X Plugin Manager V2.12 : Updated 23/01/2010 *LINUX VERSION AVAILABLE*
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X Plugin Manager V2.12 : Updated 23/01/2010 *LINUX VERSION AVAILABLE*
New Plugin Manager Lite is available
This should work for all games, X2, X3 Reunion and TC and will replace the old plugin manager completly
Thread Here
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Program: X - Plugin Manager - Scripts/Mods/Wares/Ships
Version: 2.12
Author: Cycrow
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NOTE: This is a community developed program - it is not endorsed by Egosoft.
Download Installer: Download : Mirror Download 1 : Mirror Download 2
Main Site: www.xpluginmanager.co.uk : Mirror Site 1 : Mirror Site 2 : Mirror Site 3
Linux SPK Utils: Mirror Download 1 (Command line tool for using SPK files)
This program allows users to easily install and uninstall scripts.
The scripts need to be in a script package file which is created using the including script packager.
The install also has the ability to add new wares for scripts to use, as well as installing custom ships into the game
For more information, visit the main website, which also includes help and guides to using the program.
The site also includes scripts and ships that you can download
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NOTES:
* This program will only remove scripts files, but some scripts require more to be properly uninstalled, like removing wares
and ships that might be created from the script. You should look in the readme of the script to find any special instructions
for uninstalling.
* Thanks to doubleshadow for his cat and pck unpacking code
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This should work for all games, X2, X3 Reunion and TC and will replace the old plugin manager completly
Thread Here
=======================================
Program: X - Plugin Manager - Scripts/Mods/Wares/Ships
Version: 2.12
Author: Cycrow
=======================================
NOTE: This is a community developed program - it is not endorsed by Egosoft.
Download Installer: Download : Mirror Download 1 : Mirror Download 2
Main Site: www.xpluginmanager.co.uk : Mirror Site 1 : Mirror Site 2 : Mirror Site 3
Linux SPK Utils: Mirror Download 1 (Command line tool for using SPK files)
This program allows users to easily install and uninstall scripts.
The scripts need to be in a script package file which is created using the including script packager.
The install also has the ability to add new wares for scripts to use, as well as installing custom ships into the game
For more information, visit the main website, which also includes help and guides to using the program.
The site also includes scripts and ships that you can download
=======================================
NOTES:
* This program will only remove scripts files, but some scripts require more to be properly uninstalled, like removing wares
and ships that might be created from the script. You should look in the readme of the script to find any special instructions
for uninstalling.
* Thanks to doubleshadow for his cat and pck unpacking code
=======================================
Last edited by Cycrow on Sat, 23. Jan 10, 22:22, edited 75 times in total.
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Way to go Cycrow that seems cool.
Would make life easyer for all these script noob's
Maybe a feature u could add is a universal readme file for the scripters so basicly they input details like version, description and version history.
And once they compile the script package, it creates a readme file.
Also to the readme file, "if possible" to read the t file and add in details like command slots used, t file numbers etc...
Keep up the work
Would make life easyer for all these script noob's
Maybe a feature u could add is a universal readme file for the scripters so basicly they input details like version, description and version history.
And once they compile the script package, it creates a readme file.
Also to the readme file, "if possible" to read the t file and add in details like command slots used, t file numbers etc...
Keep up the work
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- Joined: Thu, 29. Jan 04, 08:19
Thank you.
Edit:
I've seen readmes placed in the scripts folder, main X3 folder, wherever. Would it be ok to make a readme folder, put that in the X3 main directory, and have your exe place all the readmes there? I was going to suggest having scripters do this manually, but this would make things easier and sort of force the issue. There is at least 1 scripter who already does this, and I compliment him for it.
Edit:
I've seen readmes placed in the scripts folder, main X3 folder, wherever. Would it be ok to make a readme folder, put that in the X3 main directory, and have your exe place all the readmes there? I was going to suggest having scripters do this manually, but this would make things easier and sort of force the issue. There is at least 1 scripter who already does this, and I compliment him for it.
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Release
First version has been released
any sugguestions/bugs/improvements are welcome
any sugguestions/bugs/improvements are welcome
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Works fine, but i'd like to see two things added. First one as mentioned above the ability to add readme or uninstallation files to a new subdirectory. Since i am using setup type scripts for the uninstallation i cannot pack them with the standard script
Second compression for the package file would be great...my current station trader package uses about 1 M disk space as a package and only 87KB if compressed with zip
Second compression for the package file would be great...my current station trader package uses about 1 M disk space as a package and only 87KB if compressed with zip
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it uses the one you set using the XScript installer, when you first load it, it will ask you the directory to usenuclear_eclipse wrote:I think you have something amiss then, because it did not detect my default directory. Perhaps you have it set to use Enlight's registry keys and not DeepSilver's?Cycrow wrote:yes, i think ill add that, it uses the directory you set in the install as the default atm
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yep, readme and compression is something i will be adding in the next version, i jsut thought ill get it out first so it can be testedNaffarin wrote:Works fine, but i'd like to see two things added. First one as mentioned above the ability to add readme or uninstallation files to a new subdirectory. Since i am using setup type scripts for the uninstallation i cannot pack them with the standard script
Second compression for the package file would be great...my current station trader package uses about 1 M disk space as a package and only 87KB if compressed with zip
you want to include seperate files when uninstalling scripts, so when you uninstall it put that file in the scripts directory ?
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Small bug found: If the package file is in a different directory than the x3 main directory it doesn't seem to install.
As for the uninstall...hmm, i don't think it is a good idea to copy it from within the installer, because you have to start X3, load and save the game to complete uninstallation in the game. It would need a two step uninstallation then. I can't think of a good solution for that right now.
As for the uninstall...hmm, i don't think it is a good idea to copy it from within the installer, because you have to start X3, load and save the game to complete uninstallation in the game. It would need a two step uninstallation then. I can't think of a good solution for that right now.