[MOD] Yet Another Trader v2.03c (updated 11th March '16)
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Is it possible to somehow group those ships that we assign to YAT2 to have groupings set up so that when we lookup at the property owned we can have something like below, rather than having them listed down (so that we can minimize and check which ships are yet to be assigned to any Manager
-- Albion Skunk
-- YAT2
-- -- Trader
-- -- -- Ship1
-- -- -- Ship2
-- -- -- Ship3
-- -- Miner
-- -- -- Ship1
-- -- -- Ship2
-- -- -- Ship3
If there is a way to do this already can someone share it pls?
thanks
-- Albion Skunk
-- YAT2
-- -- Trader
-- -- -- Ship1
-- -- -- Ship2
-- -- -- Ship3
-- -- Miner
-- -- -- Ship1
-- -- -- Ship2
-- -- -- Ship3
If there is a way to do this already can someone share it pls?
thanks
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i dont mind actually, as long as they are as efficientw.evans wrote:@wazlord, not exactly what you're asking for, but wouldn't something similar be accomplished by assigning ships to a warehouse and using Yorrick's Galaxy Station Range? They wouldn't then running be YAT though but just the vanilla trading scripts with galaxy (or whichever-you-set) range. (I think?)
never really compared both but if they can do the same, ill go for that method instead
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Hello,
Firstly, thanks so much for the mod. I love having a similar convenience of automated trading like I did in X3:AP whilst I get on with the fun stuff of capping ships and doing missions.
I was just wondering if there is any reason to invest in the MK3 trading computer which at around 50 million is a massive amount of money for me starting off. Assuming I only ever use YAT for my trading ships I assume they won't benefit from it or will they? Any other reason it might be useful for me in the early game stages (20 hrs in or so)?
Thanks,
DrH
Firstly, thanks so much for the mod. I love having a similar convenience of automated trading like I did in X3:AP whilst I get on with the fun stuff of capping ships and doing missions.
I was just wondering if there is any reason to invest in the MK3 trading computer which at around 50 million is a massive amount of money for me starting off. Assuming I only ever use YAT for my trading ships I assume they won't benefit from it or will they? Any other reason it might be useful for me in the early game stages (20 hrs in or so)?
Thanks,
DrH
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"YAT traders will not show up in manual trade dialogs."
After this mod starts and I make first 'Cancel Trade Offer Updates' at one station,
all my ships disapears from manual trade dialog.
I disabled mod and load from the previous save. No effect! all my ships stell not shows in manual trade dialog.
where there is a lock? how to return?
After this mod starts and I make first 'Cancel Trade Offer Updates' at one station,
all my ships disapears from manual trade dialog.
I disabled mod and load from the previous save. No effect! all my ships stell not shows in manual trade dialog.
where there is a lock? how to return?
_____________
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YAT ships are filtered in a modified lua file, and only by captains set as YAT pilots. I am having trouble seeing how this has occurred for you, but I suggest testing by changing a ships captain and looking again on the manual trade. Removing trade updates has absolutely no bearing on filtering.
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Odd YAT Behaviour
Why did My YATs wander off into Xenon space?
I have screenies to show if needed. But two of them wandered into empty space ( Far off a zone ) and one seems to have tried trading with a xenon station. Well put it this way, it went into a xenon zone ( Tagged Xenon Unknown Zone as I've never been there) With 3 Unknown Stations and got itself blown up.
** Edit Screenshots including one of the log showing that the 2 yat traders lost were indeed blown up by an unknown station **
http://mybitofthenet.atwebpages.com/traders.html
I have screenies to show if needed. But two of them wandered into empty space ( Far off a zone ) and one seems to have tried trading with a xenon station. Well put it this way, it went into a xenon zone ( Tagged Xenon Unknown Zone as I've never been there) With 3 Unknown Stations and got itself blown up.
** Edit Screenshots including one of the log showing that the 2 yat traders lost were indeed blown up by an unknown station **
http://mybitofthenet.atwebpages.com/traders.html
Last edited by NewtSoup on Thu, 6. Oct 16, 16:52, edited 1 time in total.
I am a rock in the wind, watch how I plummet!
