Maverick01 wrote:JM:
i think it works now. i tested it yesterday and it seemed ok. even when i ran it and jumped to a sector that i didnt have a licence for. although i didnt try the pirate scanner
also. how do you know if its working? i tryed sitting near a gate that led to a pirate sector with the script running, but didnt turn up any pirate vessels?
just a couple of things though:
once you assign the hot key to activate the non-pirate scanner, you get the computer saying "autopilot activated". however when you press it again to switch it off, it doesnt switch off. the computer says "autopilot activated" again and the script remains active in the extra command slots on the ship. the only way to switch it off was to go to the slot and choose none.
a few suggestions:
maybe change the activating sound to something else?
fix the toggle hot key so you can switch it off if you like?
add a deactivation sound?
that means there's something wrong. when you hit the hotkey it should be saying "autopilot off" to turn it off. i'll look into it. i'm not very good at this scripting stuff sorry
i'll keep working on it! i have been meaning to rebuild it, maybe i just need to do that. and not use a toggle switch. the toggle switch was for keeping the command slots down. but maybe i just need to make a player ship version and a patrol version. because the hotkey's look like they really messed it up
as for pirate vessels, there's not actually many of them sadly. its probably only about 1 in 500 ships. and you'd be lucky to catch them if you stay at a gate and wait. they might be taking a different route.
@kilrathi
i had thought about that, but those voice clips dont make sense. the closest thing to "on" or "off" are the autopilot messages.
there's a "disabled" but no "enabled" that i can find. which is what i would prefer. or an "activated" and "de-activated" but i cant find that pair either.