About this. Is there a quick way to change leader in the fleet, maybe from the fleet settings? I looked but didnt find a way to do it quickly. This could be a workaround until a better way is implemented. A setting in the fleet settings which you choose a new leader. I thought that pressing enter with a ship within a fleet selected would do this but it changes their order or something. This way the old damaged leader would become a member of the fleet and get automatically sent to repair/maintain.
I guess an M7 piloted by me would suffice, no? I am almost ready to build one and i can throw in a few m6's. I will try this.Hector0x wrote: ↑Thu, 7. Mar 24, 07:05About 40 M3 or 8 M6 should do the trick. You can try with less, especially if you only want to destroy the base and are willing to run away from the potential M7 spawn.
The most dangerous pirate wave which could be spawning right on top of you during the station siege should be like 3 M6 at once. But they don't have any dedicated defenders so it would just be bad luck.
I have the pirate contract in my main system so thats somewhat safe. However there is another system of mine next to it with another pirate base and i dont have perk slots for a contract there. Even with the contracts, pirates seem to spawn a lot of fleets composed of a few m6's and several m3's which then go around my systems causing problems.
I will try to get rid of them once i can build an M7.
My current patrol fleets are mostly composed of M3's which get decimated by the pirate M6's s they are ordered to run away from any M6.
Related to pirate contract perks. How do fleets behave when defending a sector with a pirate contract there? If there are pirate ships, do they attack them? Do the pirates shoot back? Or do the fleets ignore pirates if the system they are in has that perk?