...
Code Block | ||
---|---|---|
| ||
SG_DIPLOMACY_MAX_INFLUENCE : 1000 : Maximum influence storage SG_LFLPOINTER_ICON_FAR_DISTANCE : 20000 SG_LFLPOINTER_ICON_NEAR_DISTANCE : 5000 SG_LFLPOINTER_DISCOVERY_DISTANCE : 1500 SG_LFLPOINTER_VELOCITY_MAX : 65536 : 360 deg/s (pointer angular velocity) SG_LFLPOINTER_ACCEL_MAX : 2621440 : 40 * 360 deg/s^2 (pointer angular acceleration) SG_LFLPOINTER_FRICTION_DEFAULT : 65536 : 360 deg/s^2 (default angular deceleration) SG_LFLPOINTER_FRICTION_MIN : 655 : 3.6 deg/s^2 (when destination under crosshairs) SG_LFLPOINTER_RADIUS_PX : 120 : 120 pixels (radius in HUD) SG_LFLPOINTER_FALLOFF_THRESHOLD_ANGLE : 3277 : 18 deg (angle from crosshairs where friction reaches default) SG_LFLPOINTER_ANGLE_DEADZONE : 328 : 1.8 degree SG_HSAP_JUMPDISTANCE : 3000 : Distance to HSAP to use interplanetary drive, in m SG_STATION_UPGRADE_TIME : 1800 : Base station upgrade time SG_COMPLEX_CONNECTION_MULTIPLIER : 2 : Number of connections available in complex kits, multiplied by kit size SG_MARINE_TRAINING_DEFAULT : 14 : Training flags for default stations. Sets the type of training available, 1 = Fighting, 2 = Hacking, 4 = Engineering, 8 = Mechanical SG_MARINE_TRAINDURATION_BASE : 300 : Training time base value SG_MARINE_TRAINDURATION_MULTI : 60 : Training time multiplier, applied per 5 skill. IE, duration = BASE + ((skill / 5) * MULTI) SG_MARINE_TRAINCOST_BASE : 5000 : Training cost base value SG_MARINE_TRAINCOST_MULTI : 2000 : Training cost multiplier, applied per 5 skill. IE, cost = BASE + ((skill / 5) * MULTI) SG_MARINE_FACTORYSTORAGE : 2 : Storage capacity for marines at factories (Marine Training Barracks). Multiplied by scale factor SG_DIPLIMACY_TRADEMIN : 10000 : Minimum value of trade to trigger the trade bonus SG_EXPLORE_POINTS_WAREDIV : 4 : This is the number of discovery points awarded when finding new wares: (Ware.RelVal * SG_EXPLORE_POINTS_WAREMULTI) / SG_EXPLORE_POINTS_WAREDIV SG_EXPLORE_POINTS_WAREMULTI : 1 : This is the number of discovery points awarded when finding new wares: (Ware.RelVal * SG_EXPLORE_POINTS_WAREMULTI) / SG_EXPLORE_POINTS_WAREDIV SG_EXPLORE_POINTS_SHIPDIV : 100 : This is the number of discovery points awarded when finding new ships: (Ship.RelVal * SG_EXPLORE_POINTS_SHIPMULTI) / SG_EXPLORE_POINTS_SHIPDIV SG_EXPLORE_POINTS_SHIPMULTI : 1 : This is the number of discovery points awarded when finding new ships: (Ship.RelVal * SG_EXPLORE_POINTS_SHIPMULTI) / SG_EXPLORE_POINTS_SHIPDIV SG_EXPLORE_POINTS_STATIONDIV : 200 : This is the number of discovery points awarded when finding new stations: (Station.RelVal * SG_EXPLORE_POINTS_STATIONMULTI) / SG_EXPLORE_POINTS_STATIONDIV SG_EXPLORE_POINTS_STATIONMULTI : 1 : This is the number of discovery points awarded when finding new stations: (Station.RelVal * SG_EXPLORE_POINTS_STATIONMULTI) / SG_EXPLORE_POINTS_STATIONDIV SG_EXPLORE_POINTS_MAXCAP : 5000 : The maximum amount of points awarded for unlocking wares/stations/ships SG_EXPLORE_POINTS_SECTOR : 2000 : Points awarded when discovering new sectors SG_DYNRACE_FRIEND_ALLY : 15 : The percentage of notoriety points Ally races receive SG_DYNRACE_FRIEND_HERO : 10 : The percentage of notoriety points Hero races receive SG_DYNRACE_FRIEND_KNIGHT : 5 : The percentage of notoriety points Knight races receive SG_DYNRACE_ENEMY : 30 : The percentage of notoriety points enemy races lose SG_DYNRACE_ENEMY_MAIN : 15 : The percentage of notoriety points enemy (in main sector) races lose SG_DYNRACE_MAXENEMYNOTO : 33333 : This is the maximum amount of notoriety an enemy race can have. If you have a race with more than this value, any of them enemies will not be able to go beyond this point. SG_PIRATE_SHIP_SPAWN : 0 : This adds pirate ships being spawned by GOD (instead of the normal jobs file) SG_DESTROYED_LOG_MAX : 100 : The maximum number of entries in the Destroyed ship log (older entries will be deleted to make room) SG_TRANSACTION_LOG_MAX : 100 : The maximum number of entries for your transaction