[SHIPS] My Ships

The place to discuss scripting and game modifications for X³: Reunion.

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MJALowe
Posts: 461
Joined: Fri, 5. Jan 07, 06:27
x3

Post by MJALowe » Tue, 29. May 07, 05:13

updated the graphics on the Tie Sentinel (added bump map) and all the Quake4 ships (see above post)

edit: soo...bump maps can be tricky...very tricky....now from some angles the larger ships (hannibal, patton and patton2) look like they have a glowy energy shield...wtf...maybe it has something to do with something else (i was viewing them with XTM installed

THE_BIG_FISH:Leo
Posts: 490
Joined: Wed, 27. Jul 05, 17:10
x4

Post by THE_BIG_FISH:Leo » Fri, 1. Jun 07, 01:41

ok I am a fool but I can not figure out how to download the USS Hanibal, I thought it would be in the ships.7zip but its not :S could somebody tell me what file I have to download :?

MJALowe
Posts: 461
Joined: Fri, 5. Jan 07, 06:27
x3

Post by MJALowe » Fri, 1. Jun 07, 06:39

the 7zip file is the old ships, will rename it eventually, right now some of the ships aren't available cause im fixing some major texture problems...and making sure they are fixed

MJALowe
Posts: 461
Joined: Fri, 5. Jan 07, 06:27
x3

Post by MJALowe » Sat, 23. Jun 07, 07:29

well, everything is fixed, and all ships are present...be sure to read the updates at the top of the OP, some ships use custom turrets, you will need the components entires for them to work right

here is another copy of the components entires, be sure to increment the count by the appropriate amount

Code: Select all

beav\turrets\big_quadbarrel; 4;
NULL; -0.000990;0.073690;1.000000; 0.000000;0.000000;0.000000;
NULL; -0.062680;-0.001270;1.000000; 0.000000;0.000000;0.000000;
NULL; 0.061440;-0.000150;1.000000; 0.000000;0.000000;0.000000;
NULL; -0.000990;-0.068370;1.000000; 0.000000;0.000000;0.000000;
beav\turrets\big_tribarrel; 3;
NULL; -0.000990;0.073690;1.000000; 0.000000;0.000000;0.000000;
NULL; -0.062680;-0.001270;1.000000; 0.000000;0.000000;0.000000;
NULL; 0.061440;-0.000150;1.000000; 0.000000;0.000000;0.000000;
beav\turrets\big_doublebarrel; 2;
NULL; -0.062680;-0.001270;1.000000; 0.000000;0.000000;0.000000;
NULL; 0.061440;-0.000150;1.000000; 0.000000;0.000000;0.000000;
beav\turrets\big_singlebarrel; 1;
NULL; -0.000990;0.005920;1.000000; 0.000000;0.000000;0.000000;
beav\turrets\medium_tribarrel; 3;
NULL; -0.062680;-0.001270;1.000000; 0.000000;0.000000;0.000000;
NULL; 0.061440;-0.000150;1.000000; 0.000000;0.000000;0.000000;
NULL; -0.000990;0.073690;1.000000; 0.000000;0.000000;0.000000;
beav\turrets\medium_doublebarrel; 2;
NULL; -0.062680;-0.001270;1.000000; 0.000000;0.000000;0.000000;
NULL; 0.061440;-0.000150;1.000000; 0.000000;0.000000;0.000000;
beav\turrets\medium_singlebarrel; 1;
NULL; -0.000990;0.005920;1.000000; 0.000000;0.000000;0.000000;
beav\turrets\small_doublebarrel; 2;
NULL; -0.062680;-0.001270;0.999995; 0.000000;0.000000;0.000000;
NULL; 0.061440;-0.000150;0.999995; 0.000000;0.000000;0.000000;
beav\turrets\small_singlebarrel; 1;
NULL; -0.000990;0.005920;1.000000; 0.000000;0.000000;0.000000;
beav\turrets\tiny_doublebarrel; 2;
NULL; -0.062680;-0.001270;0.999995; 0.000000;0.000000;0.000000;
NULL; 0.061440;-0.000150;0.999995; 0.000000;0.000000;0.000000;


edit: I've also added the Hannibal 2 (a TL version of the Hannibal)

MJALowe
Posts: 461
Joined: Fri, 5. Jan 07, 06:27
x3

Post by MJALowe » Sat, 23. Jun 07, 08:33

Time to come of with some "theme" names for ships

I have m5/4/3/3p/3super/6/7/1/2/tp/ts/tl (i have an entire set and then some, all made on a specific them...)

Here are some pics

Fighters:
[ external image ]

Transports:
[ external image ]

M6-7 (including a transparent comparison):
[ external image ]

TL/M2/M1 (in that order left to right):
[ external image ]

:twisted: I know people have wanted some sargon themed ships...

x3hydrino
Posts: 25
Joined: Tue, 12. Dec 06, 21:41
x3

Have you ever thought of creating covenant ships.

