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Code Block
themeMidnight
SG_DIPLOMACY_MAX_INFLUENCE : 1000 : Maximum influence storage
SG_LFLPOINTER_ICON_FAR_DISTANCE	 : 20000	 
SG_LFLPOINTER_ICON_NEAR_DISTANCE : 5000	 
SG_LFLPOINTER_DISCOVERY_DISTANCE : 1500	 
SG_LFLPOINTER_VELOCITY_MAX	 : 65536 : 360 deg/s (pointer angular velocity)
SG_LFLPOINTER_ACCEL_MAX : 2621440 : 40 * 360 deg/s^2 (pointer angular acceleration)
SG_LFLPOINTER_FRICTION_DEFAULT : 65536 : 360 deg/s^2 (default angular deceleration)
SG_LFLPOINTER_FRICTION_MIN : 655 : 3.6 deg/s^2 (when destination under crosshairs)
SG_LFLPOINTER_RADIUS_PX : 120 : 120 pixels (radius in HUD)
SG_LFLPOINTER_FALLOFF_THRESHOLD_ANGLE : 3277 : 18 deg (angle from crosshairs where friction reaches default)
SG_LFLPOINTER_ANGLE_DEADZONE : 328 : 1.8 degree
SG_HSAP_JUMPDISTANCE : 3000 : Distance to HSAP to use interplanetary drive, in m
SG_STATION_UPGRADE_TIME : 1800 : Base station upgrade time
SG_COMPLEX_CONNECTION_MULTIPLIER : 2 : Number of connections available in complex kits, multiplied by kit size
SG_MARINE_TRAINING_DEFAULT : 14 : Training flags for default stations. Sets the type of training available, 1 = Fighting, 2 = Hacking, 4 = Engineering, 8 = Mechanical
SG_MARINE_TRAINDURATION_BASE : 300 : Training time base value
SG_MARINE_TRAINDURATION_MULTI : 60 : Training time multiplier, applied per 5 skill. IE, duration = BASE + ((skill / 5) * MULTI)
SG_MARINE_TRAINCOST_BASE : 5000 : Training cost base value
SG_MARINE_TRAINCOST_MULTI : 2000 : Training cost multiplier, applied per 5 skill. IE, cost = BASE + ((skill / 5) * MULTI)
SG_MARINE_FACTORYSTORAGE : 2 : Storage capacity for marines at factories (Marine Training Barracks). Multiplied by scale factor
SG_DIPLIMACY_TRADEMIN : 10000 : Minimum value of trade to trigger the trade bonus
SG_EXPLORE_POINTS_WAREDIV : 4 : This is the number of discovery points awarded when finding new wares: (Ware.RelVal * SG_EXPLORE_POINTS_WAREMULTI) / SG_EXPLORE_POINTS_WAREDIV
SG_EXPLORE_POINTS_WAREMULTI : 1 : This is the number of discovery points awarded when finding new wares: (Ware.RelVal * SG_EXPLORE_POINTS_WAREMULTI) / SG_EXPLORE_POINTS_WAREDIV
SG_EXPLORE_POINTS_SHIPDIV : 100 : This is the number of discovery points awarded when finding new ships: (Ship.RelVal * SG_EXPLORE_POINTS_SHIPMULTI) / SG_EXPLORE_POINTS_SHIPDIV
SG_EXPLORE_POINTS_SHIPMULTI : 1 : This is the number of discovery points awarded when finding new ships: (Ship.RelVal * SG_EXPLORE_POINTS_SHIPMULTI) / SG_EXPLORE_POINTS_SHIPDIV
SG_EXPLORE_POINTS_STATIONDIV : 200 : This is the number of discovery points awarded when finding new stations: (Station.RelVal * SG_EXPLORE_POINTS_STATIONMULTI) / SG_EXPLORE_POINTS_STATIONDIV
SG_EXPLORE_POINTS_STATIONMULTI : 1 : This is the number of discovery points awarded when finding new stations: (Station.RelVal * SG_EXPLORE_POINTS_STATIONMULTI) / SG_EXPLORE_POINTS_STATIONDIV
SG_EXPLORE_POINTS_MAXCAP : 5000 : The maximum amount of points awarded for unlocking wares/stations/ships
SG_EXPLORE_POINTS_SECTOR : 2000 : Points awarded when discovering new sectors
SG_DYNRACE_FRIEND_ALLY : 15 : The percentage of notoriety points Ally races receive
SG_DYNRACE_FRIEND_HERO : 10 : The percentage of notoriety points Hero races receive
SG_DYNRACE_FRIEND_KNIGHT : 5 : The percentage of notoriety points Knight races receive
SG_DYNRACE_ENEMY : 30 : The percentage of notoriety points enemy races lose
SG_DYNRACE_ENEMY_MAIN : 15 : The percentage of notoriety points enemy (in main sector) races lose
SG_DYNRACE_MAXENEMYNOTO : 33333 : This is the maximum amount of notoriety an enemy race can have. If you have a race with more than this value, any of them enemies will not be able to go beyond this point.
SG_PIRATE_SHIP_SPAWN : 0 : This adds pirate ships being spawned by GOD (instead of the normal jobs file)
SG_DESTROYED_LOG_MAX : 100 : The maximum number of entries in the Destroyed ship log (older entries will be deleted to make room)
SG_TRANSACTION_LOG_MAX : 100 : The maximum number of entries for your transaction logs (older entries will be deleted to make room). This is per account
SG_DIPLOMACY_SHOWINFLUENCE : 0 : 1 or 0 to show the influence amount needed by the task on the main diplomacy screen
SG_GOD_NEWS	: 1 : 1 or 0 to display news from GOD to the encyclopaedia (Station Destruction events)
SG_BOARDING_SENTRY : 200 : The fight value added by Sentry Lasers
SG_BOARDING_MAXDIFF : 35 : The maximum difference between attack and defence before no loses occur (Percentage of maximum fight value)
SG_BOARDING_HULLDAMAGE : 60 : The percentage of hull damage during the boarding operation (this is the maximum when engineering is 0)
SG_BOARDING_FIREWALL : 70 : The hacking defence value added by the Firewall
SG_BOARDING_POLARIZE : 150 : The Cutting defence value added by the Hull Polarizer
SG_BOARDING_RND_HULLMULTI : 1 : The random factor to add to hull cutting, (skill * SG_BOARDING_RND_HULLMULTI) / SG_BOARDING_RND_HULLDIV. Default=+- 10%
SG_BOARDING_RND_HULLDIV : 10 : The random factor to add to hull cutting, (skill * SG_BOARDING_RND_HULLMULTI) / SG_BOARDING_RND_HULLDIV. Default=+- 10%
SG_UPGRADE_FACTORY_S : 1500 : The relval production amount needed before upgrade from S is available
SG_UPGRADE_FACTORY_M : 5000 : The relval production amount needed before upgrade from M is available
SG_UPGRADE_FACTORY_L : 20000 : The relval production amount needed before upgrade from L is available
SG_UPGRADE_FACTORY_XL	 : 100000 : The relval production amount needed before upgrade from XL is available
SG_DYNRACE_FRIEND_ALLOWCORP : 1 : 1 or 0 to allow Corporations notoriety increase/decrease by dynamic relations
SG_DYNRACE_MIN_CAP : -10000 : The minimum of notoriety needed before dynamic relations start
SG_BESTBUYSELL_MAXRANGE : 5 : The maximum selectable range of the Best Buy/Sells devices
SG_STATION_NEWS_FREQ : 25 : The frequency of station news articles, this is a percentage. i.e. 25% of the generated news articles will be added to encyclopaedia.

