Updated for version 5.10, TODO: Add information on seminars, finish terraforming section
Overview
- The Captain (relief pilot when you're not personally commanding)
- Service Crew
- Marines
Stations only require a Manager crew and optionally additional workforce (see Station Building And Management).
Each ship has a limited capacity to accommodate crew members. On a ship, the captain is by far the most important crew member: their ability affects the quality of the ship actions the most. A good Captain is capable of more maneuvers, fights and trades better, and unlocks new standard behaviors for their ship. The Service Crew are no less important for a good ship: they improve the ship's capabilities: controlling, aiming, trading.. and repairing! Everything gets better with a skilled Crew! The overall quality of the ship's crew is improved with the number of crew members and experience level of each crew member.
Anyone can fill the role of a Captain (if you only believe in yourself). Anyone you employ, whether it's through the shipyard, through buying via the ship upgrade interface or through direct recruitment on a station, can be deployed in any position (captain, service crew, marines, managers). This means, for example, you can use a marine as a service crew or an engineer as a captain or manager, whether temporary or eventually permanent.
Skills
- Piloting
- Morale
- Management
- Engineering
- Boarding
How well an NPC does their task(s) depends on those abilities. While the Captain's ability to pilot is very important, the Marines benefit most from the ability to board.
Title | Ability | Management | Piloting | Boarding | Engineering | Morale |
---|---|---|---|---|---|
Pilot/Captain | * | * | |||
Manager | * | * | |||
Service Crew | * | * | |||
Marine | * | * |
Training the crew or Marines
Learning by Doing
Digital seminars
Terraforming
(main page Terraforming)
Crew can have their levels increased either en masse (for low crew levels) or individually (for high crew levels) provided certain terraforming projects are completed.
14 Comments
Anonymous
It would be useful to know some of the basic impacts of levels of a skill, eg. for stations what impact the management rating has on things like the number of subordinate ships the manger can actively use.
Anonymous
What function do services crews perform?
Anonymous
They repair your ships (L and XL !)
Anonymous
they also repair M ships
Anonymous
How do I know the optimal number of service crew I need for my carrier? is 1 just enough? is it on how many turrets i have? I can't find any answer for this
Anonymous
The more the merrier, I personally have a full complement of service crew unless I aim to board something. Service crew on M ships and above contribute to repairing your ship and hence more service crew will be able to repair your ship faster. Additionally, the number of turrets has no real bearing on how many crew members you need as your turrets' efficacy isn't impacted by the amount of crew you have.
Anonymous
It seems I can't login with my Egosoft account...
Anyway, is Service Crew responsible of turrets? Are they "aim better" if their Engineering level is higher?
BrasatoAlBarolo
Anonymous
Currently only certain moderators are able to login with their accounts due to the way the wiki is set up.
AFAIK I haven't seen any correlation between turret accuracy and crew skill, from what I understand it is determined solely by the rotation speed of turrets (i.e. argon turrets are able to rotate the fastest and are consequently more accurate)
Stoats not Goats
Snafu
While the table is useful as it stands, would anyone object if I flip it by 90deg with individual abilities across the top, while role is in the column down the side? I feel it may be slightly easier/more intuitive to read that way (& also allow for a little expansion on manager vs subordinate pilot skill..)
DrSuperEvil
I definitely agree that it would be more logical with roles on the vertical and also the exact contribution values of each stat towards the star rating. Maybe also expand on what service crew actually do because it is becoming a FAQ.
Snafu
/Finally/ got around to doing this edit; hope it's OK
Anonymous
After reading this entry I am more confused about crew related game mechanics. Not less.
Anonymous
Not having any explanation of what the skill levels mechanically do. A+ wiki work.
Anonymous
Why are there no stats about at what rate crew gains XP, for what they gain XP or even better what each level of proficiency actually does other than basic behavior patterns.
How much does crew actually increase capabilities, how much do they repair ships, when do they repair ships (conditions).
Also there are factually wrong things here. Crew does not increase trading profits, it has been disproven via experiments however they DO increase mining profits significantly.
Why are so many game mechanics such mysteries that we need either dataminers or extensive researchers for. Why cant even the official wiki have all of those things? I usually search for stuff on google for X4 because its explained nowhere and if there is something its likely outdated by years again. We need this for troubleshooting the wonky AI behaviors...