Absolutely, thought I'd make use of it since it's better than the normal MLCC random position style plus I'm rather poor at working out math problems . Good on ya for probably fixing that freighter bug. Glad you're having fun with Phanon Plus and look forward to feedback on Rev+ aswell.memeics wrote:Wow awesome, didn't realize you were using the better positioning stuff for the OCV. I will likely use this (along with Phanon Plus which btw is a total blast, been testing for a 50+ hours game so far and never had so much tense fun before) to start a new long/complete LU playthrough stream. I have (hopefully) finally fixed the Freighter bug regression of my pack so will be using that too. Will try to get 20+ hours testing with your Revelation Plus and see how that works.
I haven't watched your first stream of playing through LU yet but I watched the two you did with the release of the GOG version, well done on that I thought you did a very good job of it.
@ArcticPrism
Good spotting. When I made this mod I also thought about a bunch of possible exploits and issues that would effectively stall OCV out for a time. That particular case of them running out of ships and the player leaving the station alone while killing their freighters is something that the OCV can deal with in this mod. OCV are capable of jumping in forces from another sector to reinforce the lost forces but they don't do this immediately and there can be quite a time delay before they do this, also dependent on how much excess resources they have built up.
Zaitsev is correct. If the OCV don't jump in reinforcements on their own eventually the commonwealth will attack and unless you stop them yourself they will destroy the OCV station.