To post in this forum you need to register your game with the forum account, right click on the game in steam select "Register game", which redirects you to an egosoft site with the key copy and paste in your account settings under "Game Registration Code".
Please attach savegames for almost any issue, it'll help a lot. In case you can't or don't want to include it in the forum post, my email address is: tim13on ( on ) egosoft.com, of course remove the 13 and ( on ) is @ (hope not too many spam bots figure that out);p
If textures are broken (red green blue stripes):
You are running open-source drivers without support for texture compression.
If you have an AMD/ATI or NVIDIA graphics card you can install the proprietary drivers which should also result in improved performance.
If you are running Intel graphics or wish to use open-source drivers you will have to install libtxc-dxtn.
Ubuntu: you should get a prompt to install the library, if not report a bug and either:
search for libtxc-dxtn-s2tc0 in the "ubuntu software center",
or open a terminal and type in: "sudo apt-get install libtxc-dxtn-s2tc0" when prompted enter your password and follow any later instructions
Mint/Debian: probably same as ubuntu (the terminal instructions)
Fedora: not sure yet
Suse: not sure yet
Arch: not sure but on 32bit I think "sudo pacman -S community/libtxc_dxtn" on 64bit you probably need to add some repository sources and do "sudo pacman -S multilib/lib32-libtxc_dxtn"
Gentoo: "sudo emerge media-libs/libtxc_dxtn"
Generic information:
Especially at first it is advised to run in windowed mode.
If the game crashes in fullscreen mode it's possible that it'll leave the desktop in a lower resolution mode.
Savegames are by default stored in a hidden folder ".config/EgoSoft/X3TC/save/" in your home directory as X01.sav, X02.sav etc.
Windows savegames should be two-way compatible and shouldn't be flagged as "modified", if there are any issues please report a bug.
Additional shortcuts:
- ctrl+g toggles window grabbing
- ctrl+c tries to kill the game a.s.a.p.
X3TC supports up to 6 axes, you can set which of your actual joystick axes are mapped to which internal X3 axes in the input config dialog (before starting the game). You can also see the resulting current state of the given axis.
To disable an axis set the "Source/Disable:" to -1.
To invert an axis set the scale to -1, if you set scale to e.g. -1.2 or 1.2 it will "saturate" it by 20% (it will reach minimum/maximum value before the physical movement limit).
The throttle axis is special and should be used for "slider" controls (those that don't center automatically).
You can map the actual function of each internal X3 axis inside the games control settings (start a new game or load a save, in flight press escape or if docked select options, select "Controls", select second tab "Controls").
The deadzone is also set in the in-game settings menu.
Certain joysticks may have a hand sensor that will confuse the game and result in very fast keyrepeat and menu navigation.
To disable the button you can enter the "Input Device" config dialog and press "Remap buttons".
Any button name in red is currently pressed, locate those that are constantly red or red when you hold the joystick and either set "Button:" to -1 or click Assign and then press Delete.
If the button number is higher than 15 you'll have to edit the configuration file in "~/.config/EgoSoft/X3(TC or AP)/config.yaml"
and set "Joy Button<button number> Src' to '-1'.
If the game doesn't detect your joystick and you have /dev/input/js0 when you plug in your joystick but no /dev/js0 then try this:
Code: Select all
sudo ln -s input/js0 /dev/js0
X3AP supports a gamepad mode tailored for the Xbox 360 controller.
If you have the controller connected it should be correctly enabled by default, if it isn't please report a bug and in the meantime clicking "Reset to Xbox controller" should enable it.
If you have a different gamepad you can still use the "controller mode", however you'll probably need to remap the axes and buttons in the config dialog.
Known issues and missing features (in rough order of fixing priority):
- Issue: Blurred in-game text with 16xAA on nvidia binary drivers
- Issue: Portrait videos can show a few frames of the wrong face in idle loop
- Issue: Darker buildings on ground in 2nd plot mission
- Issue: Main menu envmap looks different
- Issue: Config file is saved on quit, which can be annoying when testing.
Postponed: It unfortunately has to, at least for now.
Please attach savegames for almost any issue, it'll help a lot. In case you can't or don't want to include it in the forum post, my email address is: tim13on ( on ) egosoft.com, of course remove the 13 and ( on ) is @ (hope not too many spam bots figure that out);p
There's lots of console output that may look bad, in general don't worry or report it unless you get a crash or I asked for it.
If you notice any graphical anomalies, please (if you can) first try to confirm that they don't happen on windows, take screenshots (the windows ones may appear transparent, but are correct, so attach them anyway). If possible attach a savegame as close as possible to the offending situation/cutscene (use salvage insurrance and preferrably have some left so I can make a save at a later point).
