, just fly completely straight, passed the trading station, youll pass that ring on you right, keep going and it will show up soon, If you dont see it by the time you pass the trading station.
what are the sector co-ordinates for the gate? after flying past the station there was just empty space. It must be there someowhere, can a gate be destroyed?
Have you encountered any y-wings or z-95 (pirates) or yt-1300s? If not then the mod is not active.

Oh and the link for the mod, the site has a problem, I’ll upload an updated version of the mod to another site in a few days.

PS

You must start the game from the beginning or the sectors will not appear and neither will the ships for sale on stations.
got it.
I didn't re-start, I've seen a lot of SW ships and so I thought the gate must be there as well. gives me a good reason to play the pirate....cheers

ps the ships look cool, i'm constantly trying to cap a falcon

The pirate transports YT-1300s arnt Falcons, these are basic transport versions, the Millenium Falcon ( moded YT-1300) can be bought in the Baspin system though.
there is a difference between the Rebel and Pirate Y-wings as well

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Bertone
Posts: 868
Joined: Fri, 15. Jun 07, 07:07
x3

Post by Bertone » Thu, 15. Jan 09, 22:24

I can't download this mod... Can someone update the download link, please?

:(

cptalucard
Posts: 2
Joined: Fri, 21. Nov 08, 10:10
x3tc

Post by cptalucard » Fri, 16. Jan 09, 05:45

here here, im after this mod too...so whats up with the links? none of them are working :(

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