Post by x3hydrino » Sun, 1. Jul 07, 10:32

This thread http://forum.egosoft.com/viewtopic.php?t=154420 describes their dimensions and the idea that was started 9 months ago. I know its up to you as the ship creator, but just wanted to ask an experienced creator like you.

User avatar
Bertone
Posts: 868
Joined: Fri, 15. Jun 07, 07:07
x3

Post by Bertone » Sun, 29. Jul 07, 23:39

EXCEPTIONAL ships, dude!

Why don't you create some HUGE ships, as the Leviathan Dreadnaught (PERFECT for Split style), but for all the other races?

Something for the ones who don't like too much the XTM Ships like Leviathan or Olympos...

Think about it, plz!

:wink:

User avatar
Blacky_BPG
Posts: 2030
Joined: Mon, 23. Feb 04, 23:42
x4

Post by Blacky_BPG » Mon, 27. Aug 07, 21:50

Hello MJALowe,

A non english speaking user has a problem at 2 of your ships. He has downloaded the Patton2 and the McCallister.
He says that the weapons can be installed at all turrets but apart from the main gun no turret can shoot.

Perhaps do you have an idea or a hint?

godimhungover
Posts: 45
Joined: Sat, 14. Feb 04, 11:28
x2

Post by godimhungover » Mon, 27. Aug 07, 22:39

i have the same problem
I think it has somthing to do with all this:

"here is another copy of the components entires, be sure to increment the count by the appropriate amount

Code:

beav\turrets\big_quadbarrel; 4;
NULL; -0.000990;0.073690;1.000000; 0.000000;0.000000;0.000000;
NULL; -0.062680;-0.001270;1.000000; 0.000000;0.000000;0.000000;
NULL; 0.061440;-0.000150;1.000000; 0.000000;0.000000;0.000000;
NULL; -0.000990;-0.068370;1.000000; 0.000000;0.000000;0.000000;
beav\turrets\big_tribarrel; 3;
NULL; -0.000990;0.073690;1.000000; 0.000000;0.000000;0.000000;
NULL; -0.062680;-0.001270;1.000000; 0.000000;0.000000;0.000000;
NULL; 0.061440;-0.000150;1.000000; 0.000000;0.000000;0.000000;
beav\turrets\big_doublebarrel; 2;
NULL; -0.062680;-0.001270;1.000000; 0.000000;0.000000;0.000000;
NULL; 0.061440;-0.000150;1.000000; 0.000000;0.000000;0.000000;
beav\turrets\big_singlebarrel; 1;
NULL; -0.000990;0.005920;1.000000; 0.000000;0.000000;0.000000;
beav\turrets\medium_tribarrel; 3;
NULL; -0.062680;-0.001270;1.000000; 0.000000;0.000000;0.000000;
NULL; 0.061440;-0.000150;1.000000; 0.000000;0.000000;0.000000;
NULL; -0.000990;0.073690;1.000000; 0.000000;0.000000;0.000000;
beav\turrets\medium_doublebarrel; 2;
NULL; -0.062680;-0.001270;1.000000; 0.000000;0.000000;0.000000;
NULL; 0.061440;-0.000150;1.000000; 0.000000;0.000000;0.000000;
beav\turrets\medium_singlebarrel; 1;
NULL; -0.000990;0.005920;1.000000; 0.000000;0.000000;0.000000;
beav\turrets\small_doublebarrel; 2;
NULL; -0.062680;-0.001270;0.999995; 0.000000;0.000000;0.000000;
NULL; 0.061440;-0.000150;0.999995; 0.000000;0.000000;0.000000;
beav\turrets\small_singlebarrel; 1;
NULL; -0.000990;0.005920;1.000000; 0.000000;0.000000;0.000000;
beav\turrets\tiny_doublebarrel; 2;
NULL; -0.062680;-0.001270;0.999995; 0.000000;0.000000;0.000000;
NULL; 0.061440;-0.000150;0.999995; 0.000000;0.000000;0.000000;


but ive no idea how to use it

MJALowe
Posts: 461
Joined: Fri, 5. Jan 07, 06:27
x3

Post by MJALowe » Tue, 28. Aug 07, 10:08

the components .txt file needs to be updated for the turrets to have a place to fire from....they wont work at all without that update...

its also not something that can be updated easily with the ship files...

this means that a manual entry of the data would be required - dont attempt unless you have atleast read and understood some of the turret modding tutorials that are out there

things to do

a) (assuming there is no components.txt in the types folder) copy the components.txt from the highest numbered .cat that has one to the types folder
b) remove all references to components.txt/pck from all the .cat files
c) open the components.txt that you put in the types folder
d) add the entries required and increment the count....to add all of them it should look like this (note: the line "SCTYPE_LASER; 23;" is the line with the count...the 23....= number of lasers

