I unfortunately haven't had time or patience to read all the page in this thread, but from some of the stuff I did from skipping around:
I notice some people have qualms about the NPC spawn rate in their owned sectors.
Anyone think of adding a BBS script that can advertise a real-estae agent in Race sectors that, for a price, will scout possible clients that will build a station in a player own sector?
Something like this could alleviate some player feelings of lack of NPC station spawning.
The scouting fee can be base on say:
a) Quality of Client (limits the station type they build): Low (Raw Resources), Medium (Food/Tech), or High (Equipment)
b) Time since sector takeover (as mentioned, clients will be wary of building a station in sectors that just went through a battle and changed hands.)
This way, for players who want an economy to feed/build up faster in their territory, they have to invest something into it.
Oh, and if you implement per sector custom tax rate (or a general custom tax rate), Scouting fees can go up accordingly proportional to the Tax so player can't just get rich quick from station taxes.
EXAMPLE:
I just take over say a Xenon sector.
I stop by a Teladi sector not long afterwards and check the BBS. Ad for a Real-Estate agent pops up, asking if I would like them to advertise and scout a client for me. Being a Teladi sector BBS, it will be a Teldai Client, and therefore a Teladi station I will wind up scouting.
I agree and select a Client grade/type I'd like to get. Either generic grade (Low, Mid, High), or station ware type (Foods, Raw Materials, process materials, Tech, Equipment, etc.). I pay my scouting fee. (If wanted, a PERCENTAGE to find client routine can be done, based on client type and time since takeover. If client can't be found, some credits are returned. The rest was a non-refundable deposit/finders fee or something.) Also, a Elite level can be used for trying to scout NPC COMPLEXES. (More functioanlity/products with less stations...And admit it, NPC Complexes are sexy compared to most rat-nest Player Complexes.)
From the above, say I take on an Elite level Client, hoping to get say...A PPC Complex. It'd cost me a few million to scout, since the factory will be expensive and the time since takeover is fairly short. (Say...25 million for testing purposes here, more if I had Taxes on/set high).
They take the cash and tell me they'll message me when they find someone.
Time rols on, I get a reply: Someone would like to build a Special Weapons Complex. I decline, having hoped for a PPC Complex. Agent asks if I'd like to search for another, since they couldn't find one I wanted, but with an additional reduced fee of say 5 Million. (30 Million total scouting fee now.) Sure.
More Gime: Yay! PPC Complex offer. I take it. Contract with Agent is closed. Station is built within say an hour or so of Contract completion.
And during this time, I could have started a Paranid, Boron, etc. contract also to build up the economy.
END EXAMPLE.
Oh, another option for a script like this:
Flat rate Agent fee for scouting, based on client type. Client will offer a list of sector he's willing to build his station in, if you own more than one, and final Agent fee is based on which sector you agree to have him build the staion in.
Anyway, just my thoughts for increasing NPC Sector spawn rate at a semi-player controlled level while trying to keep it fair/realistic.
Dunno how feasible this would be, but if anyone cares to try...I mean, how many other thnings can we do with the BBS? Might as well exploit the system and make it worthwhile as XTM has. (Vanilla BBS was...eh...We all know it...)
Anyone wants more details regarding this idea, lemme know. I'm no scriptor, but I can try to lay out the overall idea and options better if asked. Then again, you can just use your own spin on this, right?