[SCRIPT] Salvage Network 2.8 [08.11.08]
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
-
- Posts: 1609
- Joined: Tue, 17. Feb 04, 22:06
-
- Posts: 662
- Joined: Tue, 11. Nov 03, 19:48
-
- Posts: 1609
- Joined: Tue, 17. Feb 04, 22:06
The new version of the Salvage Network (along with the new AL plugin to spawn more ships) is now available for download. Click below to get the file!
http://hometown.aol.co.uk/NuHth6/X3_scr ... work28.spk
To check the version, the 'revisions' read me file should have V2.1 as the latest.
Comments, feedback and suggestions welcome!
http://hometown.aol.co.uk/NuHth6/X3_scr ... work28.spk
To check the version, the 'revisions' read me file should have V2.1 as the latest.
Comments, feedback and suggestions welcome!
Last edited by TECSG on Thu, 25. Oct 07, 01:20, edited 1 time in total.
-
- Posts: 1609
- Joined: Tue, 17. Feb 04, 22:06
-
- Posts: 65
- Joined: Wed, 14. Jul 04, 11:12
-
- Posts: 2282
- Joined: Thu, 29. Jan 04, 08:19
This is becoming more and more like my Salvage Mod. It's a shame to have 2 scripters working on 2 separate things so similar. I'm going to continue to develop mine, and you are free to do as you please. You can use any ideas you see from mine. It's a shame you went through all the work of selecting by hand those shiptypes; I had already done it here
-
- Posts: 1609
- Joined: Tue, 17. Feb 04, 22:06
-
- Posts: 1609
- Joined: Tue, 17. Feb 04, 22:06
Hmmm, when I was typing in all those ship types (115 in mine) I thought, I bet there must be a way to tell X3 to create a specific type of ship, something like...
$ship = create ship:class=M5, race=Argon, Variant=Raider, owner=Argon, x=0, y=0, z=0
But I couldn't find anything but the standard 'create ship', so I did it all by hand and though someone would flame me for 'doing it the long way' when there was a simple command.
Seems we both went to a lot of trouble aalaardb, lets hope someone doesn't discover that there really is a command like that!
Man, will we look stoopid!
BTW, I believe you meant to say that your mod is a lot like mine, not mine is like yours, given that mine came out about three weeks before yours!
$ship = create ship:class=M5, race=Argon, Variant=Raider, owner=Argon, x=0, y=0, z=0
But I couldn't find anything but the standard 'create ship', so I did it all by hand and though someone would flame me for 'doing it the long way' when there was a simple command.
Seems we both went to a lot of trouble aalaardb, lets hope someone doesn't discover that there really is a command like that!
Man, will we look stoopid!
BTW, I believe you meant to say that your mod is a lot like mine, not mine is like yours, given that mine came out about three weeks before yours!
Last edited by TECSG on Mon, 2. Jan 06, 12:48, edited 1 time in total.
-
- Posts: 2282
- Joined: Thu, 29. Jan 04, 08:19
-
- Posts: 1609
- Joined: Tue, 17. Feb 04, 22:06
I (as a programmer), was quite embarrassed about having to do it that way, terribly inefficient! (Faster than a loop, but a waste of time, memory and space )
I agree, there must be some 'backdoor' to doing that, but we'll just have to wait until someone finds it!
Then, once we've wiped the egg off our faces, we can both update our scripts!
I agree, there must be some 'backdoor' to doing that, but we'll just have to wait until someone finds it!
Then, once we've wiped the egg off our faces, we can both update our scripts!
-
- Posts: 622
- Joined: Mon, 7. Apr 03, 16:29
-
- Posts: 153
- Joined: Thu, 28. Aug 03, 11:37
nice work so far, keep it up.
if you have this Self-replicating Satellite Network (Will slowly spread out over the universe, and automatically replace any lost satellites) coded in i might actually really try out your script, since until now i didnt find any real nicely working satellite deployment scripts.
if you have this Self-replicating Satellite Network (Will slowly spread out over the universe, and automatically replace any lost satellites) coded in i might actually really try out your script, since until now i didnt find any real nicely working satellite deployment scripts.
