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Table of Contents

Introduction

소개

Scattered throughout the X-universe are numerous stations and more will be constructed while other will be destroyed as play progresses. Stations consume wares to manufacture other wares or build and equip ships. Trading Stations are special in that they will both buy and sell a range of wares. Defence Platforms provide a means for a faction to maintain ownership of a sector.

At this time (v1.50), players are able to build manufacturing stations and Defense Platforms. Station Trade offers are only available to the player has gather this information (see the Trading And Mining page).

Station IDs

Stations have unique IDs displayed within menus. The generation of IDs is completely random.

Platforms

Docking modules that look small when seen from space appear vast when explored on foot. Each docking module has a unique layout from which the player can watch ships come and go. Automated safety systems prevent unoccupied landing pads from being walked on (if you find yourself trapped in a bay, look for escape ladders near regular exits). Player-owned ships can have their Ship Options displayed via interacting with the panel on the edge of the landing pad in front of the ship. In addition to docks, all stations have an Engineering Bay, Managers Office and a mission-unlocked Bar.

Elevators And Transporters 

Whilst travelators are available on larger docks, not all areas of all stations may be accessed on foot. The player may need to take an elevator or transporter to other areas. Elevators and transporter are used by interacting with control panels on the inside on the left. From left to right, elevators, transporters and the panel on the edge of the landing pads are ringed in the picture below.

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NPCs

Talk to the denizens of stations to ask for directions, progress missions, trade and to hire new staff for ships and stations.

Modules

Stations are constructed from multiple interconnected modules. Each module acts independently from the rest having an independent amount of hull and surface elements. NPC modules can be scanned to reveal information about the module, while player-owned station will show this by default. Modules are classed into Production, Build, Storage, Habitation, Defence, Dock and Other categories. 

  • Production: Manufacture wares using other wares as resources. 
  • Build: Produces, upgrades and repairs ships. 
  • Storage: Stores excess resource and product wares
  • Habitation: Houses the station workforce
  • Defence: Heavily armed and durable modules for repelling attackers
  • Dock: Provides docking facilities which enable ships to dock at the station
  • Other: Struts and other connectors for linking modules together
Scanning

X 유니버스에 전체적으로 흩어져있는 스테이션은 더 건설되기도 하고 게임을 진행하며 파괴되기도 합니다. 스테이션은 물품을 소모해 다른 품목을 생산하거나 함선을 짓고 장치하기도 합니다. 무역 스테이션은 다양한 품목을 구매하고 판매하는 데에 특화되어 있습니다. 방어 플랫폼은 세력이 섹터의 소유권을 유지할 수 있는 수단을 제공해줍니다.

현재(v1.50), 플레이어는 제작 목적 스테이션이나 방어 플랫폼을 건설할 수 있습니다. 스테이션 무역 제안은 플레이어가 이러한 정보를 수집한 후에야 가능합니다. (무역과 채광 페이지를 확인하세요)

스테이션 ID

스테이션은 메뉴에 나타나는 고유 ID를 가지고 있습니다. ID는 무작위로 생성됩니다.

플랫폼

우주에서 볼 땐 작아 보이는 도킹 모듈도 실제 땅에서 보면 어마어마하게 큽니다. 각 도킹 모듈마다 독특한 배치를 지니고 있어, 플레이어가 함선의 도착과 출항을 관찰할 수 있습니다. 자동화된 안전 시스템은 비어있는 착륙장에 걸어 다니지 못하게 막아줍니다. (만약 항만에 갇히게 된다면, 문 옆에 있는 비상 탈출 사다리를 찾으세요) 플레이어가 소유한 함선은 착륙장의 함선 정면 구석에 위치한 제어판과 상호작용을 통해 함선 옵션 창을 열 수 있습니다. 도크와 함께 모든 스테이션은 공학 구역, 관리자 사무실과 임무-해제된 바를 보유하고 있습니다.

엘리베이터와 전송기 

무빙워크는 대형 도크에서만 사용이 가능하고, 모든 스테이션의 전체 구역에 걸어서 접근이 가능하지는 않습니다. 플레이어는 엘리베이터나 전송기를 이용해서 다른 구역으로 이동해야 할 수도 있습니다. 엘리베이터와 전송기는 내부의 왼쪽에 위치한 제어판과 상호작용하면 사용이 가능합니다. 왼쪽에서 오른쪽 순으로, 엘리베이터, 전송기 그리고 착륙장 변두리의 제어판이 아래 그림에 원으로 표시되어 있습니다.

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NPC

스테이션 거주민에게 길을 물어보거나, 임무의 진행 상황, 무역 및 스테이션이나 함선의 직원 고용에 대해 말을 걸어 물어볼 수 있습니다.

모듈

스테이션은 여러 개의 상호 연결된 모듈을 통해 건설됩니다. 각 모듈은 독립적으로 작동하고 개별적 선체와 표면 구조물을 지니고 있습니다. NPC 모듈은 모듈 정보를 알아내기 위해 스캔을 해야 하고, 플레이어가 소유한 스테이션은 이를 기본적으로 보여줍니다. 모듈은 생산, 건설, 저장, 거주, 방어, 도크와 기타 모듈로 나뉩니다.  

