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Override Name:
Normally the game will use the sector coordinates to determine the text id of the name to use. But you can override this to use a different ID. Using "nameid" and "descid" to set the name and description text ids. (NOTE: the page remains the same)
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Additional Global Values (globals.txt)
A number of additional global values have been added, some controlling new features, others for some existing features.
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SG_DIPLOMACY_MAX_INFLUENCE : 1000 : Maximum influence storage
SG_LFLPOINTER_ICON_FAR_DISTANCE : 20000
SG_LFLPOINTER_ICON_NEAR_DISTANCE : 5000
SG_LFLPOINTER_DISCOVERY_DISTANCE : 1500
SG_LFLPOINTER_VELOCITY_MAX : 65536 : 360 deg/s (pointer angular velocity)
SG_LFLPOINTER_ACCEL_MAX : 2621440 : 40 * 360 deg/s^2 (pointer angular acceleration)
SG_LFLPOINTER_FRICTION_DEFAULT : 65536 : 360 deg/s^2 (default angular deceleration)
SG_LFLPOINTER_FRICTION_MIN : 655 : 3.6 deg/s^2 (when destination under crosshairs)
SG_LFLPOINTER_RADIUS_PX : 120 : 120 pixels (radius in HUD)
SG_LFLPOINTER_FALLOFF_THRESHOLD_ANGLE : 3277 : 18 deg (angle from crosshairs where friction reaches default)
SG_LFLPOINTER_ANGLE_DEADZONE : 328 : 1.8 degree
SG_HSAP_JUMPDISTANCE : 3000 : Distance to HSAP to use interplanetary drive, in m
SG_STATION_UPGRADE_TIME : 1800 : Base station upgrade time
SG_COMPLEX_CONNECTION_MULTIPLIER : 2 : Number of connections available in complex kits, multiplied by kit size
SG_MARINE_TRAINING_DEFAULT : 14 : Training flags for default stations. Sets the type of training available, 1 = Fighting, 2 = Hacking, 4 = Engineering, 8 = Mechanical
SG_MARINE_TRAINDURATION_BASE : 300 : Training time base value
SG_MARINE_TRAINDURATION_MULTI : 60 : Training time multiplier, applied per 5 skill. IE, duration = BASE + ((skill / 5) * MULTI)
SG_MARINE_TRAINCOST_BASE : 5000 : Training cost base value
SG_MARINE_TRAINCOST_MULTI : 2000 : Training cost multiplier, applied per 5 skill. IE, cost = BASE + ((skill / 5) * MULTI)
SG_MARINE_FACTORYSTORAGE : 2 : Storage capacity for marines at factories (Marine Training Barracks). Multiplied by scale factor
SG_DIPLIMACY_TRADEMIN : 10000 : Minimum value of trade to trigger the trade bonus
SG_EXPLORE_POINTS_WAREDIV : 4 : This is the number of discovery points awarded when finding new wares: (Ware.RelVal * SG_EXPLORE_POINTS_WAREMULTI) / SG_EXPLORE_POINTS_WAREDIV
SG_EXPLORE_POINTS_WAREMULTI : 1 : This is the number of discovery points awarded when finding new wares: (Ware.RelVal * SG_EXPLORE_POINTS_WAREMULTI) / SG_EXPLORE_POINTS_WAREDIV
SG_EXPLORE_POINTS_SHIPDIV : 100 : This is the number of discovery points awarded when finding new ships: (Ship.RelVal * SG_EXPLORE_POINTS_SHIPMULTI) / SG_EXPLORE_POINTS_SHIPDIV
SG_EXPLORE_POINTS_SHIPMULTI : 1 : This is the number of discovery points awarded when finding new ships: (Ship.RelVal * SG_EXPLORE_POINTS_SHIPMULTI) / SG_EXPLORE_POINTS_SHIPDIV
SG_EXPLORE_POINTS_STATIONDIV : 200 : This is the number of discovery points awarded when finding new stations: (Station.RelVal * SG_EXPLORE_POINTS_STATIONMULTI) / SG_EXPLORE_POINTS_STATIONDIV
SG_EXPLORE_POINTS_STATIONMULTI : 1 : This is the number of discovery points awarded when finding new stations: (Station.RelVal * SG_EXPLORE_POINTS_STATIONMULTI) / SG_EXPLORE_POINTS_STATIONDIV