Code: Select all

// Generated by DBOX2 at 6/16/2007 12:16:08 AM
 
// Automatically generated components file
// Delete this file and run the game to regenerate from body/cut data
 
SCTYPE_LASER; 23;
ships\props\bigturret_rightweapon; 1;
NULL; 0.000000;0.017776;0.551788; 0.000000;0.000000;0.000000;
ships\props\bigturret_leftweapon; 1;
NULL; 0.000000;0.131409;0.978302; 0.000000;0.000000;0.000000;
ships\props\turretdummy; 1;
NULL; 0.269867;0.457977;0.996826; 0.000000;0.000000;0.000000;
ships\props\weapondummy; 1;
NULL; 0.000000;0.120056;0.935944; 0.000000;0.000000;0.000000;
ships\props\invisible_weapon; 1;
NULL; -0.000031;0.028748;0.540283; 0.000000;0.000000;0.000000;
944; 1;
LASERF_ROTATE; -0.000031;0.086548;-0.813232; 0.000000;0.000000;1.000000;
772; 1;
NULL; -0.000031;-0.245972;0.639771; 0.000000;0.000000;0.000000;
111; 1;
NULL; -0.000031;0.003998;0.632385; 0.000000;0.000000;0.000000;
375; 1;
NULL; -0.000031;0.003998;0.632385; 0.000000;0.000000;0.000000;
503; 2;
NULL; -0.000031;-0.000031;0.985870; 0.000000;0.000000;0.000000;
NULL; -0.000031;-0.216125;0.326111; 0.000000;0.000000;0.000000;
504; 1;
NULL; 0.000122;-0.000031;0.955322; 0.000000;0.000000;0.000000;
887; 1;
NULL; -0.000336;-0.088959;0.848816; 0.000000;0.000000;0.000000;
950; 1;
NULL; -0.002045;-0.397278;0.561432; 0.000000;0.000000;0.000000;
beav\turrets\big_quadbarrel; 4;
NULL; -0.000990;0.073690;1.000000; 0.000000;0.000000;0.000000;
NULL; -0.062680;-0.001270;1.000000; 0.000000;0.000000;0.000000;
NULL; 0.061440;-0.000150;1.000000; 0.000000;0.000000;0.000000;
NULL; -0.000990;-0.068370;1.000000; 0.000000;0.000000;0.000000;
beav\turrets\big_tribarrel; 3;
NULL; -0.000990;0.073690;1.000000; 0.000000;0.000000;0.000000;
NULL; -0.062680;-0.001270;1.000000; 0.000000;0.000000;0.000000;
NULL; 0.061440;-0.000150;1.000000; 0.000000;0.000000;0.000000;
beav\turrets\big_doublebarrel; 2;
NULL; -0.062680;-0.001270;1.000000; 0.000000;0.000000;0.000000;
NULL; 0.061440;-0.000150;1.000000; 0.000000;0.000000;0.000000;
beav\turrets\big_singlebarrel; 1;
NULL; -0.000990;0.005920;1.000000; 0.000000;0.000000;0.000000;
beav\turrets\medium_tribarrel; 3;
NULL; -0.062680;-0.001270;1.000000; 0.000000;0.000000;0.000000;
NULL; 0.061440;-0.000150;1.000000; 0.000000;0.000000;0.000000;
NULL; -0.000990;0.073690;1.000000; 0.000000;0.000000;0.000000;
beav\turrets\medium_doublebarrel; 2;
NULL; -0.062680;-0.001270;1.000000; 0.000000;0.000000;0.000000;
NULL; 0.061440;-0.000150;1.000000; 0.000000;0.000000;0.000000;
beav\turrets\medium_singlebarrel; 1;
NULL; -0.000990;0.005920;1.000000; 0.000000;0.000000;0.000000;
beav\turrets\small_doublebarrel; 2;
NULL; -0.062680;-0.001270;0.999995; 0.000000;0.000000;0.000000;
NULL; 0.061440;-0.000150;0.999995; 0.000000;0.000000;0.000000;
beav\turrets\small_singlebarrel; 1;
NULL; -0.000990;0.005920;1.000000; 0.000000;0.000000;0.000000;
beav\turrets\tiny_doublebarrel; 2;
NULL; -0.062680;-0.001270;0.999995; 0.000000;0.000000;0.000000;
NULL; 0.061440;-0.000150;0.999995; 0.000000;0.000000;0.000000;
 
