Elite: Dangerous looks better already!

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SteveMill
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Post by SteveMill » Sun, 9. Nov 14, 18:49

Combat has got more challenging for me in my Viper. Had to disengage a couple of times and run for it. The new interdiction gameplay is interesting but so far i've found it easy to escape the npc attempts.

The rewards for courier missions are much more balanced at the start now. not sure how they relate to reputation. The graphics continue to get better - the new look planets in particular.

All in all it looks like it's going to be a solid release that will continue to be built upon.

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Post by RegisterMe » Sun, 9. Nov 14, 18:53

One thing I only thought about after it was too difficult to do anything about it, is get some "real" combat missions under your belt whilst you're still in your newbie Sidewinder. If you upgrade asap into a Hauler, for instance, you're really not going to want to try combat out for the first time.

Better to get blown up a few times first, the newbie Sidewinder is replaced for free.
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RichardDaborn
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Post by RichardDaborn » Sun, 9. Nov 14, 20:14

I love this game! Its just stunning!

A few screenshots:

https://dl.dropboxusercontent.com/u/927 ... -viper.jpg Viper Fighter
https://dl.dropboxusercontent.com/u/927 ... -Cobra.jpg Cobra Mk III with Mining lasers and a flash paint job. :D

Some videos i did.
http://youtu.be/Zkx1jctTZes Fuel scooping around a Pink star.
http://youtu.be/jWQhzBKsm6Q Glesting, a huge blue star. (I barely made it out of the docking bay! :P )
Last edited by RichardDaborn on Sun, 9. Nov 14, 20:15, edited 1 time in total.
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AjRyder
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Post by AjRyder » Sun, 9. Nov 14, 20:14

SteveMill wrote:Combat has got more challenging for me in my Viper. Had to disengage a couple of times and run for it. The new interdiction gameplay is interesting but so far i've found it easy to escape the npc attempts.

The rewards for courier missions are much more balanced at the start now. not sure how they relate to reputation. The graphics continue to get better - the new look planets in particular.

All in all it looks like it's going to be a solid release that will continue to be built upon.
Did you upgrade your Viper?

Because I now have 2 beams on the front and 2 multi cannons, all on Gimbal mounts, along with a missle and chaff counter measures on board. Also upgraded my thrusters. Along with engines, and main hyperspace drive. Oh and I upgraded my power unit. I have the most powerful on board. Lets just say that any NPC runs from me now, which is really funny, and annoying at the same time. Because I want the kills.

The thing is when you upgrade, you can out run and out gun nearly any other NPC ship. Only thing I have not upgraded yet is the hull. Which I am working on at the moment. I just wanted the important stuff first.

:lol:
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Post by AjRyder » Sun, 9. Nov 14, 20:32

RichardDaborn wrote:I love this game! Its just stunning!

A few screenshots:

https://dl.dropboxusercontent.com/u/927 ... -viper.jpg Viper Fighter
https://dl.dropboxusercontent.com/u/927 ... -Cobra.jpg Cobra Mk III with Mining lasers and a flash paint job. :D

Some videos i did.
http://youtu.be/Zkx1jctTZes Fuel scooping around a Pink star.
http://youtu.be/jWQhzBKsm6Q Glesting, a huge blue star. (I barely made it out of the docking bay! :P )
You do not have to keep moving to get the fuel. I normally sit around 110C with no speed, and fill up in a few seconds. Better then trying to fly around because that can go wrong. Just thought I would let you know, next time I do some refuelling, Ill post a video of it on here, and you can see what I mean. :lol:
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brucewarren
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Post by brucewarren » Sun, 9. Nov 14, 20:59

Takes a bit longer in a cobra. Man that ship's thirsty :lol:

Note to self

Finish scooping and get clear of star *before* engaging junpdrive.
Last edited by brucewarren on Mon, 10. Nov 14, 00:06, edited 1 time in total.

