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Online Features are Currently Disabled

Information on this page is not relevant until online features are re-enabled. Information on planned features is available here

The Online Venture Feature

Update 1.50 to X4: Foundations introduced the Venture Feature. The Venture Feature is an optional Online Feature linked to your Egosoft community forum account.

Please note that this new feature is considered to be in Beta at this time with plans for future iterations. In this case the "beta" tag refers to how the Ventures operate online behind the scenes - it isn't a risk to save games in the way that participating in a beta for game updates might be.

Participating players are able to construct a station module that sends ships into the game worlds of other participating players, and of course 'welcome' them into theirs as they see fit.

Opting In Or Out Of Ventures

This is done via the in-game Online Features menu. After you have logged in and registered your game (see the Online Features page for details), the two options at the bottom of the menu are applicable (see the following image).

The first option is for opting in or out of the feature. The second lets you choose whether to see the forum account names of owners of ships that visit your universe.

What Are Ventures?

The Venture Feature can be turned on or off. When turned on, we can send and receive ships.

The feature enables ordering sub-capital Captains out into the multiverse to explore and interact with whatever they find in the environments of other players. Your Captains will endeavour to travel peacefully but their ships should be prepared for hostility.

Each Venture is anticipated to take a specified period of time. For reasons unknown, the duration is not affected by time acceleration technology. Stepping into is associated with uncertainty but your Captains are confident of finding some tradable currency or technology.

Ship Safety

In v1.50 of X4: Foundations all Ventures are intended to be completely safe for Ships and their Crew (see intro video from 05:03). However, as also warned in the intro video (see from 02:06) this is a Beta and unfortunately some ships have been reported to have been destroyed whilst on a Venture. Egosoft are aware of this issue.

Building A Venture Platform

Players can build and operate one Venture Platform

  1. Select a favorite station to add it to
  2. Build a Venture Platform*
  3. Build a S/M Venture Sendoff Dock* connected to Venture Platform

These two modules must be built in this order.

Blueprint knowledge is added to existing and new games. Starting construction of these modules is only possible  when your game is registered and you are logged in (see Online Login page).

Sending Ships On Ventures

The following steps explain how to boldly send your Captains into the multiverse:

  1. Open the Map, select a Captained Ship of choice and right-click on your Venture Station:
    • Select the "Venture from..." order, and pick the station
  2. Whilst on the station, take a Transporter to the Venture Platform
  3. Approach the window where you'll your Ship and the Control Console
  4. Use the Control Console to select an Venture for your Ship from the Venture Missions tab:
    • Gyroscopic apparatus form a field around the ship, taking it in to limbo during the Venture
  5. After your ship returns, use the Control Console and open the Venture Results tab:
    • All ongoing and completed missions are listed
    • Review the "Venture Completed" entries to lean about their results and rewards

The above steps are illustrated in the following images.





Venture Rewards

Captains have a chance to return with the following rewards:

  • Paint Mods
  • Exceptional Equipment Mod Parts
  • Credits
  • Crew skill training (not implemented yet)
  • EgoCredits (ECs), for future use

The rewards from Ventures are stored in your online Venture Inventory that is found within the Player Inventory. Something you unlock in one save game can be available in a new game too. When logged in, the Venture Inventory looks as follows at game-start:

About Your Ships

What is flying through the multiverse will be your ship. It will have your module selection, your paint mod, your crew, the name you gave it, and even your logo (other players will only be able to see custom logos if they have your logo in the custom logos folder).

What Happens When The Game Is Modified?

Visitors from other universes can enter your universe (as long as you are logged in) and your mods will apply to the visitors. However, you cannot send ships on ventures from a modified game yourself, and nothing you do to visitor ships will be fed back to the person who sent them.

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17 Comments

  1. Anonymous

    Deactivation seems to be buggy with v 1.5. Online still connected but with disallowing visitors.

    Even when feature is deactivated after 24h in real time and several restarts still there are Venture ships in the own game.