(x|x) .oO[ Fenster fährt mich Nüsse !!! ]
-
- Posts: 1609
- Joined: Tue, 17. Feb 04, 22:06
Thanks!g_BonE wrote:nice work so far, keep it up.
if you have this Self-replicating Satellite Network (Will slowly spread out over the universe, and automatically replace any lost satellites) coded in i might actually really try out your script, since until now i didnt find any real nicely working satellite deployment scripts.
The satellite network script is working, but because there are so many options, I'm having to convert it to a BBS 'advert' instead of a menu command (was actually already up to 5 seperate menu commands!)
I will post the new script as soon as it's been tested.
-
- Posts: 637
- Joined: Wed, 6. Nov 02, 20:31
I believe I have installed the script correctly and run it in the script editor as described. However when I deploy a satellite and go to the ship->special menu I have option 4 as a readtext. Upon activation I get the ship on autopilot message, as normal, but in my personal log I have readtext 40-1 instead of anything useful.
Edit: Also the additional software at the equipment docks is listed as NEW_WARE_xxx
Edit: Manged to find the problem - the 44707.xml file had not extracted properly and was only half the size than in the archive. Replaced and it works fine
Cyteen out
Edit: Also the additional software at the equipment docks is listed as NEW_WARE_xxx
Edit: Manged to find the problem - the 44707.xml file had not extracted properly and was only half the size than in the archive. Replaced and it works fine
Cyteen out
Last edited by Malcolm (Cyteen) on Thu, 15. Dec 05, 14:19, edited 2 times in total.
“What is the meaning of it, Watson?” said Holmes solemnly as he laid down the paper. “What object is served by this circle of misery and violence and fear? It must tend to some end, or else our universe is ruled by chance, which is unthinkable. But what end?"
-
- Moderator (Script&Mod)
- Posts: 22253
- Joined: Sun, 14. Nov 04, 23:26
yeah i made aload of scripts to select ships tooTECSG wrote:Hmmm, when I was typing in all those ship types (115 in mine) I thought, I bet there must be a way to tell X3 to create a specific type of ship, something like...
$ship = create ship:class=M5, race=Argon, Variant=Raider, owner=Argon, x=0, y=0, z=0
But I couldn't find anything but the standard 'create ship', so I did it all by hand and though someone would flame me for 'doing it the long way' when there was a simple command.
Seems we both went to a lot of trouble aalaardb, lets hope someone doesn't discover that there really is a command like that!
Man, will we look stoopid!
i just made seperate ones for each class
-
- Posts: 1609
- Joined: Tue, 17. Feb 04, 22:06
-
- Posts: 538
- Joined: Fri, 28. Oct 05, 12:37
-
- Posts: 1609
- Joined: Tue, 17. Feb 04, 22:06
I'm just putting the finishing touches to the self-replicating network of satellites, that should be ready soon (Got the idea from the blockade of the wormhole in DS9! )
I've had to convert it to a BBS advert, and it's taking some time to test properly, as I can't find the damn advert in the stations!
As it stands, if you attempt to 'steal' someone's ship (and they're in it), they will become your enemy and attack (or flee). If you do that enough times (20 currently), the entire race will become your enemy...
I've had to convert it to a BBS advert, and it's taking some time to test properly, as I can't find the damn advert in the stations!
As it stands, if you attempt to 'steal' someone's ship (and they're in it), they will become your enemy and attack (or flee). If you do that enough times (20 currently), the entire race will become your enemy...
-
- Posts: 622
- Joined: Mon, 7. Apr 03, 16:29
-
- Posts: 153
- Joined: Thu, 28. Aug 03, 11:37