SCTYPE_COCKPIT; 138;
ships\argon\argon_TL; 1;
NULL; -0.002731;0.114151;0.664474; 0.000000;0.000000;0.000000;
ships\props\cameradummy; 1;
NULL; -0.000061;0.770233;-0.000931; 0.000000;0.000000;0.000000;
ships\argon\argon_TS_storage_S; 1;
NULL; -0.007324;0.100677;0.992661; 0.000000;0.000000;0.000000;
ships\argon\argon_TP_S; 1;
NULL; 0.001404;0.276917;-0.607040; 0.000000;0.000000;0.000000;
ships\argon\argon_M1; 1;
NULL; 0.000000;0.096619;0.445572; 0.000000;0.000000;0.000000;
ships\argon\argon_M2; 1;
NULL; 0.000000;0.101395;0.552628; 0.000000;0.000000;0.000000;
ships\argon\argon_M3; 1;
NULL; 0.000000;0.268692;-0.515625; 0.000000;0.000000;0.000000;
ships\argon\argon_M4; 1;
NULL; 0.000000;0.211487;0.724213; 0.000000;0.000000;0.000000;
ships\argon\argon_M5; 1;
NULL; 0.000000;0.000000;0.000000; 0.000000;0.000000;0.000000;
ships\argon\argon_M6; 1;
NULL; -0.006439;0.221375;-0.110306; 0.000000;0.000000;0.000000;
ships\split\split_TL; 1;
NULL; -0.002167;0.176025;-0.116669; 0.000000;0.000000;0.000000;
ships\split\split_TS_storage_S; 1;
NULL; -0.007751;0.389191;-0.152618; 0.000000;0.000000;0.000000;
ships\split\split_TP_S; 1;
NULL; -0.005463;0.301254;-0.412750; 0.000000;0.000000;0.000000;
ships\split\split_M1; 1;
NULL; -0.002304;0.182266;-0.122604; 0.000000;0.000000;0.000000;
ships\split\split_M2; 1;
NULL; -0.002304;0.214127;-0.123917; 0.000000;0.000000;0.000000;
ships\split\split_M3; 1;
NULL; 0.000000;0.023453;-0.389328; 0.000000;0.000000;0.000000;
ships\split\split_M4; 1;
NULL; 0.000000;0.145401;-0.571609; 0.000000;0.000000;0.000000;
ships\split\split_M5; 1;
NULL; 0.000000;0.000000;0.000000; 0.000000;0.000000;0.000000;
ships\split\split_M6; 1;
NULL; -0.009201;0.125198;-0.027847; 0.000000;0.000000;0.000000;
ships\paranid\paranid_TL; 1;
NULL; -0.002243;0.245300;0.591583; 0.000000;0.000000;0.000000;
ships\paranid\paranid_TS_storage_S; 1;
NULL; 0.000473;0.485260;-0.233673; 0.000000;0.000000;0.000000;
ships\paranid\paranid_TP_S; 1;
NULL; 0.000290;0.317856;-0.515625; 0.000000;0.000000;0.000000;
ships\paranid\paranid_M1; 1;
NULL; 0.000000;0.277191;0.366913; 0.000000;0.000000;0.000000;
ships\paranid\paranid_M2; 1;
NULL; -0.002151;0.092865;0.568771; 0.000000;0.000000;0.000000;
ships\paranid\paranid_M3; 1;
NULL; 0.000000;0.167709;0.074814; 0.000000;0.000000;0.000000;
ships\paranid\paranid_M4; 1;
NULL; 0.021835;0.336349;-0.370468; 0.000000;0.000000;0.000000;
ships\paranid\paranid_M5; 1;
NULL; 0.000031;0.500656;-0.020615; 0.000000;0.000000;0.000000;
ships\paranid\paranid_M6; 1;
NULL; -0.002289;0.067383;0.365051; 0.000000;0.000000;0.000000;
ships\boron\boron_TL; 1;
NULL; -0.000046;-0.016479;0.708344; 0.000000;0.000000;0.000000;
ships\boron\boron_TS_storage_S; 1;
NULL; 0.001160;0.495438;0.391312; 0.000000;0.000000;0.000000;
ships\boron\boron_TP_S; 1;
NULL; -0.000137;0.306885;0.545151; 0.000000;0.000000;0.000000;
ships\boron\boron_M1; 1;
NULL; 0.000000;0.075821;0.689301; 0.000000;0.000000;0.000000;
ships\boron\Boron_M2; 1;
NULL; 0.000153;0.048325;0.000015; 0.000000;0.000000;0.000000;
ships\boron\boron_M3; 1;
NULL; 0.000000;0.221603;-0.025406; 0.000000;0.000000;0.000000;
ships\boron\boron_M4; 1;
NULL; 0.000000;0.299362;-0.391479; 0.000000;0.000000;0.000000;