Build history:
AP:
2015-03-30 1:30 UTC - Build 16:
- Fixed potential crash on undocking
- Fixed missile trails
2014-10-10 14:30 UTC - Build 15:
- Partially decreased stutter (at the cost of longer initial game start)
2013-09-28 23:30 UTC - Build 12:
- Fixed "run in background"
- Significant performance improvements on intel and amd drivers (I've seen between 10-40%)
2013-09-10 21:45 UTC - Build 11:
- Fixed compatibility with newer SDL2 and updated it to the official release
- Fixed cursor image being offset to right from actual click point
- Improved glow performance
2013-07-29 10:05 UTC - Build 9:
- Fixed texture corruption on AMD (hopefully)
- Fixed video seeking (bug with wrong portraits being shown)
- Alt+enter for windowed/fullscreen transition
- Better automatic mouse grabbing/ungrabbing in windowed mode
2013-07-21 13:30 UTC - Build 8:
- Various performance improvements (most notably on nvidia)
- Fixed doppler effect
- Improved launch and load time
2013-06-30 19:10 UTC - Build 7:
-
- AMD catalyst 13.6 crash workaround
- View distance fogging fix
2013-06-28 15:05 UTC - Build 6:
- Performance improvement by up to 14% (especially on intel's graphics)
- Various improvements to config dialogs
- Message fix for statistics export (no more "My documents")
- Stat signing fix
2013-06-26 22:45 UTC - Build 5: Major shader refactor, if you notice any other changes or something you think is wrong, don't hesitate to tell me
- Boron and Paranid major fresnel color change
- Fixed CTD in earth sector (known issue: the torus is a bit brighter than on windows)
- Other more minor graphical improvements
2013-05-28 11:30 UTC - Build 4:
- Fixed ship shaking when not all that far from sector center
- Fixed mesa 8.0 compatibility on intel graphics
- Fixed throttle overridden by undisabled but nonexistent trigger axis
- Added missing gamepad graphic to the button remapping dialog
2013-05-25 15:30 UTC - Build 3:
- Gamepad mode with support for two "Trigger" axes (mark "Use as XBox gamepad" in the input config dialog)
- Button remapping/disabling (full control of all 30 buttons in config file)
- Fixed "can't rotate camera with numpad while holding tab or arrows"
- Fixed potential issue with partially black textures on intel graphics
2013-05-21 15:30 UTC - Build 2:
- Fixed garbled textures on lower quality settings after jumping
- Fixed fps counter appearing from nowhere
2013-05-17 17:30 UTC - Build 1:
- Fixed striped asteroids
- Fixed black teladi phoenix
- Fixed black complex hub
- Workaround for "missing voices" (otherwise known as unlimited data verification and redownload;p)
2013-05-15 00:42 UTC - Build 0:
- Wouldn't it be beatiful if every next build only included improved features because there are no bugs;)
TC:
2015-03-30 1:30 UTC - Build 24:
- Fixed potential crash on undocking
- Fixed missile trails
2014-10-10 14:30 UTC - Build 23:
- Fixed steam achievements and DiD
- Partially decreased stutter (at the cost of longer initial game start)
2013-09-28 23:30 UTC - Build 20:
- Fixed "run in background"
- Fixed whirls staying visible on UFJD jump to "A New Home" plot sector (unless you've got less than 1.2gb of memory)
- Significant performance improvements on intel and amd drivers (I've seen between 10-40%)
2013-09-10 21:45 UTC - Build 19:
- Fixed compatibility with newer SDL2 and updated it to the official release
- Fixed cursor image being offset to right from actual click point
- Improved glow performance
2013-07-29 10:05 UTC - Build 17:
- Fixed texture corruption on AMD (hopefully)
- Fixed video seeking (bug with wrong portraits being shown)
- Alt+enter for windowed/fullscreen transition
- Better automatic mouse grabbing/ungrabbing in windowed mode
2013-07-21 13:30 UTC - Build 16:
- Various performance improvements (most notably on nvidia)
- Fixed doppler effect
- Improved launch and load time
2013-06-30 19:10 UTC - Build 15:
-
- AMD catalyst 13.6 crash workaround
2013-06-28 15:05 UTC - Build 14:
- Performance improvement by up to 14% (especially on intel's graphics)
- Various improvements to config dialogs
- Message fix for statistics export (no more "My documents")
- Stat signing fix
2013-06-26 22:45 UTC - Build 13: Major shader refactor, if you notice any other changes or something you think is wrong, don't hesitate to tell me
- Boron and Paranid major fresnel color change
- Other more minor graphical improvements
2013-05-28 11:30 UTC - Build 12:
- Fixed ship shaking when not all that far from sector center
- Fixed mesa 8.0 compatibility on intel graphics
2013-05-21 15:30 UTC - Build 11:
- Fixed garbled textures on lower quality settings after jumping
- Fixed fps counter appearing from nowhere
2013-05-17 17:30 UTC - Build 10:
- Fixed striped asteroids
- Fixed black teladi phoenix
- Fixed black complex hub
2013-05-11 14:30 UTC - Build 9:
- Load time reduced by 50%
- Fixed garbage in main menu on amd catalyst
- Fixed the terrible 1-3sec hangs on amd catalyst
2013-05-02 14:10 UTC - Build 8:
- Fixed joystick hat
- Fixed player stats signing
2013-04-30 09:10 UTC - Build 7:
- Fixed hub sector
2013-04-25 15:20 UTC - Build 6:
- Fixed tractor beam
- Fixed collisions with gate
- Fixed saturation/contrast/hue correction for certain objects (e.g. tractor beam)
2013-04-22 16:10 UTC - Build 5:
- Savegame compatibility fix
- Fix oops with occlusion map
- Partial blurring fix for nvidia+16xAA
- Grab mouse when in mouse-follow-steering
2013-04-18 16:40 UTC - Build 4:
- Wrong colors in a few places
- Popup menu item fading after click
- Fix scroll in menus
2013-04-17 16:40 UTC - Build 3:
- Fix crash on amd (possibly other drivers)
2013-04-16 23:14 UTC - Build 2:
- Fix crash on mission around neptune
- Fix crash on reset to default in graphics settings
- Fix fading to black
2013-04-16 15:15 UTC - Build 1:
- Fix crash on load with nvidia drivers
- Fix white load screen with nvidia drivers
2013-04-15 18:00 UTC - Build 0:
- Wouldn't it be beatiful if every next build only included improved features because there are no bugs;)