I have used this script a lot, for a long time too, it always did a good job of stopping fighter patrols, and the 'play possum' part works, as all the patrol will stop and then chase you when you come in to see. It has a few things I'd like to see improved, as I'm sure that the next version may do, but heres a wish list anyways.
1) Mosquito missiles = nothing, that is, mosquitos can NOT be used to disable ships as they are too small, any other missiles, ok.
2) the patrols that you hit dont need to stop dead and wait, they should attack you to save their friend that you disabled, instead of waiting beside him playing dead.
3)the formula for capping big ships, while very impressive, never worked for me, and I capped in game for a living, litterally, I used the unicap to stop ships, and the 200 meter claim, but it never, ever capped a ship for me bigger than M3..so I'd ask that the capitol ship capping be increased by a factor of 2. I know that you had a big forula you used but consider this scenerio..
Your in an M7..you see an M2 patroling, and decided to attack it, hit the cap button and begin, not a chance you say?? Think again, the Captain is the only person on board with the say about surrender, even with a crew of 500 they mean nothing to capping, its his word only. The fight starts, he sits back laughing, and sends out 12 fighters and you kill them all, now you have his attention, obviously you have experience.
He sends out some more, in a few minutes they too are gone, now he's wide awake and watching carefully. He orders turrets active and missiles, you jump in on him and attack.His shields start down,now he's upset, he yells for better turret cover, the crew says ita as good as it gets, more missiles are fired. His shields go to 50%, now he worried, but stern, the fight continues. Now the shields are at 20%, the bridge crew starts to mutter to themselves, he demands silence, but he's worried.
His shields drop out completely, his eys pop, he didnt think it possible, the crew are asking about the escape pods, or suits, and he tells them to just hold on, he throws everything into the fight, like it wasnt already there, the hull starts to drop, and the crew starts to cry. Now at 75% and dropping, some mutiny and run for the pods/suits to escape, maybe he shoots one to stop them, but now the sounds on the hull and defeaning, he is sweating badly, he cant kill the whole crew, and he doesnt want to die either, noone does, so at 50% hull he surrenders, and he jumped out in a pod./suit with his crew and you claim the ship. He lives, the ship goes away.
All very normal and POSIBLE, and M6 can cap an M7-8..and M3 can cap an M6..all the same..number of crew means nothing, just the mindset of the captain, and Teladi and Boron cap easier, but in the current script, no cap ships have ever been capped using it by me, and I do this for a living, lol, hundreds of attempts, some fighters, even khaak, but no ships bigger than M3 ever. And in the game I'm playing now, the 'stop action' after a missile strike worked for a while then stopped working, possibly because I was doing the Otus or Bali Gi missions, as soon as I started them it stopped, reasonable. But after a few trys, I killed the pirate carreir, again and gave up, and got the Hyperion, and didnt get the phq yet, but it never restarted, shut it off, restarted it reset buttons and left for the day and restarted the next again, still nothing, the battle button makes good noises, and very nicely tells me when I blow up an M6 trying to cap it, but no stop action in a while, maybe tied to the missions, but dont know. Ok, Brand X just thought I'd stop by with an update, its been a long while since I was here, and still using your software, usually with Benco as a second, for cap ships..but it was always good,ty.