PilotAI 3.70
what's new:
* Improved renaming:
In the renaming menus, you can use codes in the name to name a ship as you want.
A code is made of an asterisk followed by two letters:
- *ID : Ship ID
*PN : Pilot Name
*PL : Pilot Combat Level
*GN : Group Name
*SC : Ship Class ex: M3
*ST : Ship Type ex: Nova Vanguard
*SN : Actual Ship Name
*HB : Ship HomeBase
*LD : Leader
i.e: Entering ship code as such: *CL-*ST SQ:*GN, will provide you with such result: M6-Argon Centaur SQ:Black Sheep.
* MK3 Suffix
The MK3 suffix followed by the commercial rank is added behind the name of the ship equipped with the Trade Command Software MK3.
* Reminder - Squadron selection and commands:
When you are using a keyboard shortcut to select a Squadron or giving an order, a message will be displayed at the bottom of the screen to tell you what you are doing.
NB : you must have selected display of the subtitles
* Bombers Squadron:
In the Squadron's command menu, you can select Squadron type: Bomber ON/OFF
A bomber Squadron will use first and foremost missiles .
- If you give to it the order to attack a specific target for example with the command 'target: Attack / Protect / Supply', the Squadron will approach the designated target, then break the formation and at a good distance from the target, each ships will launch its missiles on it.
When the target will be destroyed, or all the missiles fired, the Squadron will be reformed and return to its starting sector, or to its homebase if he has one. You will be able to rearm the Squadron's ships and send them to the battle again.
- If you give to it a strike order of selective type (attack M1, attack M6, attack capital... etc) Squadron will approach the target it has found, launch its missiles at a safe distance, then when out of missiles, will switch to standard attacking mode.
* Squadron Command : Favorite Attack (or immediate attack)
This command is available in the Squadron's command menu.
You can define once for all a type of favorite attack for every Squadron (Atk M1, atk M2, fighters... etc)
You can afterward trigger the command ' favorite attack ' and the Squadron will fall over automatically on the predefined mode of attack.
This new command is also available by hot key.
You can also decide that the favorite attack always automatically remembers the last type of attack used for every Squadron. For that purpose, use the parameter in the menu: 'general / global AI setup/Atk AI/Favorite Atk: automatically last type of atk ON/OFF'
* Carriers management
In the menu of communication with PilotAI, new choices for carriers are available, if the pilot is at least of l
evel 25 - Commodore:
- -List of of the Affected Squadrons
-Return: Any attack Squadrons in sector
-Return: Any other Squadrons in sector
-Return: Any Squadrons in sector
-Return: Any ships in sector
-Return: Any ships
-Out: Any attack Squadrons
-Out: Any Other Squadrons
-Out: Any Squadrons
-Out: Any ships
-Emergency defence
-Automatic defence ON/OFF
-Sending to repair docked damaged ships
-List of the assigned Squadrons :
Give the list of the Squadrons assigned to the carrier (Squadrons whose homebase is the carrier) For every Squadron, it is mentioned if it is docked, its current action and its favorite command.
-Return:
This set of commands allows to call back the Squadrons of the carrier and to dock them.
The Attack Squadrons are the Squadrons executing a command of selective attack (atk M5, Atk M6, Atk fighters, Atk all etc...)
Other Squadrons are the Squadrons having no current order (stopped) or Squadrons executing another orders than command of selective attack (for example: Squadrons of intervention, Squadrons of protection... etc)
The commands 'Any ships' address to ships not currently in a Squadron.
Ships will make use of their docking computer, if they are equipped with it, to self beam up in the carrier without wasting time in deck-landing.
Ships are indifferent to attacks when they return to the carrier.
NB: The Squadrons keep the memory of the command that they were executing when they have been told to dock from these menus, they can so automatically resume it when we shall told them to go out again.
-Out:
This set of commands allows to get out the Squadrons or the ships of the carrier.
As said previously, the Squadrons resume their last command when they went out It works only if the Squadron docked further to one of the previous 'Return' commands.
Even principles as previously...
-Emergency defense:
It is the rush out.
All the docked squadrons in the carrier go out as a matter of urgency.
All the Squadrons assigned to the carrier, including those not docked, execute then their command of favorite attack. If they have no command of favorite attack defined, they will execute the command 'Attack all'
-Automatic defense ON/OFF:
The pilotAI of the carrier launch himself the Attack Squadrons outside of the carrier when it detect s a threat in the sector.
He takes into account Squadrons belonging to him already out to decide if it is necessary or not to get out the other Squadrons.
For example, Squadrons with the command 'Protect your Base/carrier' docked in the carrier can even detect themselves the threat before the carrier still has time, they will go out of the carrier and will go to meet the threat, the carrier will realize it and if the Squadrons are sufficient out, he will not launch other Squadrons.
The carrier launches only the on board Squadrons which have in memory a command of selective attack (atk M5, Atk M6, Atk fighters, Atk all... etc).
At the end of the alert the carrier returns all the groups which have a active command of selective attack.
Thus, launch a command of selective attack to each Squadrons (atk M4, atk fighters etc.) and make them dock (or not). The carrier will use them then for his defence. He will not use Squadrons without commands at the time of the deck-landing, or the Squadrons for example assigned to the resupply.
Modification:
* The Strike Squadrons is doing a pre-scan before jumping into a sector in which an alert has been activated. It allows them to get in the sector by using the closest jumpgate. NB: the leader has to be level 11 at least.
Previously, it was not rare that the Strike Squadron atempted to fly through all the sector while chasing the threat...
* Return to Base
The Squadrons with the order 'return to base' do not react any more to the enemy attacks during their routing time, they are now more capable of using their jumpdrive if they have one.
If the homebase is a M1, fighters equipped with a docking computer will dock themselves directly inside when they will be under a 4000m range, without docking by the regular procedure.
* Damaged Hull
- Ships with a hull damaged (80 %) will leave at once the fight to return to their base or go to the closest shipyard. He will not react any more either to attacks during the transit time. Previously a damaged vessel waited until
- Ship with a damaged hull will join first and foremost its homebase if it has one, otherwise he will join a Shipyard or a friendly station. Those who the end of the fights to start the procedure of evacuation...are using a script allowing the carrier to repair their ships (for example in xtended) can so take advantage of this option, damaged ships will join their carrier and can be repaired.
Otherwise, for the others, this allows to put damaged ships fast under cover rather than they scatter in all the universe in search of a shipyard.
- A new order appears for carriers (niv 25 minimum): " Carrier: Sending in repair docked damaged ships " The damaged ships which had come put themselves under cover in their carrier can so be sent to be repaired in shipyards afterward. This allows the carrier to get closer to the targetted shipyard before triggering this order, after the battle. Those who use a script allowing the carrier to repair their ships (for example in xtended) can so take advantage of this option.
* Correction:
-Antimissile M5 jumps with the group.
-The name of a NPC pilot is not any more crushed when we ask for a status.
As usual, thanks to the
Xchange Guild for their help and thanks to
Odin83 for the translation