  • 생산: 물품을 자원으로 사용해 다른 물품을 생산 
  • 건설: 함선을 제작, 업그레이드, 수리
  • 저장: 여유 자원이나 생산된 물품을 보관
  • 거주: 스테이션 인력에 거처를 제공
  • 방어: 공격에 맞서기 위한 중무장되고 견고한 모듈
  • 도크: 함선이 스테이션에 도킹할 수 있는 도킹 시설 제공
  • 기타: 모듈을 하나로 연결하는 버팀대나 기타 연결부

스캔

모듈, 오디오 신호와 데이터 누수는 설정에 따라 스캔 되고

Modules, Audio Signals and Data Leaks are scanned by setting the player ship or Space Suit to Scan Mode and facing the object to scan before flying close enough. With Audio Signals and Data Leaks the player needs to aim for the middle of the glowing red part while station modules can be scanned from any place on the module.

Audio Signals And Data Leaks

When approaching a station there is a chance Audio Signals and Data Leaks will spawn at specific hardpoints on modules. They have a 'static' sound, and their visual location is easier to detect when your Ship is in Scan Mode.

These can be repaired using the Repair Laser of the Space Suit to earn some notoriety with the faction which owns the station or scanned for other benefits. Audio Signals will reveal hidden missions when scanned while Data Leaks can grant temporary station wide discounts or commissions for specific wares. There is even a chance to obtain a free Blueprint for the module with the Data Leak when scanned. The probability of obtaining rewards when scanning data leaks is dependent on the type of Data Leak and the type of scanner used to scan it with. This means not all Blueprints can be obtained using ships to scan the Data Leaks and using the Spacesuit Scanner yields the best results.

Mass Traffic

When stations are large enough they will begin to generate mass traffic of smaller NPC ships that fly around the station along specific lanes. Some of these ships will be Police Vehicles which will deviate from the mass traffic lanes to scan random ships nearby for wares which are illegal to the faction which owns the sector. Failure to comply will cause the Police Vehicle to go hostile and attack the offending ship and may even lead to the whole station attacking the ship. Killing mass traffic is considered a hostile act by the owning faction. Mass traffic will occasionally spawn Criminal owned craft which can be killed without penalty and even earn notoriety with the faction which owns the station.

Docks

These allow ships to dock at stations. There are usually a mix of S and M size landing pads on the same docking modules while L and XL ships need to use piers. The availability of docking options can limit which ships can trade with a station. 

Docking, and Using The Docking Computer

Manual Landing

After requesting docking permission (see below), approach the designated docking bay and use the on-screen guidance to help you land flat, in the center of the bay.

To land, the following 4 parameters must be met exactly:

  1. The front of the ship must be pointing in the right direction
  2. The ship must be parallel to the landing pad
  3. The ship must be located centrally over the landing area
  4. The ship must be hovering at a certain maximum height above the landing pad

Docking Computer-Assisted Landing

The Docking Computer helps the player to land by taking over when your ship has almost met the above four parameters.

The Mk1 version will kick in when the player has almost landed, avoiding the need to match the parameters very precisely. The Mk2 version kicks in while your ship is further from the landing point, streamlining landing further.

Guide with screenshots

Request Permission to Dock

  1. Left click on the station to select it.
  2. Right Click to bring up a context menu, then select "Request dock at"
  • Alternatively select the station and use Shift +D
  • You must be within a 6km to dock. If the docking option is unavailable, you may be too far away, the docking module may be full, or you may need a higher reputation with the owning faction.

Navigate to docking area

Follow the green landing lights to the approximate docking area.

The green lights may not always indicate the optimal path, so be aware of obstacles!

When approaching the landing pad, there will be a faint hologram of your ship superimposed over the allocated landing pad, showing the required alignment.

Slowly fly towards this location, being mindful of speed, position and alignment. It may be best to try and fly above the spot, then descend into it.

Find the docking alignment indicator

As the landing pad is approached, a red triple chevron symbol will point towards the docking alignment indicator. If you are facing in completely the wrong direction, there will be a U-turn symbol in the top left of the screen.

Try to centre it onto your screen.

Use alignment indicator to land

Your initial alignment may be very bad!

First, centre your direction reticle on the target in the alignment indicator, and rotate so that you're level.

Now, strafe left/right so that the red triangle with a line above it is centred. When you're centred, you'll see the two arrow tips turn green.

Now, slowly move forwards or backwards to bring the red triangle in alignment with the line. You will see more of the diagram turn green when you're perfectly aligned.

Now, slowly strafe down until docked. You may need to make minor adjustments at the landing pad, but you'll soon be landed.

 

HINT: it may be easiest/quickest to lock steering using the Space bar once the (round, central) target indicator is green, then use strafe, Q/E to roll, & slowly accelerate/decelerate until ILS alignment is correct. Only then should you use S strafe to move down onto the pad

Hidden Crates

Certain missions will require crates hidden on the station platforms to be found and collected by the player. These crates usually contain wares to progress the mission.

Climb On-board A Ship

The player can enter owned and friendly docked ships. If the player owns the ship it is possible to interact with the pilot seat ask the pilot to vacate their seat and let the player fly the ship while NPC owned ships will permit the player to be a passenger while they go about their business.

Undocking

Open the Ship Interactions Menu and click Undock to begin your journey into space

Sabotage

A number of nefarious Inventory Items (Security Bypass Systems, Decryption Systems, and Slicers) may be use to sabotage a station. The player can cripple station defences, shielding, repair, production, construction, trading,or gain discounts or release stored wares by using them on the panels on the station (e.g. the Engineering Bay).

Research

In order to stay ahead of the competition a player with a Player Headquarters can undertake Research to unlock upgrades and perks to make their growing empire more effective. To research an upgrade click the Research menu (when unlocked at the Player HQ) and select a technology to research before clicking the Start Research button. If the player has the required wares available at the research facility the upgrade will be completed within the specified time.