You have to edit the mdscript yourself and replace one part of it with this:
Code: Select all
<cue name="FindFillStations" instantiate="true">
<conditions>
<event_cue_signalled/>
</conditions>
<actions>
<!-- DEBUG CHANCE VALUE -->
<set_value name="$DAFillDebugChance" exact="false"/>
<!-- FIND THE STATIONS -->
<!--<find_station groupname="$FillStationGroup" append="true" multiple="true" space="player.galaxy" functional="true" tradestation="true">
<match owner="faction.player" negate="true"/>
</find_station>-->
<find_station groupname="$FillStationGroup" append="true" multiple="true" space="player.galaxy" functional="true" shipyard="true">
<!--<match owner="faction.player" negate="true"/>-->
<match owner="faction.xenon"/>
</find_station>
<find_station groupname="$FillStationGroup" append="true" multiple="true" space="player.galaxy" functional="true" wharf="true">
<!--<match owner="faction.player" negate="true"/>-->
<match owner="faction.xenon"/>
</find_station>
<find_station groupname="$FillStationGroup" append="true" multiple="true" space="player.galaxy" functional="true" canequipships="true">
<match_content class="class.buildmodule"/>
<!--<match owner="faction.player" negate="true"/>-->
<match owner="faction.xenon"/>
</find_station>
<!--<find_station groupname="$FillStationGroup" append="true" multiple="true" space="player.galaxy" functional="true" piratebase="true">
<match owner="faction.player" negate="true"/>
</find_station>-->
<!-- NOTIFY OF STEP -->
<debug_text text="'MOD: DeadAirFillv3 -- %1 -- Completed station search and found %2 stations'.[player.age,$FillStationGroup.count]" context="false" filter="scripts" chance="if @$DAFillDebugChance then ($DAFillDebugChance * 100) else 0"/>
</actions>
<cues>
<cue name="ProcessWaresLoop">
<delay exact="$DelayAlpha"/>
<actions>
<do_if value="$FillStationGroup.count gt 0">
<set_value name="$Station" exact="$FillStationGroup.{1}"/>
<debug_text text="'MOD: DeadAirFillv3 -- %1 -- Processing %2 in sector %3'.[player.age,$Station.knownname,$Station.sector.knownname]" context="false" filter="scripts" chance="if @$DAFillDebugChance then ($DAFillDebugChance * 100) else 0"/>
<include_actions ref="ProcessWares"/>
<remove_from_group group="$FillStationGroup" object="$Station"/>
<reset_cue cue="this"/>
</do_if>
<do_else>
<remove_value name="$Station"/>
</do_else>
</actions>
</cue>
</cues>
</cue>