Gamer Girl since 1981 Mistress of Heavy Landings since 1984 (BBC-B Elite)
Corei7 7700, 16GB Ram, MSI RX6700XT, Sidewinder FFB2, Kubuntu 22.04
Gamer Girl since 1981 Mistress of Heavy Landings since 1984 (BBC-B Elite)
Corei7 7700, 16GB Ram, MSI RX6700XT, Sidewinder FFB2, Kubuntu 22.04
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if it was in toride or west gate it might be caused by the issues with predefined paths in vanilla.
if not stated otherwise everything i post is licensed under WTFPL
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
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Damn, you're gonna make me break out the debug text lines? -shudder- If TNBT doesn't have decent debug facilities i may weep. And still do it anyway
Odds on this is as Unitrader suggested, but I will see if I can see anything YAT specific. It is unlikely though as the movement code is all vanilla calls. The YAT scripts themselves are largely vanilla but renamed with the appropriate changes; I didn't want to take on the job that uni has rewriting all that from scratch...
Odds on this is as Unitrader suggested, but I will see if I can see anything YAT specific. It is unlikely though as the movement code is all vanilla calls. The YAT scripts themselves are largely vanilla but renamed with the appropriate changes; I didn't want to take on the job that uni has rewriting all that from scratch...
X Rebirth - A Sirius Cybernetics Corporation Product
Split irritate visiting pilot with strange vocal patterns.
Split irritate visiting pilot with strange vocal patterns.
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Haha
I'd be happy with knowing a work around if there is one.
3 of my YATS succumbed in the end. I only have 1 left so I've just secured a Rahanas from Atlas Pirates
They very kindly donated an energy / container one which I have repaired and droped 5 mill credits into in drones
40 cargo lifter drones
20 interceptor drones
10 construction drones
( Should it have combat drones? Ship has a DO )
I've just assigned it to YAT, homed in District 5 ( which has the shipyard in West Gate ).
I'd be happy with knowing a work around if there is one.
3 of my YATS succumbed in the end. I only have 1 left so I've just secured a Rahanas from Atlas Pirates
They very kindly donated an energy / container one which I have repaired and droped 5 mill credits into in drones
40 cargo lifter drones
20 interceptor drones
10 construction drones
( Should it have combat drones? Ship has a DO )
I've just assigned it to YAT, homed in District 5 ( which has the shipyard in West Gate ).
I am a rock in the wind, watch how I plummet!
Gamer Girl since 1981 Mistress of Heavy Landings since 1984 (BBC-B Elite)
Corei7 7700, 16GB Ram, MSI RX6700XT, Sidewinder FFB2, Kubuntu 22.04
Gamer Girl since 1981 Mistress of Heavy Landings since 1984 (BBC-B Elite)
Corei7 7700, 16GB Ram, MSI RX6700XT, Sidewinder FFB2, Kubuntu 22.04
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well, it was much work initially, but now it really start to pay off big still surprised how easy it was to finally add Coordinated Group Boosts and Jumps - even when i had those in mind from the very beginning about 1½ Years ago (but lying dormant till about 2 months ago when i began working on Ship Escorts)YorrickVander wrote:I didn't want to take on the job that uni has rewriting all that from scratch...
if not stated otherwise everything i post is licensed under WTFPL
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
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Hi Yorrick,
I had an idea for the Free Miners in case an update was feasible in the future.
Medium Miners are cheap and easy to aquire but naturally not so great if operating at longer ranges like System or Galaxy. It occurred to me that if we could set a sell range YAT Miners (maybe equal to harvest range if simplest), we could use them to supply specific regions (and thus in effect have multiple station ranges per station per ship).
I'm not suggesting the replacement of thr default arrangement of harvest in home area, then sell galaxy-wide as tha offers different functionality.
The example that gave me the idea was using YAT Medium Miners to collect Silicon, Ore and Nividium in Glaring Truth for the campaign station, then a different process for the Crystals in Bleak Pebbles. I imagine it could be useful in some other circumstances.
Regards,
Sparky
I had an idea for the Free Miners in case an update was feasible in the future.
Medium Miners are cheap and easy to aquire but naturally not so great if operating at longer ranges like System or Galaxy. It occurred to me that if we could set a sell range YAT Miners (maybe equal to harvest range if simplest), we could use them to supply specific regions (and thus in effect have multiple station ranges per station per ship).
I'm not suggesting the replacement of thr default arrangement of harvest in home area, then sell galaxy-wide as tha offers different functionality.
The example that gave me the idea was using YAT Medium Miners to collect Silicon, Ore and Nividium in Glaring Truth for the campaign station, then a different process for the Crystals in Bleak Pebbles. I imagine it could be useful in some other circumstances.
Regards,
Sparky