[SCRIPT] ACC: Anarkis Carrier Commands | v1.40 | 17 Oct 06
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yes it was designed for ships but while altering the code for it to allow use on M0/M7 I found there were definitions for different stations, ie shipyard, small ship yard and so on, i was just wondering what the HQ is classed as so I can play about with code to make it work on the HQ, obviously the HQ doesn't have the general menu to change the different options of the carrier commands but this can easily be done through the script editor,
so far i have got the script that sets the carrier as home and rename the ships to work.
so far i have got the script that sets the carrier as home and rename the ships to work.
PhenomII X4 940 black edition
8GB DDR2
ATI HD4890
Windows 7 64bit
8GB DDR2
ATI HD4890
Windows 7 64bit
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the phq is classed as a dock....you can also class it as a station owned by player of type headquarters
useing the get array command that would be something like
allphqs = get array of station owned by race: player of class/type: headquarters
not sure on my syntax, but thats what i use with IFTSOS to get all the player headquarters (there is also one that works with ships)
useing the get array command that would be something like
allphqs = get array of station owned by race: player of class/type: headquarters
not sure on my syntax, but thats what i use with IFTSOS to get all the player headquarters (there is also one that works with ships)
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Hi,
I REALLY like this script but unfortunately I have a fleet of small ships that don't use this because there aren't M1's. So, I could use a bit of help.
Does anyone know (or can provide detailed descriptions on how I can) how to enable this for the XTM mod?
The ships I'm thinking of specifically are the following:
All the M0's
Argon Griffin
Argon Cerberus
Split Panther
Anyones help would be greatly appreciated.
I REALLY like this script but unfortunately I have a fleet of small ships that don't use this because there aren't M1's. So, I could use a bit of help.
Does anyone know (or can provide detailed descriptions on how I can) how to enable this for the XTM mod?
The ships I'm thinking of specifically are the following:
All the M0's
Argon Griffin
Argon Cerberus
Split Panther
Anyones help would be greatly appreciated.
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that can be done in the setup up script, copy and paste a the line in each section and then change the ship class, for M0 from what i remember is hugeship, as for the xtm M7 I think they are classed as m2, well thats from what i remember, M0 option is for definate you may have to play about a bit for the M7's but hey theres only so many classes, lol
PhenomII X4 940 black edition
8GB DDR2
ATI HD4890
Windows 7 64bit
8GB DDR2
ATI HD4890
Windows 7 64bit
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I have been running them together and it appearsto work.
BTW...I made the changes to the setup file but I have a problem still. I have to go into scripts and run the setup file every time I load the game for it to take effect. I'm pretty sureits NOT suppose to work that way but have no idea how to fix it.
BTW...I made the changes to the setup file but I have a problem still. I have to go into scripts and run the setup file every time I load the game for it to take effect. I'm pretty sureits NOT suppose to work that way but have no idea how to fix it.
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did you copy the line in each section and paste it in the same section, there are quite a few sections you need to do it for each one, ive used this method and got it to successfully work for M0/M2/M7, I think it was the original creator that told me how to do it, lol it should be in this topic somewhere closer to the start.
PhenomII X4 940 black edition
8GB DDR2
ATI HD4890
Windows 7 64bit
8GB DDR2
ATI HD4890
Windows 7 64bit
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here you go, lol i just screened through the topic to find itSerial Kicked wrote:Sorry, but no plan to do it. Adding the commands yourself isn't that hard, just give a look at the setup.anarkis.carrier file, and in the lines that looks like:Any chance of adding M2's to the next upgrade? With the new ships being created, and the new mods, having this functionality would be much appreciated.
Change "Battle Ship M1" by "Huge Ship". Save & reload your game, enjoy.Code: Select all
global script map: set: key=xxx, class=Battle Ship M1, race=null, script=...
Anyway I will write soon a AFC script (anarkis fleet commands) for M2 ships, making this discussion a bit pointless
PhenomII X4 940 black edition
8GB DDR2
ATI HD4890
Windows 7 64bit
8GB DDR2
ATI HD4890
Windows 7 64bit
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does anyone know how i get this to work? i see the commands clear sector and dock all ships and i assigned them hotkeys but i dont get any of the other commands and nothing happens when i press the clear sector key even though i have 4 fighters docked at my m2 which is their homebase. is there a specail thing i have to do to tell the script to work on my big ship?
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Ok, I'm loving this extension but theres one last thing I'd like and I'm hoping someone can tell me how to add it (and one irritation I'd like to get rid of).
I would love it if the automated carriers would purchase lost ships. So, if a ship goes down in combat the carrier would purchase another just like the one it lost.
Also, I keep getting messages everytime my ships go into combat saying there are not enough ships to perform this action. How do I turn that off completely?
I would love it if the automated carriers would purchase lost ships. So, if a ship goes down in combat the carrier would purchase another just like the one it lost.
Also, I keep getting messages everytime my ships go into combat saying there are not enough ships to perform this action. How do I turn that off completely?
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Some things seem a bit wonky and I'm not sure if its my end or the script.
It seems to be a really great script but, using my elephant with it, when I order a sector sweep it won't use my m5's only my m3's (I'm in system).
When I try to use the homebase command, nothing happens, no menu, just clicks.
Sometimes ships seem confused as to what state they want to be in. When I was using my M5's and tried to get them to dock, using the dock all ships, they approached the ship and then suddenly would go back to attack all enemies, issuing the command again resulted in the same behavior.
Its such a great idea and looks so well done I really want to get this to work. I'm using version 1.41
Edit: I should post more often, now it seems to be working fine, the homebase settings that is.
It seems to be a really great script but, using my elephant with it, when I order a sector sweep it won't use my m5's only my m3's (I'm in system).
When I try to use the homebase command, nothing happens, no menu, just clicks.
Sometimes ships seem confused as to what state they want to be in. When I was using my M5's and tried to get them to dock, using the dock all ships, they approached the ship and then suddenly would go back to attack all enemies, issuing the command again resulted in the same behavior.
Its such a great idea and looks so well done I really want to get this to work. I'm using version 1.41
Edit: I should post more often, now it seems to be working fine, the homebase settings that is.
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