ships\boron\boron_M5; 1;
NULL; 0.000000;0.214706;-0.448120; 0.000000;0.000000;0.000000;
ships\boron\boron_M6; 1;
NULL; 0.000000;0.102493;0.713440; 0.000000;0.000000;0.000000;
ships\teladi\teladi_TL; 1;
NULL; 0.079010;0.169510;0.098770; 0.000000;0.000000;0.000000;
ships\teladi\teladi_TS_storage_S; 1;
NULL; 0.000015;0.413422;-0.305115; 0.000000;0.000000;0.000000;
ships\teladi\teladi_TP_S; 1;
NULL; 0.000000;0.356537;-0.535690; 0.000000;0.000000;0.000000;
ships\teladi\teladi_M1; 1;
NULL; 0.136154;0.292099;0.054810; 0.000000;0.000000;0.000000;
ships\teladi\teladi_M2; 1;
NULL; 0.059982;0.141037;-0.450882; 0.000000;0.000000;0.000000;
ships\teladi\teladi_M3; 1;
NULL; 0.000000;0.106155;0.780792; 0.000000;0.000000;0.000000;
ships\teladi\teladi_M4; 1;
NULL; 0.000000;0.243973;0.021210; 0.000000;0.000000;0.000000;
ships\teladi\teladi_M5; 1;
NULL; 0.000000;0.202057;0.097244; 0.000000;0.000000;0.000000;
ships\teladi\teladi_M6; 1;
NULL; 0.000000;0.019043;0.710419; 0.000000;0.000000;0.000000;
ships\xenon\Xenon_M1; 1;
NULL; 0.129211;0.132080;0.382599; 0.000000;0.000000;0.000000;
ships\xenon\Xenon_m3; 1;
NULL; 0.000000;0.540451;0.226196; 0.000000;0.000000;0.000000;
ships\xenon\xenon_M5; 1;
NULL; 0.000000;0.240448;0.198044; 0.000000;0.000000;0.000000;
ships\xenon\xenon_M6; 1;
NULL; 0.000000;0.330688;0.179810; 0.000000;0.000000;0.000000;
ships\argon\argon_TS_liquidstorage_M; 1;
NULL; -0.006012;0.285049;-0.613785; 0.000000;0.000000;0.000000;
ships\teladi\teladi_m3_var3; 1;
NULL; 0.000000;0.005585;0.799744; 0.000000;0.000000;0.000000;
ships\argon\argon_M4_var2; 1;
NULL; -0.000107;0.280457;0.897873; 0.000000;0.000000;0.000000;
ships\teladi\teladi_m5_var2; 1;
NULL; 0.000000;0.273499;0.092804; 0.000000;0.000000;0.000000;
939; 1;
NULL; -0.000031;-0.000031;0.396393; 0.000000;0.000000;0.000000;
771; 1;
NULL; 0.000000;-0.000031;-0.000031; 0.000000;0.000000;0.000000;
124; 1;
NULL; -0.000031;0.060852;0.826111; 0.000000;0.000000;0.000000;
ships\others\astronaut; 1;
NULL; -0.078293;0.806793;0.385559; 0.000000;0.000000;0.000000;
ships\others\goner_M3; 1;
NULL; -0.007370;0.280014;-0.466385; 0.000000;0.000000;0.000000;
976; 1;
NULL; 0.000000;0.000000;0.000000; 0.000000;0.000000;0.000000;
46; 1;
NULL; -0.164856;0.302521;-0.024353; 0.000000;0.000000;0.000000;
950; 1;
NULL; -0.000031;-0.000031;0.049652; 0.000000;0.000000;0.000000;
10465; 1;
NULL; -0.000031;0.166718;0.866455; 0.000000;0.000000;0.000000;
ships\terran\terran_M2; 1;
NULL; -0.003159;0.180145;-0.155258; 0.000000;0.000000;0.000000;
ships\terran\terran_M3; 1;
NULL; 0.000000;0.112305;0.783218; 0.000000;0.000000;0.000000;
ships\terran\terran_M5; 1;
NULL; -0.009933;0.167023;0.683426; 0.000000;0.000000;0.000000;
ships\others\pirate_TL_var2; 1;
NULL; 0.089569;0.150208;0.617065; 0.000000;0.000000;0.000000;
ships\others\goner_M6; 1;
NULL; 0.000000;0.285004;-0.205353; 0.000000;0.000000;0.000000;
ships\argon\argon_TS_liquid_S; 1;
NULL; 0.000000;0.428925;-0.417221; 0.000000;0.000000;0.000000;
ships\argon\argon_TS_storage_M; 1;
NULL; -0.006119;0.294785;-0.615891; 0.000000;0.000000;0.000000;
ships\argon\argon_TS_liquid_M; 1;
NULL; 0.000000;0.291550;-0.612366; 0.000000;0.000000;0.000000;
ships\argon\argon_TP_L; 1;
