[SCRIPT][AP/TC] Improved Races 2.0 v1.08 (6'th-June-12)
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Great Idea! It will work with Albion Prelude?
There is my opinion: no more egosoft games, except fully playable DEMO-VERSIONS. I want know what i paid for.
Waiting X4 for PC
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http://forum.egosoft.com/viewtopic.php?t=359047&start=0 it's for L. Bernd
Waiting X4 for PC
[ external image ][ external image ]
http://forum.egosoft.com/viewtopic.php?t=359047&start=0 it's for L. Bernd
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So I just took over a sector, claimed and built a mine. Then a boron Orca appeared and started building like crazy. Lone Orca floating around my space, I of course boarded and captured it. Now I have a weapons component station that I did not build in the sector.
Where did this gift station come from?
can someone explain taxes to me?
also does putting a free trading station in my sector do me any good?
Where did this gift station come from?
can someone explain taxes to me?
also does putting a free trading station in my sector do me any good?
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Hi, you write:
I just plan to adapt this mod for my AP version of TOTT (EMC4AP). The only thing I found, is, that in the script xtl.CWP.xml the 10 GJ Shield of TOTT is missing. Is this correct? Or is there more to do?Time of The Truth (TOTT): Incompatible Reason: Shield file is not compatible, a compatible xtl.CWP.xml file will be provided in the extras section when i get time
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Been having issues with this version of IR.
Namely, it doesn't work. To specify: The races take each others sectors but they don't actually... fight. The only races they fight properly are the xenon, khaak, and pirates. (You know... the races that aren't even implemented in this version.)
The commonwealth races will take each others sectors without a fight. Split will roll into a nearby argon sector with it's fleet and take the sector without firing a shot. All stations are left untouched and the split begin building their own stations there.
This happens again and again and again.
Edit: Forgot to mention the split have a certain ship they are able to spawn in their fleets that not only has no values added to it but no model. It crashes the game upon rendering, and it keeps the fleet it's part of from ever moving.
I believe it was an m7, and it was supposed to be like a mini-carrier?
Namely, it doesn't work. To specify: The races take each others sectors but they don't actually... fight. The only races they fight properly are the xenon, khaak, and pirates. (You know... the races that aren't even implemented in this version.)
The commonwealth races will take each others sectors without a fight. Split will roll into a nearby argon sector with it's fleet and take the sector without firing a shot. All stations are left untouched and the split begin building their own stations there.
This happens again and again and again.
Edit: Forgot to mention the split have a certain ship they are able to spawn in their fleets that not only has no values added to it but no model. It crashes the game upon rendering, and it keeps the fleet it's part of from ever moving.
I believe it was an m7, and it was supposed to be like a mini-carrier?
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I've lost the SPK, but the rar link has been updated.tobi_dammit wrote:the download doesn't seem to work at the moment. any chance that someone could rehost the mod files for me until it is fixed?
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"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
―Farengar Secret-Fire
"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
―Farengar Secret-Fire
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Hi there,
This may be a strange question, but given that the Improved Races 1.0 version has collateral damage, does Improved Races 2.0 also have it enabled?
Since enabling the mod I have been getting destroyed every time I take out a M8 (https://www.youtube.com/watch?v=8-XH5pjmcTQ), as well as watching three Megalodons getting destroyed at the same time while they flew in formation.
Is collateral damage enabled on IR2.0? And if so, is there a way to disable it?
Thanks!
This may be a strange question, but given that the Improved Races 1.0 version has collateral damage, does Improved Races 2.0 also have it enabled?
Since enabling the mod I have been getting destroyed every time I take out a M8 (https://www.youtube.com/watch?v=8-XH5pjmcTQ), as well as watching three Megalodons getting destroyed at the same time while they flew in formation.
Is collateral damage enabled on IR2.0? And if so, is there a way to disable it?
Thanks!
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There is no such feature in IR2, if you left it enabled when uninstalling IR1 in your savegame then it would be a reminent of that, otherwise, i have no idea what is going on there... Did the target launch an AOE missile at the last moment?
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"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
―Farengar Secret-Fire
"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
―Farengar Secret-Fire
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As mentioned in the first post, the .spk download is no longer working. Download the .rar archive as described and extract it to your game folder. (If you don't have a program installed being able to extract .rar archives, get 7zip here.)
Nun verfügbar! X3: Farnham's Legacy - Ein neues Kapitel für einen alten Favoriten
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!