logs (older entries will be deleted to make room). This is per account SG_DIPLOMACY_SHOWINFLUENCE : 0 : 1 or 0 to show the influence amount needed by the task on the main diplomacy screen SG_GOD_NEWS : 1 : 1 or 0 to display news from GOD to the encyclopaedia (Station Destruction events) SG_BOARDING_SENTRY : 200 : The fight value added by Sentry Lasers SG_BOARDING_MAXDIFF : 35 : The maximum difference between attack and defence before no loses occur (Percentage of maximum fight value) SG_BOARDING_HULLDAMAGE : 60 : The percentage of hull damage during the boarding operation (this is the maximum when engineering is 0) SG_BOARDING_FIREWALL : 70 : The hacking defence value added by the Firewall SG_BOARDING_POLARIZE : 150 : The Cutting defence value added by the Hull Polarizer SG_BOARDING_RND_HULLMULTI : 1 : The random factor to add to hull cutting, (skill * SG_BOARDING_RND_HULLMULTI) / SG_BOARDING_RND_HULLDIV. Default=+- 10% SG_BOARDING_RND_HULLDIV : 10 : The random factor to add to hull cutting, (skill * SG_BOARDING_RND_HULLMULTI) / SG_BOARDING_RND_HULLDIV. Default=+- 10% SG_UPGRADE_FACTORY_S : 1500 : The relval production amount needed before upgrade from S is available SG_UPGRADE_FACTORY_M : 5000 : The relval production amount needed before upgrade from M is available SG_UPGRADE_FACTORY_L : 20000 : The relval production amount needed before upgrade from L is available SG_UPGRADE_FACTORY_XL : 100000 : The relval production amount needed before upgrade from XL is available SG_DYNRACE_FRIEND_ALLOWCORP : 1 : 1 or 0 to allow Corporations notoriety increase/decrease by dynamic relations SG_DYNRACE_MIN_CAP : -10000 : The minimum of notoriety needed before dynamic relations start SG_BESTBUYSELL_MAXRANGE : 5 : The maximum selectable range of the Best Buy/Sells devices SG_STATION_NEWS_FREQ : 25 : The frequency of station news articles, this is a percentage. i.e. 25% of the generated news articles will be added to encyclopaedia. |
TBoarding:
...
...
...
TFacSizes
...
Similar to other TFiles, this is a semi-colon delimited list. The first line is the file version "1" and the entry count
Code Block |
---|
SHIPTYPE;SS_SH_OTAS_HCF;5;180;40;60;30;4;50;50;20;50;100;1;12; |
- SHIPTYPE
- shiptype id
- Number of Decks
- Hull Strength (for entering check)
- Base Defence (fighting stage)
- Hack Value
- Hack Random
- Shield Threshold (percentage)
- Total Marines
- Equipment (percentage chance of defensive equipment when spawned)
- Minimum Marines to spawn with
- Maximum Marines to spawn with
- Marine skill when spawned (percentage)
- Can board via spacewalk (0 or 1)
- Kill Rate per Deck (Percentage of total marines killed per deck, attackers + defenders)
CLASS:
Code Block |
---|
CLASS;BIG;6;3;10;20;30;10;10;10;20;0;10;20;0;12; |
- CLASS
- Class name
- Race ID
- Number of Decks
- Hull Strength (for entering check)
- Base Defence (fighting stage)
- Hack Value
- Hack Random
- Shield Threshold (percentage)
- Total Marines
- Equipment (percentage chance of defensive equipment when spawned)
- Minimum Marines to spawn with
- Maximum Marines to spawn with
- Marine skill when spawned (percentage)
- Can board via spacewalk (0 or 1)
- Kill Rate per Deck (Percentage of total marines killed per deck, attackers + defenders)
If the shiptype doesn't exist, it will find the closest class of the maker race. If that doesn't exist, it will check for the global race, (raceid = 0)
Any ship can be set to be able to board, but they will need at least some marines as well.
setting the decks to 0 prevents the ship from being boarded. Only ships of sub class BIG can be boarded. M6/TM up
TFacSizes
This file contains the dimensions of each station, used for Complex Construction
Similar to other TFiles, this is a semi-colon delimited list. The first line is the file version "1" and the entry count
Each item is made up of 7 values, the first is the station id (from TFactories) and the other 6 are the distance from the centre in all 6 directions (+x, -x, +y, -y, +z, -z)