NULL; -0.000046;0.165909;-0.757629; 0.000000;0.000000;0.000000;
ships\argon\argon_TS_liquidstorage_L; 1;
NULL; -0.003662;0.168701;-0.757401; 0.000000;0.000000;0.000000;
ships\argon\argon_M3_var1; 1;
NULL; 0.000000;0.268188;-0.514664; 0.000000;0.000000;0.000000;
ships\argon\argon_m3_var2; 1;
NULL; 0.000000;0.273880;-0.504196; 0.000000;0.000000;0.000000;
ships\argon\argon_M3_var3; 1;
NULL; 0.000000;0.263596;-0.505844; 0.000000;0.000000;0.000000;
ships\argon\argon_M4_var1; 1;
NULL; 0.000000;0.262772;0.841232; 0.000000;0.000000;0.000000;
ships\argon\argon_M4_var3; 1;
NULL; -0.000107;0.137283;0.847458; 0.000000;0.000000;0.000000;
ships\argon\argon_M5_var1; 1;
NULL; 0.000000;0.000000;0.000000; 0.000000;0.000000;0.000000;
ships\argon\argon_M5_var2; 1;
NULL; 0.000000;0.000000;0.000000; 0.000000;0.000000;0.000000;
ships\argon\argon_M5_var3; 1;
NULL; 0.000000;0.000000;0.000000; 0.000000;0.000000;0.000000;
ships\split\split_TS_liquid_S; 1;
NULL; -0.007904;0.392212;-0.153824; 0.000000;0.000000;0.000000;
ships\split\split_TS_storage_M; 1;
NULL; -0.005493;0.292404;-0.413422; 0.000000;0.000000;0.000000;
ships\split\split_TS_liquid_M; 1;
NULL; -0.005463;0.289413;-0.409149; 0.000000;0.000000;0.000000;
ships\split\split_TP_L; 1;
NULL; -0.003433;0.184280;-0.435547; 0.000000;0.000000;0.000000;
ships\split\split_TS_liquidstorage_M; 1;
NULL; -0.005417;0.289581;-0.409393; 0.000000;0.000000;0.000000;
ships\split\split_TS_liquidstorage_L; 1;
NULL; -0.003464;0.189331;-0.627411; 0.000000;0.000000;0.000000;
ships\split\Split_M3_var1; 1;
NULL; 0.000000;0.158585;-0.393478; 0.000000;0.000000;0.000000;
ships\split\Split_M3_var2; 1;
NULL; 0.000000;0.111832;-0.364456; 0.000000;0.000000;0.000000;
ships\split\Split_M3_var3; 1;
NULL; 0.000000;0.126358;-0.391785; 0.000000;0.000000;0.000000;
ships\Split\Split_M4_var1; 1;
NULL; -0.000015;0.144348;-0.357178; 0.000000;0.000000;0.000000;
ships\split\Split_M4_var2; 1;
NULL; 0.000000;0.250168;-0.468460; 0.000000;0.000000;0.000000;
ships\split\Split_M4_var3; 1;
NULL; -0.000031;0.143280;-0.291992; 0.000000;0.000000;0.000000;
ships\split\Split_m5_var1; 1;
NULL; -0.016937;0.115982;-0.123688; 0.000000;0.000000;0.000000;
ships\split\Split_m5_var2; 1;
NULL; -0.018051;0.057480;0.009018; 0.000000;0.000000;0.000000;
ships\split\split_m5_var3; 1;
NULL; -0.018417;0.107864;-0.303543; 0.000000;0.000000;0.000000;
ships\paranid\paranid_TS_liquid_S; 1;
NULL; 0.000473;0.482254;-0.231125; 0.000000;0.000000;0.000000;
ships\paranid\paranid_TS_storage_M; 1;
NULL; 0.000336;0.345734;-0.455551; 0.000000;0.000000;0.000000;
ships\paranid\paranid_TP_L; 1;
NULL; -0.003418;0.047119;0.554077; 0.000000;0.000000;0.000000;
ships\paranid\paranid_TS_liquidstorage_M; 1;
NULL; 0.000336;0.346878;-0.462753; 0.000000;0.000000;0.000000;
ships\paranid\paranid_TS_liquidstorage_L; 1;
NULL; 0.000183;0.211151;-0.657303; 0.000000;0.000000;0.000000;
ships\paranid\Paranid_M3_var1; 1;
NULL; 0.000000;0.190582;0.712097; 0.000000;0.000000;0.000000;
ships\paranid\Paranid_M3_var3; 1;
NULL; 0.000000;0.147980;0.077576; 0.000000;0.000000;0.000000;
ships\paranid\paranid_M4_var1; 1;
NULL; 0.000000;0.275375;-0.330048; 0.000000;0.000000;0.000000;
ships\paranid\paranid_m4_var2; 1;
