BG3 is heavy on CPU use, apparently there is a lot of math going on in real time for all characters on screen/near vicinity as the game is constantly calculating effects of NPCs traits and abilities, magic effects and adjustments depending on what you have each character equipped with, and whatever else is in the local environment your characters abilities can detect or traps you can walk into etcetera .. all constantly being calculated. I have seen people mention turning off things like Ambient occlusion can help with a machine that is on the hairy edge of its limits, but really its not graphics related (unless there is some CPU involvement in processing some of the graphics, maybe turning off some of the elements may help like anything using volumetric calculations, God Rays etcetera).notaterran wrote: ↑Wed, 27. Dec 23, 04:34My CPU (12700K) is getting quite a workout. The game runs without stutters but I wonder what all the CPU usage is about.
Its unusual for a 3D isometric game to be so CPU intense, but it is what it is.
My laptop spec (see signature) handles it quite comfortably without overheating. If you have an NVidia RTX GPU enabling DLSS may help too, along with using the Vulkan version of the game.