TBoarding:

This

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files contains the

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parameters used for marines and boarding

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TFacSizes

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for ships.

Similar to other TFiles, this is a semi-colon delimited list.  The first line is the file version "1" and the entry count

You can set the values to individual shiptypes, or whole classes/races

 

Code Block
SHIPTYPE;SS_SH_OTAS_HCF;5;180;40;60;30;4;50;50;20;50;100;1;12;

 

  1. SHIPTYPE
  2. shiptype id
  3. Number of Decks
  4. Hull Strength (for entering check)
  5. Base Defence (fighting stage)
  6. Hack Value
  7. Hack Random
  8. Shield Threshold (percentage)
  9. Total Marines
  10. Equipment (percentage chance of defensive equipment when spawned)
  11. Minimum Marines to spawn with
  12. Maximum Marines to spawn with
  13. Marine skill when spawned (percentage)
  14. Can board via spacewalk (0 or 1)
  15. Kill Rate per Deck (Percentage of total marines killed per deck, attackers + defenders)

CLASS:

Code Block
CLASS;BIG;6;3;10;20;30;10;10;10;20;0;10;20;0;12;
  1. CLASS
  2. Class name
  3. Race ID
  4. Number of Decks
  5. Hull Strength (for entering check)
  6. Base Defence (fighting stage)
  7. Hack Value
  8. Hack Random
  9. Shield Threshold (percentage)
  10. Total Marines
  11. Equipment (percentage chance of defensive equipment when spawned)
  12. Minimum Marines to spawn with
  13. Maximum Marines to spawn with
  14. Marine skill when spawned (percentage)
  15. Can board via spacewalk (0 or 1)
  16. Kill Rate per Deck (Percentage of total marines killed per deck, attackers + defenders)

If the shiptype doesn't exist, it will find the closest class of the maker race.  If that doesn't exist, it will check for the global race, (raceid = 0)

 

Any ship can be set to be able to board, but they will need at least some marines as well.

setting the decks to 0 prevents the ship from being boarded. Only ships of sub class BIG can be boarded.  M6/TM up

TFacSizes

This file contains the dimensions of each station, used for Complex Construction

Similar to other TFiles, this is a semi-colon delimited list.  The first line is the file version "1" and the entry count

Each item is made up of 7 values, the first is the station id (from TFactories) and the other 6 are the distance from the centre in all 6 directions (+x, -x, +y, -y, +z, -z)