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Check Script:
Added after the config script. This is an optional script that can be run when a job is about to be created. The arguments for the script are the Job ID, the Race, the Sector and the Wing Leader (if there is one).
You should return [TRUE] from this script if you want the creation to go ahead. Returning [FALSE] will cancel the job created, and the ship wont be created.

Plot Flags:
This is added after the Job Idle Rate
The plot flags are a series of flags that can enable different game states, these can be used by both scripts and missions. The plot flags are a bit mask, giving a total of 32 available (NOTE: Some of these are already used).
This should be set to a bitmask, which can contain 1 or more flags. The job will be disabled while the flags are not currently set, and then enabled, and jobs created when the flags are set on.
This allows you to disable/enable groups of jobs when the game is in a certain state (ie finished some kind of plot mission to adjust the universe)

Shiptype - Ship Classes:
The M7M and M7D classes have been added the class filters (after the M7).

Shiptype - New Races:
The new races, and the inaction ones have been added so you can make use these.
Added after the Yaki, OTA, TerraCorp, Atrues, NMMC, Strong Yaki
OTAS
TerraCorp
Atreus
NMMC
trong Arms, Beryll, Dukes, DarkSpace, Industritech, Race1, Race2, Corporation1, Corporation2

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