Star Wars Mod

The place to discuss scripting and game modifications for X³: Reunion.

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Sephic
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Post by Sephic » Fri, 16. Jan 09, 08:30

mikhailskatchkov wrote:
Oh and the link for the mod, the site has a problem, I’ll upload an updated version of the mod to another site in a few days.
Have had no luck yet to get the mod either. Hope he gets some time and uploads it soon to another site. :)

sflsurfer
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Post by sflsurfer » Thu, 22. Jan 09, 18:53

Hey guys, I found a working link on youtube (thanks to RDVodka) and I have uploaded it to megashares. Here is the link!!!!!!!

http://d01.megashares.com/?d01=66119d0

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mikhailskatchkov
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Post by mikhailskatchkov » Fri, 23. Jan 09, 01:56

Version 0.2.1 has been uploaded to Strategy Informer, awaiting aproval.

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Dutchman
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Post by Dutchman » Thu, 5. Feb 09, 16:11

mikhailskatchkov let me first say that your ships are fantastic !!

I couldn't find the new version download at Strategy Informer though.

I have a small problem with the millenium falcon to, when I fly in certain sectors the textures dissapear and I'm loking at a sort of see through model.
Could this be a problem with the textures or is the problem at my end ?

Thanks in advance.

Keep up the good work !!!

StormMagi
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Post by StormMagi » Fri, 6. Feb 09, 05:43

Dutchman wrote:mikhailskatchkov let me first say that your ships are fantastic !!

I couldn't find the new version download at Strategy Informer though.

I have a small problem with the millenium falcon to, when I fly in certain sectors the textures dissapear and I'm loking at a sort of see through model.
Could this be a problem with the textures or is the problem at my end ?

Thanks in advance.

Keep up the good work !!!
I can't find it on strategy informer either, as for the disappearing ships...check the readme that came with the download. It has the current known issues.

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mikhailskatchkov
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Post by mikhailskatchkov » Mon, 9. Feb 09, 10:36

Re uploading to mediafire, dont know what going on with strategy informer.
I added some music for the sound track, I lost all my original sound track files VISTA is really starting to piss me off.
I must get my hands on XP SP2 then I can continue and create a real star wars universe.

LINK!!!

http://download202.mediafire.com/zjw1gn ... mod021.rar
Last edited by mikhailskatchkov on Fri, 1. May 09, 01:26, edited 1 time in total.

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Dutchman
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Post by Dutchman » Tue, 10. Feb 09, 09:52

mikhailskatchkov

Thank you very much for re-upping your mod !!
I never even tried Vista, I'll rather stick to XP SP2 too, why fixe it when it's not broken :)

I'm downloading right now and I'm very curious to see the new content.
Great work, and thanks for all your effort and fantastic mod.

Dark Angel Yue
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Post by Dark Angel Yue » Tue, 10. Feb 09, 20:31

is this compatible with XTM... thanx in advance... and very nice work

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Hatzi [FIS]
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Post by Hatzi [FIS] » Wed, 11. Feb 09, 22:20

maybe you could also include this ships into the next version of the mod

Hammerhead class cruiser

http://starwars.wikia.com/wiki/Hammerhe ... pital_ship

for instance maybe as a carrier/M7 hybrid

Foray Class Blockade runner

http://starwars.wikia.com/wiki/Foray-cl ... ade_runner

would suit good as a M6

and the Aurek Fighter

http://starwars.wikia.com/wiki/Aurek_fighter

probably as a M4+

(yes i like the "old style ships :D )

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Lord Dakier
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Post by Lord Dakier » Wed, 11. Feb 09, 22:29

And to see the Ebon Hawk go at it against the Millenium Falcon.

I reckon theyre the same ship and has just been heavily modified throughout the ages lol.

Walterses
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Post by Walterses » Thu, 12. Feb 09, 09:13

this sounds like a great idea but hopefuly the weapons/turrets u place on corvette and up ships will be decent, get tired of x3 where a frigate has so few wepons... nothing like wat a frigate shld be...
Would someone kill those dam fighters all ready? Those flack cannons are giving me a headache :s

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mikhailskatchkov
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Post by mikhailskatchkov » Thu, 12. Feb 09, 09:41

If I was still runnign XP and not Vista I would have added all those ships and would have made plannets landable, however utill I get a new copy of XP Things will just stay the same :(
I had the hammer head and fire spray ready for convertion, thats when i realised mixing vista and 3dsmax screwed the models up.

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mikhailskatchkov
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Post by mikhailskatchkov » Thu, 12. Feb 09, 09:44

Hmm I dont think so, ship name may conflict with each other.
I dont have XTM so didnt make a version for it.

StormMagi
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Post by StormMagi » Sat, 4. Apr 09, 00:38

I don't suppose the Nebulon B has been updated to it's normal firepower yet?
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Zoed Vega
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Post by Zoed Vega » Sat, 4. Apr 09, 17:54

Moderator erased post
Last edited by Zoed Vega on Tue, 4. Aug 09, 18:07, edited 1 time in total.

StormMagi
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Post by StormMagi » Fri, 10. Apr 09, 06:20

I haven't had a problem with Vista x64 and 3DS v9 yet, what sort of problems are you running into? (I haven't tried gmax yet but I run that on my laptop w/ XP)
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mikhailskatchkov
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Post by mikhailskatchkov » Sun, 19. Apr 09, 13:35

Hi, it seems after exporting the model with DBOX there are additional coords I have no Idea where they are from or for what.
This effects compression into BOB, if the model is small enough it will compress but then that model crashes the game.

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mikhailskatchkov
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Post by mikhailskatchkov » Sun, 19. Apr 09, 13:35

Hi, I'm back for a little while.
I have made a TC version of the MOD, how ever the new sectors are not loading, I will now use some existing sectors and convert them to Alliance/Empire, these sectors are needed for notoriety changes for purchase of ships.
Some basic (outdated) ships such a the Z-95 will be sold by most races in their ship yard.
I will upload the MOD once I have a basic version of it running.

Thanks for support guys

Mikhail

StormMagi
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Post by StormMagi » Sun, 19. Apr 09, 21:23

WOOT! Looking forward to it!
mikhailskatchkov wrote:Hi, it seems after exporting the model with DBOX there are additional coords I have no Idea where they are from or for what.
This effects compression into BOB, if the model is small enough it will compress but then that model crashes the game.
Unfortunately my models aren't to that stage yet. I will make block ship or something and see what happens when I get a chance.
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shonfuture
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How Do I install this mod?

Post by shonfuture » Sat, 6. Jun 09, 11:37

Hi,

I have installed X3 -ReUnion and updated to V2.5. The downloaded the Star Wars mod and extracted the files to the C:\Program Files\DeepSilver\X3\ directory. I could not select it as a mod on the startup screen so I copied the files to the MOD directory.

On the startup I can select the mod but when the game starts... Nothing. Whats going on?

I would appreciate some help.

Shon

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