[SCR] Missile Defense Mk2 (v2.28 - 17.12.11)
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Ok Gazz sorry for this stupid question. but...
I installed this and what I copy and pasted the following: !init.gaz.set.mod ; I was asked if I wanted to replace the file as it already existed, I presume from the same file name that came from your super tractor mod. I did indeed replace this for the other.
Do these two mods work together? Do I need to go and instal the other above file from super tractor? Or should I delete super tractor?
*edit* thank you jack.
I installed this and what I copy and pasted the following: !init.gaz.set.mod ; I was asked if I wanted to replace the file as it already existed, I presume from the same file name that came from your super tractor mod. I did indeed replace this for the other.
Do these two mods work together? Do I need to go and instal the other above file from super tractor? Or should I delete super tractor?
*edit* thank you jack.
Last edited by greypanther on Tue, 10. Apr 12, 00:57, edited 1 time in total.
Pray that there's intelligent life somewhere up in space
'Cause there's bugger all down here on Earth
'Cause there's bugger all down here on Earth
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The file that you are overwriting simply sets your game to ***modified***. Gazz includes it in all of his scripts so you don't have to activate the script editor. All the versions of it are exactly the same so you don't need to worry.
1940s - Various "computers" are "programmed" using direct wiring and switches. Engineers do this in order to avoid the tabs vs spaces debate.
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@ Gaz: your mod appears to clash with the missile boat script that is within XRM. At least in my tests, with XRM ( TC ) and this mod installed, Paul's M3Bs cause the game to sometimes crash.
Any chance you could take a look please cos this script makes defence easier.
Any chance you could take a look please cos this script makes defence easier.
Pray that there's intelligent life somewhere up in space
'Cause there's bugger all down here on Earth
'Cause there's bugger all down here on Earth
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Re: [SCR] Missile Defense Mk2 (v2.28 - 17.12.11)
How do I check if the "Artificial Life" automatic weapon switching is on? I couldn't see where I'm supposed to toggle it between "offline" and "vanilla" or if there is some sort of line of code somewhere I'm supposed to change
Rolling in the credits
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Re: [SCR] Missile Defense Mk2 (v2.28 - 17.12.11)
The shortcut for the player's mosquito defense on/off must be set:moleman122 wrote: ↑Wed, 23. Jan 19, 20:55How do I check if the "Artificial Life" automatic weapon switching is on? I couldn't see where I'm supposed to toggle it between "offline" and "vanilla" or if there is some sort of line of code somewhere I'm supposed to change
>option >controls >interface: scroll down to extensions: missile defense mosquito on/off
For artificial life to enable/disable it for all ships:
>options >gameplay >artificial life (at the bottom) >missile defense mk2
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Re: [SCR] Missile Defense Mk2 (v2.28 - 17.12.11)
one script references the lib.gz.swarm.missile script, that is not included in the package.
My X3 Mods
XRebirth, things left to patch:
In General; On Firing NPC's; In De Vries; Out Of Zone; And the Antiwishlist
XRebirth, things left to patch:
In General; On Firing NPC's; In De Vries; Out Of Zone; And the Antiwishlist