SteveMill
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Post by SteveMill » Sun, 9. Nov 14, 21:56

AjRyder wrote:
SteveMill wrote:Combat has got more challenging for me in my Viper. Had to disengage a couple of times and run for it. The new interdiction gameplay is interesting but so far i've found it easy to escape the npc attempts.

The rewards for courier missions are much more balanced at the start now. not sure how they relate to reputation. The graphics continue to get better - the new look planets in particular.

All in all it looks like it's going to be a solid release that will continue to be built upon.
Did you upgrade your Viper?

Because I now have 2 beams on the front and 2 multi cannons, all on Gimbal mounts, along with a missle and chaff counter measures on board. Also upgraded my thrusters. Along with engines, and main hyperspace drive. Oh and I upgraded my power unit. I have the most powerful on board. Lets just say that any NPC runs from me now, which is really funny, and annoying at the same time. Because I want the kills.

The thing is when you upgrade, you can out run and out gun nearly any other NPC ship. Only thing I have not upgraded yet is the hull. Which I am working on at the moment. I just wanted the important stuff first.

:lol:
Yea, my Viper is pretty well upgraded. I'm both old and slow and out of practice. Not played for a few weeks. Got multi cannons and bean lasers. As far as I know chaff still isn't working though. Not sure beams are a good choice, might be bursts would do me better. (Remembering which controls did what on the x55 would probably help also.)

But that's one of the great things about ED I think. No matter what your age or skill you can carve yourself a little niche.

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Post by SteveMill » Sun, 9. Nov 14, 22:07

RichardDaborn wrote:I love this game! Its just stunning!

A few screenshots:

https://dl.dropboxusercontent.com/u/927 ... -viper.jpg Viper Fighter
https://dl.dropboxusercontent.com/u/927 ... -Cobra.jpg Cobra Mk III with Mining lasers and a flash paint job. :D

Some videos i did.
http://youtu.be/Zkx1jctTZes Fuel scooping around a Pink star.
http://youtu.be/jWQhzBKsm6Q Glesting, a huge blue star. (I barely made it out of the docking bay! :P )
Thanks for the vids Rusti. Subscribed.

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Post by silenced » Sun, 9. Nov 14, 22:19

SteveMill wrote:(Remembering which controls did what on the x55 would probably help also.)
I've put a layout of my Warthog on the 2nd screen as background with labels which button does what. Helps a lot if you had been away for a few days and are playing other games too in the time between.

Now I finally am able again to do a full speed leave out of stations. Took me a few tries to get it right again. Launch -> full speed -> and out of the station. Now that I've put yaw on a button on the throttle unit it's much easier for me.
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Post by AjRyder » Sun, 9. Nov 14, 23:01

I am looking for more friends in game also peeps. So if you want to add me please feel free. :lol:


Going by the name Kirk Ryder in game. Because of sci fi of course!!! :wink:

Here is how I refuel from a star...

https://www.youtube.com/watch?v=TJaBI4T ... z_1vJ3PZ-Q

And I just looked at Star Citizen on youtube. Is it me, or does it look like its going to be another pay to win game...

Its nice to know Elite is not going to be pay to win. As David said, he wanted it so no matter what ship you are in, you stand a good chance of doing what you want to in space. I feel I have picked the better game.


Also did not like the way, you can die in SC and then bam you are right where you left off, with the same ship and as if nothing ever happened. That seems more like an arcade game to me, not a simulator...
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SteveMill
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Post by SteveMill » Mon, 10. Nov 14, 08:57

Yes, SC is unashamably Pay For Advantage, if not to Win although I don't know what Winning looks like in these sandbox games. But selling ships fr hundreds of dollars is what's given them the funds. I don't really mind so long as they deliver the kind of magnificent sandbox they promise.

However I do prefer the Elite way of things. It's true that early backers get a leg up but the best you can get is something like a Cobra and that doesn't take too much getting from scratch.

I was under the impression the final game has an insurance based system like Elite, but built into the subscription? I think the current instant reincarnation is just part of the demo.

