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TBoarding:
This files contains the parameters used for marines and boarding for ships.
Similar to other TFiles, this is a semi-colon delimited list. The first line is the file version "1" and the entry count
You can set the values to individual shiptypes, or whole classes/races
Code Block | ||
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| ||
SHIPTYPE;SS_SH_OTAS_HCF;5;180;40;60;30;4;50;50;20;50;100;1;12; |
- SHIPTYPE
- shiptype id
- Number of Decks
- Hull Strength (for entering check)
- Base Defence (fighting stage)
- Hack Value
- Hack Random
- Shield Threshold (percentage)
- Total Marines
- Equipment (percentage chance of defensive equipment when spawned)
- Minimum Marines to spawn with
- Maximum Marines to spawn with
- Marine skill when spawned (percentage)
- Can board via spacewalk (0 or 1)
- Kill Rate per Deck (Percentage of total marines killed per deck, attackers + defenders)
CLASS:
Code Block | ||
---|---|---|
| ||
CLASS;BIG;6;3;10;20;30;10;10;10;20;0;10;20;0;12; |
- CLASS
- Class name
- Race ID
- Number of Decks
- Hull Strength (for entering check)
- Base Defence (fighting stage)
- Hack Value
- Hack Random
- Shield Threshold (percentage)
- Total Marines
- Equipment (percentage chance of defensive equipment when spawned)
- Minimum Marines to spawn with
- Maximum Marines to spawn with
- Marine skill when spawned (percentage)
- Can board via spacewalk (0 or 1)
- Kill Rate per Deck (Percentage of total marines killed per deck, attackers + defenders)
If the shiptype doesn't exist, it will find the closest class of the maker race. If that doesn't exist, it will check for the global race, (raceid = 0)
Any ship can be set to be able to board, but they will need at least some marines as well.
setting the decks to 0 prevents the ship from being boarded. Only ships of sub class BIG can be boarded. M6/TM up
TFacSizes
This file contains the dimensions of each station, used for Complex Construction
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