[SCRIPT] Advanced Jumpdrive Addon - Jump Scripts Replacement V1.10 (11/03/07)
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the autojump command is actually not the same as the plugin. The plugin is designed to replace the existing jump command so it makes use of the advanded jumpdrive, this will only work however if the ship trys to make use of the jumpdrive.
with the commerical agent, im assume it detects there is no jumpdrive installed and will just use the normal fly command, so the addon wont make any difference. It could possible work by adding the jumpdrive to the ship as well to fool the CA into using it, however, it might also include checks for energy cells.
the auto jump command detects when a ship attempts to fly to a distance sector, and automatically enables the jump
with the commerical agent, im assume it detects there is no jumpdrive installed and will just use the normal fly command, so the addon wont make any difference. It could possible work by adding the jumpdrive to the ship as well to fool the CA into using it, however, it might also include checks for energy cells.
the auto jump command detects when a ship attempts to fly to a distance sector, and automatically enables the jump
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So, theoretically, if you have 4 ships with the adv jumpdrive and the autojump command enabled and they're set to follow a 5th ship
and you order the 5th ship to jump 20 sectors away, the 4 followers should start following it, recognize it's far away, and auto-jump to it?
and... if your commercial agent isn't high enough to use a jumpdrive (freight pilot 2nd class or something like that), but has an adv jump drive and the autojump command enabled, he should use it to jump if he's sent to sell something 10 sectors away, right?
if so:
sweeeeeeet
and you order the 5th ship to jump 20 sectors away, the 4 followers should start following it, recognize it's far away, and auto-jump to it?
and... if your commercial agent isn't high enough to use a jumpdrive (freight pilot 2nd class or something like that), but has an adv jump drive and the autojump command enabled, he should use it to jump if he's sent to sell something 10 sectors away, right?
if so:
sweeeeeeet
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If you cant prove all ravens are black, prove all nonblack things are nonraven
If you cant get the standard jumpdrive to jump without energy cells, why not try and work on a way to detect the jump and REPLACE the cells that were used afterwards.
I'm sure you can make a sly explaination as to why on the bbs
If you cant get the standard jumpdrive to jump without energy cells, why not try and work on a way to detect the jump and REPLACE the cells that were used afterwards.
I'm sure you can make a sly explaination as to why on the bbs
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Set a man on fire, he'll stay warm for the rest of his life
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This is still compatible with the version 1.51 from draffutt?
http://forum.egosoft.com/viewtopic.php? ... &start=360
http://forum.egosoft.com/viewtopic.php? ... &start=360
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tc-ap minimax
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Re: [SCRIPT] Advanced Jumpdrive Addon - Jump Scripts Replacement V1.10 (11/03/07)
Great Script:)
But I have a problem - When I bought the advanced jumpdrive and the jumpdrive energy generator, they go into my ship's "goods" section and not the "installed extensions".
Now, no matter which method I use to jump, my ship is using energy cells. So I appear to not have the extension installed on my ship. Any tips?
Thanks a lot!
-A
But I have a problem - When I bought the advanced jumpdrive and the jumpdrive energy generator, they go into my ship's "goods" section and not the "installed extensions".
Now, no matter which method I use to jump, my ship is using energy cells. So I appear to not have the extension installed on my ship. Any tips?
Thanks a lot!
-A
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Re: [SCRIPT] Advanced Jumpdrive Addon - Jump Scripts Replacement V1.10 (11/03/07)
The goods section is normal, as scripts cant add new items as extensions, this is a limit in the scripting engine
have you installed both the advanced jumpdrive, and the replacement scripts. As the replacement scripts replace the core jump scripts which are needed when using any standard jump command.
if you have the game in steam and verify the install, then it will replace the addon scripts with the originals so ideally need to run it away from steam
have you installed both the advanced jumpdrive, and the replacement scripts. As the replacement scripts replace the core jump scripts which are needed when using any standard jump command.
if you have the game in steam and verify the install, then it will replace the addon scripts with the originals so ideally need to run it away from steam