NULL; 0.000000;0.319641;-0.327026; 0.000000;0.000000;0.000000;
ships\paranid\paranid_m4_var3; 1;
NULL; 0.000000;0.327499;-0.324142; 0.000000;0.000000;0.000000;
ships\paranid\paranid_m5_var2; 1;
NULL; 0.000031;0.528320;-0.021759; 0.000000;0.000000;0.000000;
ships\paranid\paranid_m5_var3; 1;
NULL; 0.000031;0.553558;-0.022797; 0.000000;0.000000;0.000000;
ships\boron\boron_TS_liquid_S; 1;
NULL; 0.001160;0.513641;0.413696; 0.000000;0.000000;0.000000;
ships\boron\boron_TS_storage_M; 1;
NULL; -0.000137;0.294327;0.631683; 0.000000;0.000000;0.000000;
ships\boron\boron_TS_liquid_M; 1;
NULL; -0.000137;0.310089;0.491745; 0.000000;0.000000;0.000000;
ships\boron\boron_TP_L; 1;
NULL; -0.000214;0.205841;0.467941; 0.000000;0.000000;0.000000;
ships\boron\boron_TS_liquidstorage_M; 1;
NULL; -0.000137;0.316605;0.487991; 0.000000;0.000000;0.000000;
ships\boron\boron_TS_liquidstorage_L; 1;
NULL; -0.000092;0.196014;0.722870; 0.000000;0.000000;0.000000;
ships\boron\boron_M3_var2; 1;
NULL; 0.000000;0.221741;-0.023254; 0.000000;0.000000;0.000000;
ships\boron\boron_M3_var3; 1;
NULL; 0.000000;0.203201;-0.191895; 0.000000;0.000000;0.000000;
ships\boron\boron_m4_var1; 1;
NULL; 0.000000;0.302094;-0.340866; 0.000000;0.000000;0.000000;
ships\boron\boron_m4_var2; 1;
NULL; 0.000000;0.322174;-0.370026; 0.000000;0.000000;0.000000;
ships\boron\boron_m4_var3; 1;
NULL; 0.000000;0.285645;-0.412811; 0.000000;0.000000;0.000000;
ships\boron\Boron_m5_var1; 1;
NULL; 0.000000;0.231888;-0.418655; 0.000000;0.000000;0.000000;
ships\boron\Boron_M5_var2; 1;
NULL; 0.000000;0.220352;-0.309860; 0.000000;0.000000;0.000000;
ships\boron\Boron_m5_var3; 1;
NULL; 0.000000;0.220627;-0.226639; 0.000000;0.000000;0.000000;
ships\teladi\teladi_TS_liquid_S; 1;
NULL; -0.000015;0.381271;-0.315781; 0.000000;0.000000;0.000000;
ships\teladi\teladi_TS_storage_M; 1;
NULL; 0.000015;0.290375;-0.513748; 0.000000;0.000000;0.000000;
ships\teladi\teladi_TS_liquid_M; 1;
NULL; 0.000000;0.280090;-0.532639; 0.000000;0.000000;0.000000;
ships\teladi\teladi_TP_L; 1;
NULL; 0.000000;0.240921;-0.718857; 0.000000;0.000000;0.000000;
ships\teladi\teladi_TS_liquidstorage_M; 1;
NULL; 0.000076;0.284088;-0.522369; 0.000000;0.000000;0.000000;
ships\teladi\teladi_TS_liquidstorage_L; 1;
NULL; 0.000000;0.181458;-0.697418; 0.000000;0.000000;0.000000;
ships\teladi\teladi_m3_var1; 1;
NULL; 0.000000;0.005463;0.782608; 0.000000;0.000000;0.000000;
ships\teladi\teladi_m3_var2; 1;
NULL; 0.000000;0.021835;0.785919; 0.000000;0.000000;0.000000;
ships\teladi\teladi_m4_var1; 1;
NULL; 0.000000;0.206009;0.019989; 0.000000;0.000000;0.000000;
ships\teladi\teladi_m4_var2; 1;
NULL; 0.000000;0.207565;0.019791; 0.000000;0.000000;0.000000;
ships\teladi\teladi_m4_var3; 1;
NULL; 0.000000;0.247650;0.018692; 0.000000;0.000000;0.000000;
ships\teladi\teladi_m5_var1; 1;
NULL; 0.000000;0.240570;0.095749; 0.000000;0.000000;0.000000;
ships\teladi\teladi_m5_var3; 1;
NULL; 0.000000;0.384262;0.075546; 0.000000;0.000000;0.000000;
ships\others\sargon; 1;
NULL; -0.009201;0.079300;0.426117; 0.000000;0.000000;0.000000;
ships\argon\argonMdemo; 1;
NULL; 0.000000;0.096619;0.445572; 0.000000;0.000000;0.000000;
ships\paranid\paranid_M5_var1;1;
NULL;0.000031;0.528320;-0.021759;0.000000;0.000000;0.000000;
 
