Star Wars Mod
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
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Link again, should hold up for atleast a week.
http://download402.mediafire.com/20n2bd ... 8MS%29.zip
PS
millitary transport mission cant be finished because the transports weapon projectile speed is too low, please edit it in tbullets to about 700ms, otherwise ill upload an apdate of the mod.
http://download402.mediafire.com/20n2bd ... 8MS%29.zip
PS
millitary transport mission cant be finished because the transports weapon projectile speed is too low, please edit it in tbullets to about 700ms, otherwise ill upload an apdate of the mod.
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Yeah thanks you sooo much for putting this up againmikhailskatchkov wrote:Link again, should hold up for atleast a week.
http://download402.mediafire.com/20n2bd ... 8MS%29.zip
PS
millitary transport mission cant be finished because the transports weapon projectile speed is too low, please edit it in tbullets to about 700ms, otherwise ill upload an apdate of the mod.
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OK OK , I'll upload it to a different site as soon as I can, give me a few days, I'm working double shifts everyday so dont have much time.
Gates for SW, Freedoms reach keep going south. first gate should be visible onece you've reached the trading station, there sould be plenty pirate Y-wings and z-95s in all other P sectors, If not then the mod is not active.
Gates for SW, Freedoms reach keep going south. first gate should be visible onece you've reached the trading station, there sould be plenty pirate Y-wings and z-95s in all other P sectors, If not then the mod is not active.
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Yeah I spotted a circular looking gate object but not as detailed as the norm. It didn't do anything when i passed through itmikhailskatchkov wrote:
Gates for SW, Freedoms reach keep going south. first gate should be visible onece you've reached the trading station, there sould be plenty pirate Y-wings and z-95s in all other P sectors, If not then the mod is not active.
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Nope thats not it, thats the racing circuit start pos, when you enter Freedoms reach, just fly completely straight, passed the trading station, youll pass that ring on you right, keep going and it will show up soon, If you dont see it by the time you pass the trading station.darn wrote:Yeah I spotted a circular looking gate object but not as detailed as the norm. It didn't do anything when i passed through itmikhailskatchkov wrote:
Gates for SW, Freedoms reach keep going south. first gate should be visible onece you've reached the trading station, there sould be plenty pirate Y-wings and z-95s in all other P sectors, If not then the mod is not active.
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what are the sector co-ordinates for the gate? after flying past the station there was just empty space. It must be there someowhere, can a gate be destroyed?mikhailskatchkov wrote:Nope thats not it, thats the racing circuit start pos, when you enter Freedoms reach, just fly completely straight, passed the trading station, youll pass that ring on you right, keep going and it will show up soon, If you dont see it by the time you pass the trading station.darn wrote:Yeah I spotted a circular looking gate object but not as detailed as the norm. It didn't do anything when i passed through itmikhailskatchkov wrote:
Gates for SW, Freedoms reach keep going south. first gate should be visible onece you've reached the trading station, there sould be plenty pirate Y-wings and z-95s in all other P sectors, If not then the mod is not active.
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Have you encountered any y-wings or z-95 (pirates) or yt-1300s? If not then the mod is not active.darn wrote:what are the sector co-ordinates for the gate? after flying past the station there was just empty space. It must be there someowhere, can a gate be destroyed?mikhailskatchkov wrote:Nope thats not it, thats the racing circuit start pos, when you enter Freedoms reach, just fly completely straight, passed the trading station, youll pass that ring on you right, keep going and it will show up soon, If you dont see it by the time you pass the trading station.darn wrote:Yeah I spotted a circular looking gate object but not as detailed as the norm. It didn't do anything when i passed through itmikhailskatchkov wrote:
Gates for SW, Freedoms reach keep going south. first gate should be visible onece you've reached the trading station, there sould be plenty pirate Y-wings and z-95s in all other P sectors, If not then the mod is not active.
Oh and the link for the mod, the site has a problem, I’ll upload an updated version of the mod to another site in a few days.
PS
You must start the game from the beginning or the sectors will not appear and neither will the ships for sale on stations.
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got it.mikhailskatchkov wrote:Have you encountered any y-wings or z-95 (pirates) or yt-1300s? If not then the mod is not active.darn wrote:what are the sector co-ordinates for the gate? after flying past the station there was just empty space. It must be there someowhere, can a gate be destroyed?mikhailskatchkov wrote:Nope thats not it, thats the racing circuit start pos, when you enter Freedoms reach, just fly completely straight, passed the trading station, youll pass that ring on you right, keep going and it will show up soon, If you dont see it by the time you pass the trading station.darn wrote:Yeah I spotted a circular looking gate object but not as detailed as the norm. It didn't do anything when i passed through itmikhailskatchkov wrote:
Gates for SW, Freedoms reach keep going south. first gate should be visible onece you've reached the trading station, there sould be plenty pirate Y-wings and z-95s in all other P sectors, If not then the mod is not active.
Oh and the link for the mod, the site has a problem, I’ll upload an updated version of the mod to another site in a few days.
PS
You must start the game from the beginning or the sectors will not appear and neither will the ships for sale on stations.
I didn't re-start, I've seen a lot of SW ships and so I thought the gate must be there as well. gives me a good reason to play the pirate....cheers
ps the ships look cool, i'm constantly trying to cap a falcon
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darn wrote:got it.mikhailskatchkov wrote:Have you encountered any y-wings or z-95 (pirates) or yt-1300s? If not then the mod is not active.darn wrote:what are the sector co-ordinates for the gate? after flying past the station there was just empty space. It must be there someowhere, can a gate be destroyed?mikhailskatchkov wrote:Nope thats not it, thats the racing circuit start pos, when you enter Freedoms reach, just fly completely straight, passed the trading station, youll pass that ring on you right, keep going and it will show up soon, If you dont see it by the time you pass the trading station.darn wrote:Yeah I spotted a circular looking gate object but not as detailed as the norm. It didn't do anything when i passed through itmikhailskatchkov wrote:
Gates for SW, Freedoms reach keep going south. first gate should be visible onece you've reached the trading station, there sould be plenty pirate Y-wings and z-95s in all other P sectors, If not then the mod is not active.
Oh and the link for the mod, the site has a problem, I’ll upload an updated version of the mod to another site in a few days.
PS
You must start the game from the beginning or the sectors will not appear and neither will the ships for sale on stations.
I didn't re-start, I've seen a lot of SW ships and so I thought the gate must be there as well. gives me a good reason to play the pirate....cheers
ps the ships look cool, i'm constantly trying to cap a falcon
The pirate transports YT-1300s arnt Falcons, these are basic transport versions, the Millenium Falcon ( moded YT-1300) can be bought in the Baspin system though.
there is a difference between the Rebel and Pirate Y-wings as well
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