My Feedback about BUGs and Issues in currently availible download of ADS-v2.65.1_real_wings_v1.14.
In few words - The idea of ADS-RWE is great - it is a logical evolution of the original ADS, improving the managment, providing more effective usability with so needed hotkeys and easy to setup; BUT developing of this idea is unfinished in the most important places of the carrier-fleet part.
Thus the Dock/HQ-based-fleet part is definetly good! and if you going to use this script only with ADS-Sector-Defence commands with station-based fleets with minimal investmens of your time - it is the best chois.
ISSUES/TROUBLES/BUGS?:
1. Hotkey "defend carrier" from the file anarkis.acc.hotkey.cmd.defend.xml still linked to the test.test.1 script. And tapping the key returns the window with "1: Raid TS 2:Patrol 3:Weaken 4:Invade 5:Kill Station" menu option.
As mentioned here
http://forum.egosoft.com/viewtopic.php? ... 40#4398940
I have replaced code with this one:
http://forum.egosoft.com/viewtopic.php? ... 78#4398978
Just copy paste code with xml editor (I know it could be wrong method). It seems like a code from previous ver. of RWE - some values are different.
After that editing the Hotkey "ADS: Defend Carrier" began to work and does the same thing like a command "Carrier defend mode" - just without question about the quantity of the wings to send. multitapping also works properly - sends 3 wings when tripple tapped. Along with that fix the game began to catch lock ups (freezes) - from time to time - only IS when using ADS_RWE fighters in battle IS. And doing everything else for hours is stable. Suppose I need xml file(s) appropriate to the current RWE version. But there is only one instance of ADS-RWE download.
2. Some of the damaged fighters SLOWLY trying to retreat in the neighbor sector. (Why not to the healing mama?).
For example - when I was fighting In Sector Xenon 472, my damaged fighters flew to the BHS and stayed there with "none" commands.
3. ADS-RWE-managed wings do not receive reinforcements, until they return to base and reform in a new wing. While the ANCC wings are trully get continious reinforcements when scrambling in the same situation.
4. Wings that were sent by the "carrier-defend-mode" order (or by the fixed hotkey) to defend my own carrier behave like vanilla ordered to follow me.
- when reaching a critical distance (set response range in carrier setup menu), the threat will be IGNORED by the wing, until the enemy (xenon) shot somebody. When enemy have HIT the carrier, then all defenders will attempt to kill ONLY this one. And when enemy firing in one of the defenders - only this defender and his wingmate react. And when one of the defenders being killed (accidently) by the IBL-PPC barrage from Xenon-Q triyng to hit my carrier, then all defenders IGNORE this Xenon-Q until it will hit its current target. During that test at the moment I caught myself praying it was my well defended carrier, cause then all my defenders will wipe out this bad guy and I will survive for further tests w/o reloading.
It is funny to observe one Xenon-L pathfinding through the cloud of 40 M3:Venti formed in to 8 mama-defend-wings. This Xenon-L was trying to hit my carrier surrounded by the swarm of M3:obstacles, unless it could not because of the permament "avoiding collisions" action caused by his unbending intent not to do a scratch on the bodies of my furious trustworhty Guardians! And this was never happend while the carrier was moving on the maximum speed. (5min in SETA) Only after a complete stop of my carrier and waiting patiently for the end of that Labirinth-quest...
Actually in that way defend wings are really protect the carrier but in their own specific-greenpeace-pacifist style. Cause you know - the xenons are like animals - they do not realise what they do from humanistic point of view....
5. MAybe not a bug - ECS can not find and register ADS-RWE, but able to do it with
Current ADS 2.65.1 version.
By the way the ECS libraries included in ADS.2.65 archive are not exactly the same to the standalone version presented on X3:downloads, which i installing with ADS-RWE. Few files are different by size and time.
Anyway ADS-RWE starts and all commands works, exept "defend carrier", but I am not shure about the correct behaviour of the script.
I use X3:AP 3.1 with the following modes/scrips for more than a 80 ingame days! (few years in RL):
Cicrow Plugin manager Advanced V1.47
(incl. Cicrow Hotkey manager, ware manager, community plugin configuration)
+bonuspack version 5.1.00
+X3TC_WingEquipLikeFixExt
+dock_lockup_fix
+mars-tc-ap_v5.26_RepackedForPluginManager__Vanilla_TC_AP3.0
+Advanced Patrol-V1.1.2-1.9.2012
+Bombardier-Full-1.979
+CheatCollectionPackageAP-V1.62-18.12.2011
+EnhancedBriefings
+EquipmentResearchandDevelopment-V1.00-03.06.2009
+ImprovedBoarding-V1.23.04c (Bullwinkle_Hack)-2013-06-23
+Shipkillednotifications-V1.0.3-16.11.2008
+tc.dockts.1.0
+Winghotkeys-V1.20-09.06.2009
+MK3_Opt_1.8.9.7_fixed
+safe_undocking_gz
+warp.to.target
+XaiCorp-FighterDrone-HK-X3TC-1.1
3 variants of installation were tested: ADS.2.65.1 and ADS-RWE-1.14, both with ANCC; and once ADS-RWE without ANCC. All was installed above my all other scripts in the different copies of "Script" and "T" folders. And every time I got the same resuls.
NO FILE REWRITES were found directly copying into game folder ADS/ADS-RWE/ANCC scripts (without using PM).