Stats
Maximum Price | 666,896 |
---|---|
Average Price | 623,268 |
Minimum Price | 579,640 |
Volume | 30 |
Cargo Class | L |
Shield Damage Per Shot (IS) | 13,860 |
Shield Damage Per Shot (OOS) | 5,523 |
Shield DPS (IS) | 12,833.33 |
Hull Damage Per Shot (IS) | 2,093 |
Hull Damage Per Shot (OOS) | 834 |
Hull DPS (IS) | 1,937.97 |
Energy Cost Per Shot (MJ) | 680 |
Energy Cost Per Second (MJ/s)(IS) | 629.63 |
Rounds Per Minute | 55.6 |
Range (km) | 2.1 |
Projectile Speed (m/s) | 7,051 |
Turret Turn Speed (rpm) | 56.2 |
Special | Chargeable (0) |
Availability
- Heavy Weapons Complex (Teladi)
- Flak Artillery Array Forge
Compatible Ships
M6
- Truelight Seeker
M7
- Agamemnon
- Akurei
- Aquilo
- Astraeus Hauler
- Carrack
- Cerberus
- Cobra
- Deimos
- Griffon
- Griffon Sentinel
- Guppy
- Panther Raider
- Q
- Shrike
- Sirokos
- Thresher
- Tiger
M2
- Akuma
- Boreas
- Brigantine
- I
- K
- Megalodon
- Odysseus
- Phoenix
- Ray
- Titan
M1
- Colossus
- Colossus Hauler
- Condor
- Galleon
- Hoshi
- J
- Raptor
- Shark
- Shuri
- Zeus
TL
- Albatross
- Elephant
- Hercules
- Mammoth
- Orca
- Ryu
Commentary
An anti-fighter capital ship weapon only produced by the Teladi. The extremely fast projectile speed makes it almost impossible to dodge and the high damage shots will shred attacking M4/M5 ships or at least cripple them. The main problem with the Flak Artillery Array is the high energy cost per shot which can drain the Laser Energy reserves of the ships using them in sector if fighting swarms of fighters. Another weakness is the average range which allows fighters equipped with Phased Repeater Guns and Energy Bolt Chain guns or corvettes with Concussion Impulse Generators, M/A-M Launchers and Ion Shard Railguns to attack sides of a ship with Flak Artillery Array from a safe distance. Although able to do good damage to M6 and M7 ships at close range, it is probably better to use other laser options for the turret or to manoeuvre more damaging turrets into the line of fire.