- The Captain (relief pilot when you're not personally commanding)
- Service Crew
- Marines
Stations only need the Manager crew type and optionally workforce (see Station Building And Management).
Each ship has a limited capacity to accommodate crew members. On a ship, the captain is by far the most important crew member: his abilities affect the quality of the ship actions the most. A good Captain masters more maneuvers, fights and trades better, and unlocks new standard behaviors for your ship. The Service Crew are no less important for a good ship: they improve the ship's capabilities: controlling, aiming, trading.. and repairing! Everything gets better with good Crew! The overall quality of the ship's crew is improved with the number of crew members and experience level of each crew member.
Anyone can be a Captain (if you only believe in yourself). Anyone you gain, whether it's through the shipyard, through buying via the ship upgrade interface or through direct recruitment on a station, can be deployed in any position (captain, service crew, marines, managers). This means, for example, you can (eg) use a marine as a service crew or an engineer as a captain or manager, whether temporary or eventually permanent.
Skills
- Piloting
- Morale
- Management
- Engineering
- Boarding
How well an NPC does their task(s) depends on those abilities. While the captain's ability to pilot is most important, the navy benefits most from the ability to board.
Title/Ability/Task | Management | Piloting | Boarding | Engineering | Morale |
---|---|---|---|---|---|
Pilot/Captain | * | * | |||
Manager | * | * | |||
Service Crew | * | * | |||
Marine | * | * |