    BRs, Eventus

  2. Anonymous

    Apparently not all ventures are safe, I just got a ship that was destroyed upon returning from a venture

    1. Anonymous

      It does say "Your Captains will endeavour to travel peacefully but their ships should be prepared for hostility."

  3. Anonymous

    You're gonna want to remove this part:

    "As catastrophic as some journeys have been in some other realities, all Captains have surprisingly been snapping back to their former reality on expected completion of their mission."

    Because it makes it seem like your ships can't be destroyed on ventures, which is absolutely not true.

     

    PS:  I wouldn't recommend sending a ship that's in any way valuable on a Venture unless you like flushing millions of credits down the tube for reasons completely outside of your control.

    1. Anonymous

      You shouldnt want it to be entirely safe, no risk = boring

  4. Anonymous

    I'm having issues when I click "Click to see results".  Nothing displays and if I keep pressing it, it may even cause a crash (happened one time), but the inventory gets updated with treasure, and I can start next Venture so the events are firing after the UI, it seems the UI itself is the problem.

  5. Anonymous

    ... you cannot send ships on ventures from a modified game yourself, ....

    (sad) ok ..  no modding support    ...  only Vanilla Games 

    I dont play vanilla

    - traktor beam range is to short    
    - NPC -ship can not  collect inventory parts for the ingame modifikations
    - explore command is a joke

    ..... 

    X-universe and unmodified gaming do not fit (wink)

     

      

  6. Anonymous

    Ventures do not feel safe right now. I just lost 5 fighters in a row with none reurning. Some ventures before were successfull. In total I lost around 10 ships so far and stopped doing them for now.

    1. However, as also warned in the intro video (see from 02:06) this is a Beta and unfortunately some ships have been reported to have been destroyed whilst on a Venture. Egosoft are aware of this issue.

       

  7. Anonymous

    Did it all, but no "Venture from" option in my menu (yes I'm playing a registered vanilla steam version)

  8. Anonymous

    Lost as many as a dozen different ships so far in 1.5 on the venture platform (some days 50% pass / fail).  Unlike the above ventures listed I only have 3 types; on the official forums there are others which mention this as well.  1 hr. 2hr (courier), 8 hr.  The issue 'as discussed' appears to be sever side.  There appears to be a set of bugs which prevent getting results from the sever as well at the end of a venture.  There has been some discussion that completely deconstructing the platform, and then rebuilding it can 'reset' some of the issue.

  9. Anonymous

    When I connect my game client by the credentials, and continue playing, I do not have venture 2 modules to build and launch expeditions. Must I start a new game? How can I receive those 2 key modules in already 'in progress' game. Version is 2.6.0

    1. You need to have the game registered for your account, to get the modules. It doesn't matter whether you started the game before or not. Please refer to this page for further details.

  10. Anonymous

    If all games, on every gameplatform that sells games, allow mods, why don't they decide to integrate them in their games or leave them out?

    Too often I read about problems that people (not programmers) tend to point to mods, not even considering that some mechanics are outside mod control but gets a bad name if it comes to problems that other people do not have. Every computer is different, and this is the reason why some things work with person A and not for person B. The factor here is HUMAN! and not programming per se.....

    If Mods are not allowed inside ventures, why venture then? It would be more of an idea to make a universe online, but then we can better quit X and start Online EVE..... 

    I would be a very supportive if EGOSOFT allowed us to let our own universe run on a server, like a dedicated Universe that can expand and so that people can join and venture in this kinda way, not invisible.....

     

  11. Anonymous

    With Split Vendetta venture seems no longer working; nothing happens on click at start venture

  12. Anonymous

    I would love to have a mod-enabled league for ventures. 

  13. Anonymous

    I know it's currently disabled for everyone, but some things to note:

    > X4 has full modding support coupled with steam workshop

    > X4 also doesn't allow modded saves to take part in online features/ventures

    The fact that players have to pick one service which makes them barred from the other is dumb. I'm sure there's reasons behind that, though I feel like this could be handled differently.