SG_EXPLORE_POINTS_MAXCAP : 5000 : The maximum amount of points awarded for unlocking wares/stations/ships
SG_EXPLORE_POINTS_SECTOR : 2000 : Points awarded when discovering new sectors
SG_DYNRACE_FRIEND_ALLY : 15 : The percentage of notoriety points Ally races receive
SG_DYNRACE_FRIEND_HERO : 10 : The percentage of notoriety points Hero races receive
SG_DYNRACE_FRIEND_KNIGHT : 5 : The percentage of notoriety points Knight races receive
SG_DYNRACE_ENEMY : 30 : The percentage of notoriety points enemy races lose
SG_DYNRACE_ENEMY_MAIN : 15 : The percentage of notoriety points enemy (in main sector) races lose
SG_DYNRACE_MAXENEMYNOTO : 33333 : This is the maximum amount of notoriety an enemy race can have. If you have a race with more than this value, any of them enemies will not be able to go beyond this point.
SG_PIRATE_SHIP_SPAWN : 0 : This adds pirate ships being spawned by GOD (instead of the normal jobs file)
SG_DESTROYED_LOG_MAX : 100 : The maximum number of entries in the Destroyed ship log (older entries will be deleted to make room)
SG_TRANSACTION_LOG_MAX : 100 : The maximum number of entries for your transaction logs (older entries will be deleted to make room). This is per account
SG_DIPLOMACY_SHOWINFLUENCE : 0 : 1 or 0 to show the influence amount needed by the task on the main diplomacy screen
SG_GOD_NEWS : 1 : 1 or 0 to display news from GOD to the encyclopaedia (Station Destruction events)
SG_BOARDING_SENTRY : 200 : The fight value added by Sentry Lasers
SG_BOARDING_MAXDIFF : 35 : The maximum difference between attack and defence before no loses occur (Percentage of maximum fight value)
SG_BOARDING_HULLDAMAGE : 60 : The percentage of hull damage during the boarding operation (this is the maximum when engineering is 0)
SG_BOARDING_FIREWALL : 70 : The hacking defence value added by the Firewall
SG_BOARDING_POLARIZE : 150 : The Cutting defence value added by the Hull Polarizer
SG_BOARDING_RND_HULLMULTI : 1 : The random factor to add to hull cutting, (skill * SG_BOARDING_RND_HULLMULTI) / SG_BOARDING_RND_HULLDIV. Default=+- 10%
SG_BOARDING_RND_HULLDIV : 10 : The random factor to add to hull cutting, (skill * SG_BOARDING_RND_HULLMULTI) / SG_BOARDING_RND_HULLDIV. Default=+- 10%
SG_UPGRADE_FACTORY_S : 1500 : The relval production amount needed before upgrade from S is available
SG_UPGRADE_FACTORY_M : 5000 : The relval production amount needed before upgrade from M is available
SG_UPGRADE_FACTORY_L : 20000 : The relval production amount needed before upgrade from L is available
SG_UPGRADE_FACTORY_XL : 100000 : The relval production amount needed before upgrade from XL is available
SG_DYNRACE_FRIEND_ALLOWCORP : 1 : 1 or 0 to allow Corporations notoriety increase/decrease by dynamic relations
SG_DYNRACE_MIN_CAP : -10000 : The minimum of notoriety needed before dynamic relations start
SG_BESTBUYSELL_MAXRANGE : 5 : The maximum selectable range of the Best Buy/Sells devices
SG_STATION_NEWS_FREQ : 25 : The frequency of station news articles, this is a percentage. i.e. 25% of the generated news articles will be added to encyclopaedia. |
TBoarding
This file contains the values used for marines and boarding
TFacSizes
This file contains the dimensions of each station, used for Complex Construction