But I could be wrong, I am a backer but I am not following it too closely. Waiting for it to become more substantial.

AjRyder
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Post by AjRyder » Mon, 10. Nov 14, 13:12

SteveMill wrote:Yes, SC is unashamably Pay For Advantage, if not to Win although I don't know what Winning looks like in these sandbox games. But selling ships fr hundreds of dollars is what's given them the funds. I don't really mind so long as they deliver the kind of magnificent sandbox they promise.

However I do prefer the Elite way of things. It's true that early backers get a leg up but the best you can get is something like a Cobra and that doesn't take too much getting from scratch.

I was under the impression the final game has an insurance based system like Elite, but built into the subscription? I think the current instant reincarnation is just part of the demo.

But I could be wrong, I am a backer but I am not following it too closely. Waiting for it to become more substantial.
Ok :lol: Well keep us informed... I am right in saying, it looks like a completely different game to Elite, focusing more on warfare then anything else?

Also been told that the system is better for people playing on keyboard and mouse, a bit like War Thunder. If that is the case, I hope they change it for you backers, because that seems a bit off to me. :D
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Grim Lock
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Post by Grim Lock » Mon, 10. Nov 14, 14:03

Well i've bought into the beta on a whim too last week, im enjoying it mostly, though some things need a little clearing for me,'so if any of you got this info ready at hand feel free to enlighten me:

Even though i've played open world a bit and am now a member of the mobius PVE group, the game doesn't seem to stimulate working together at all (hell when i compared open to solo the only reall difference i noticed is that sometimes i would have to avoid interdiction several times by the same ship whereas npc only try to interdict me once and leave.

So any plans to at least put in some squadron type thingy or something with scalable missions perhaps?

Also nav points? i understand the game-mechanic as in it's a traffic hub, where you can either bounty hunt or pirate or whatever, i dont understand their place in the universe, what purpose does it serve ships to drop out if supercruise near a sun fly a little in sub-light and then jump out again? Something like that can be a bit of immersion breaker for me, since as im flying around blowing up wanted folks i can't help but wonder what they and the other ships are doing there in the first place?

I would also like it if the game talked to me a bit more, the sound effects etc are great, i just feel it needs more unique dialogue concerning f.e. welcome messages at docking stations and some other things.

I don't know what the plan for the factions are, so if someone feels the need to inform me go right ahead.

Well, as said i mostly play in this PVE group called mobius (wich isn't like a guild or something, just a group where people who don't like pvp that much can still play online) But if you wanna add me as a friend, my name ingame is simply Grimlock, the pve group is open to anyone so if you want to join that this is their site http://elitepve.com/

Ow yeah and for those of you that make vids, what software do you use, and how much resources does it need, since i'd like to make a vid but im pretty sure ED is taxing my system close to it's max so im not sure if it's a possiblilty for me.
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Post by AjRyder » Mon, 10. Nov 14, 14:24

I use the software that comes with my Geforce graphics card. And it works really well. Its called Shadow play.

Although it will only work with a high end GPU. :lol:
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SteveMill
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Post by SteveMill » Mon, 10. Nov 14, 16:02

AjRyder wrote:
Ok :lol: Well keep us informed... I am right in saying, it looks like a completely different game to Elite, focusing more on warfare then anything else?

Also been told that the system is better for people playing on keyboard and mouse, a bit like War Thunder. If that is the case, I hope they change it for you backers, because that seems a bit off to me. :D
No - it's going to be a huge persistent universe that we can do trading and all the other ED stuff. Including walking around in ships and on bases. If all goes to plan it'll make Elite D look obsolete. There is interim stand-alone solo game being released along wing Commander lines.

According to a recent review the flight controls are now joystick friendly.

But it's all a long way off and i expect to be happily playing ED for some time.

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Post by AjRyder » Mon, 10. Nov 14, 16:12

SteveMill wrote:
AjRyder wrote:
Ok :lol: Well keep us informed... I am right in saying, it looks like a completely different game to Elite, focusing more on warfare then anything else?

