Quite possibly (not found any issues myself).LUBEggA wrote:Don't put too much effort into this, perhaps it was just me and my clumsy fingers
I'd wait for version 1.02, I'm pretty sure this intermittent issue is due to the PPC specs changing from vanilla to XTM, and I can confirm you've not changed anything in dat.weapons. 1.02 has no issues like you've mentioned with PPCs (tested on a Reaver with full loadout too).LUBEggA wrote:Well the BPPCs work fine now most of the time... just yesterday I had a strange behavior where no BPPCs were used regardless of capture mode. But after a while it was ok again... Not very specific, I know, that makes it really difficult to test. Perhaps we should wait and see whether other users have similar problems, perhaps it is just something with my X-installation.
I will send you the code ASAP, but mind you, I didn't change anything!
Good news, I'd already come to this conclusion myself!LUBEggA wrote:You should put it (info on Capture Mode) into the manual, that's a good idea.
BUT: Do not disable it! It's the only way to capture big targets without destroying them completely with PPC fire. Just think about the HCF-technology or BailSignalExtension by voxol, they would be useless!
This idea is somewhat redundant now as I've already added (to 1.02) a method of turning the turrets while maintaining the max. rate of fire for any weapon. It's a compromise solution that doesn't involve too much extra processing, and I think most people will be happy with the results.LUBEggA wrote:Defintely!xOne wrote:Yeah like with X2 AEGIS? It's something I've been thinking about, but I'd like to get 1.02 out in its current state first before making any major changes - I think you would too, yes?
EDIT: Sorry, got a bit confused there, that was something I was discussing in another thread!