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Description Summary

Agents are very skilled individuals that who use their contacts and ability to blend in within institutions to abilities to ingratiate themselves with organisations, and engage in diplomatic actionsactivities. Some of these their actions are very may be trivial, such as gathering Influence on with a faction, other actions are while others can be considerably more complex. Depending on this complexity, some tasks may take involve more effort, take longer or be riskieror less, time, effort and risk. Travel time, for example, depends on the distance from between the Spacelab Headquarters to where the Agent is sent, where tasks completion and the Agent's destination. A task's duration may depend on the faction its targeted at, at which it is targeted; some factions are may be more open to receive receiving Agents, or have less fewer restrictions in place, allowing for swifter completion. Dynamic Relations can also have an impact in tasks as well, so its best to be aware of the Dynamic Relations and take that , and should be taken into account when task assigning tasks to Agents.

Several A number of legal tasks are available to Agents, : Gather Influence or Blueprints, Negotiate Discount, Boost Notoriety, Increase Notoriety, Acquire Equipment or , and Special Ships. Other less legal tasks are also a possibility such as, tasks, of more questionable legality, are also possible, including: Hack Station, Steal Equipment or or Blueprints,  Sabotage Factory, but those also have and Sabotage Factory. These bear a risk to the Agents Agent's health if they are caught. Finding and finding a recruiting Agents is rare, since they not easy. They can only be hired after completing following the completion of risky missions , like such as Defend Object or Transport Passenger and those are , which are, themselves, hard to findcome by.

All the tasks are very exhausting, which limits an agents longevity, some have a higher tolerance then others so they arduous, limiting the operational longevity of Agents. Some Agents have higher tolerance levels then others, and may be able to perform more tasks before they burn out due to exhaustion. Should they survive they eventually run out of enthusiasm to perform more tasks and will leave the Headquarters to go and retire, possibly next to their kin on their home world. Once their ability to continue in such a high-pressure environment has been exhausted, they will leave the headquarters, usually retiring to their home world with their close kin.

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Detailed Info

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