Also been told that the system is better for people playing on keyboard and mouse, a bit like War Thunder. If that is the case, I hope they change it for you backers, because that seems a bit off to me. :D
No - it's going to be a huge persistent universe that we can do trading and all the other ED stuff. Including walking around in ships and on bases. If all goes to plan it'll make Elite D look obsolete. There is interim stand-alone solo game being released along wing Commander lines.

According to a recent review the flight controls are now joystick friendly.

But it's all a long way off and i expect to be happily playing ED for some time.
How will it make Elite look obsolete? Considering Elite is going to have all these features and more, and it is based on a real universe... So what you are saying does not really ring true does it.

SC is a made up space sim, which is there for the backers only and no one else. Elite Dangerous is for everyone, backer or not. You see it is the minds behind the game, that make it great. And Frontier started off space sims online. :lol:
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Post by SteveMill » Mon, 10. Nov 14, 16:37

As far as I can tell SC is going to be a lot more detailed, including multi-crewed ships and first person combat on ships. And running corporations. given that it has many times the money being thrown at it, it'd better deliver more than ED. It's hugely ambitious and (big IF coming) IF it delivers it will deliver a lot more than Elite D will. Except on galaxy size where it goes for hand-crafted systems not procedural generation.
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Elite is my first Space Sim love and its charm are unique. It's quintessentially British. SC is going to be typically American - big, bold and brash. Wing Commander meets Eve.

IF they pull it off. I remember the massive gap between what Freelancer was going to deliver and the little arcade adventure we got so for the time being that 'IF' is going to remain capitalised and i'm going to continue having a great time in ED.

To be honest - I think i'm maybe too old and slow for SC combat from what I've seen.

And as a backer I do wish they'd spend more time developing and less time selling new ships for hundreds of dollars. But they are rolling out new feature demo's regularly.

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Post by RegisterMe » Mon, 10. Nov 14, 17:08

Agreed. Also, AjRyder, have you considered preparing yourself to be disappointed by Elite Dangerous? I hope you're not (and more to the point I hope I am not!), but your posts read as being seriously over-invested in the success of the title.

There's simply no way it can live up to all the expectations of it.
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Post by brucewarren » Mon, 10. Nov 14, 17:16

Nor can it's rival for that matter.

No product can live up to the hype if the hype machine runs out of control. Sad fact of life.

At least no one at FD was foolish enough to use BDSSE in their marketing. No matter how good SC turns out to be, and I hope it's a solid addition to CIGs stable that term is going to to come back and bite them.

Personally I'm expecting two good solid games to be produced. (I just wish CIG would lower their minimum requirements a bit. Not everyone is going to be willing to splash out on the latest whizz-bang gear.)

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Post by SteveMill » Mon, 10. Nov 14, 17:37

RegisterMe wrote:Agreed. Also, AjRyder, have you considered preparing yourself to be disappointed by Elite Dangerous? I hope you're not (and more to the point I hope I am not!), but your posts read as being seriously over-invested in the success of the title.

There's simply no way it can live up to all the expectations of it.
This worries me also. i'm okay with how ED is because all I ever wanted was the old Frontier game sandbox. Once they implement planet landings i'm pretty much sorted.

I do think that players new to the franchise are going to not be as satisfied as me. They are going to find the procedurally generated galaxy empty and sterile once you move out from the core. The missions are going to look and feel repetitive no matter how tied in to faction rep gameplay they are. They cannot compete with the richness hand-crafted content can deliver.

And I'm not sure everyone wants to spend 9 months earning enough for a fully maxxed Dropship. I'm fine with it but I'm expecting players and reviewers to be very divided.

I'm just thrilled to be out in the galaxy each time I play because I have a rich story playing out in my head.

I also think that, as in every pvp element game, there's going to be a lot of trouble with the type of player whose sole reason for playing is to aggravate other players.

PvP always attracts the jerks and asshole 'oh i'm roleplaying a psychopath' element and I can see new players getting really put off.

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