SCTYPE_DOCKING;1;
10524;1;
NULL;0.000000;0.000000;-0.837097;
things to note:
you should have the latest version of the ships...i cant guarantee anything with the older versions

also note...i haven't done ANY work on this in months...too many things keep coming up

If anyone could come up with some names for those ships that I've got pictured on page 3 it would be helpful, im not gona release those ships till ive got some "themed" names for them

User avatar
Blacky_BPG
Posts: 2030
Joined: Mon, 23. Feb 04, 23:42
x4

Post by Blacky_BPG » Tue, 28. Aug 07, 17:36

OK, I believe I understand.
The entries for the "Components.txt" are missing apparently at everyone, can I update your ships for the XSP database to fix this problem?

PS:
@ALL
Please post god names!!! The ships looks very nice!

User avatar
Bertone
Posts: 868
Joined: Fri, 15. Jun 07, 07:07
x3

Post by Bertone » Tue, 28. Aug 07, 20:36

Bertone wrote:EXCEPTIONAL ships, dude!

Why don't you create some HUGE ships, as the Leviathan Dreadnaught (PERFECT for Split style), but for all the other races?

Something for the ones who don't like too much the XTM Ships like Leviathan or Olympos...

Think about it, plz!

:wink:
I'm quoting myself...

:roll:

MJALowe
Posts: 461
Joined: Fri, 5. Jan 07, 06:27
x3

Post by MJALowe » Wed, 29. Aug 07, 07:37

well...not all ships use all entries...and i had LOTS of messups....say i added a ship that had had my medium turret...and later i added another....there would end up being two entries in the components and some "wierd" things would happen

best solution at this point would to be to create a file that doesnt add a ship or anything, but does add the components entries...all of them

you will also notice that ive got alot of "extra" entries in my components file...i went through every components file and made sure i had one of every entry ever entered....it fixed a few "oddities"

anyways...if you can create an xsp or whatever that does have the components entires then ill post that in my fileshack folder

I was thinking of useing the names of various Egyptian Gods for those ships...but I dont know enough about the subject to match a God name to a ships class/function


the leviathan dreadnaught was intended originally as an ALL race ship...the version that is stalling me takes too much resources...I've got a top of the line computer and having one in sector would reduce my FPS to 5....and thats with nothing else around (without it i was at 80 FPS)

User avatar
Blacky_BPG
Posts: 2030
Joined: Mon, 23. Feb 04, 23:42
x4

Post by Blacky_BPG » Wed, 29. Aug 07, 16:55

We then needed only the Components entries these are in the section "SCTYPE_LASER" if I have understood this correctly.
The cockpit assignments concern none of your models. Is this right?
It is then an easy for me to add the corresponding entries in the xsp file (Components section) anyway if this is correct.
This should overcome the problems anyway or am I mistaken there? There are merely problems with the not firing Turrets anyway. For your models I cannot find cockpit assignments in your posted Components.txt.

MJALowe
Posts: 461
Joined: Fri, 5. Jan 07, 06:27
x3

Post by MJALowe » Wed, 29. Aug 07, 18:17

correct...i didn't use cockpit stuff in the components file, i used the turret ID method of placing the cockpits

it should overcome the problem...the only time i have turrets that dont work is when i forget to equip a laser now...(the turrets still tend to rotate *grin* even without a laser)

the extra stuff in there re-includes some cockpit assignments for the vanilla game that were taken out...i went through every components file in available and wound up with like 4 or 5 extra cockpits i think...cause the entry was missing for a given ship - no need to include anything but the SCTYPE_LASER entries...

User avatar
Blacky_BPG
Posts: 2030
Joined: Mon, 23. Feb 04, 23:42
x4

Post by Blacky_BPG » Wed, 29. Aug 07, 20:30

OK, the laser assignments (example: beav/turrets/medium_tribarrel) I simply can select from the XSP. I then will concern this if I have time and you have nothing against this. First, shall I transmit it to you before I upload it in the database?

MJALowe
Posts: 461
Joined: Fri, 5. Jan 07, 06:27
x3

Post by MJALowe » Thu, 30. Aug 07, 05:15

would be appreciated...then i can include it in my filefront folders for those still accessing through there

err...better idea...just put it on your site and let me know when its there...ill then download it myself and post it to my filefront folder

User avatar
Blacky_BPG
Posts: 2030
Joined: Mon, 23. Feb 04, 23:42
x4

Post by Blacky_BPG » Thu, 30. Aug 07, 07:22

Ok, I'm ready, files upload ready in ... 30 minutes :wink:
Now all ships by you have the Version 1.10.

MJALowe
Posts: 461
Joined: Fri, 5. Jan 07, 06:27
x3

Post by MJALowe » Fri, 14. Sep 07, 06:51

btw...did that fix the problem? i do know that sometimes the ships have cargo capacity issues...not enough cargo to carry all of the best weapons the ship can use


edit: please...can someone help me come up with names for those ships i haven't releaseed yet? i really suck with names....

User avatar
Blacky_BPG
Posts: 2030
Joined: Mon, 23. Feb 04, 23:42
x4

Post by Blacky_BPG » Fri, 14. Sep 07, 08:33

In accordance with the statements of the testers it is working now.
Unfortunately, I had no time to test this yet. But no negative re-registrations are with me till now.

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