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Governing Faction: Godrealm of the Paranid

Map Coordinates:


Table of Contents

Encyclopedia Entry

Due to the system's house of worship, many Paranid pilgrims pass through this sector, some bearing artefacts of religious significance and value beyond compare. This makes the sector an attractive mark for criminals and pirates, who can use the superhighway as a convenient getaway to quickly slip into less-regulated space. Should these criminals be caught, the Godrealm of the Paranid shows no mercy to the offenders. Their code of law is among the strictest in the known universe. Because of this, pirate raids are incredibly risky, but they also promise great reward. These incursions usually happen within the blink of an eye, and can be overwhelming to the victims of the pirate raids.

Resource values

ResourceQuantity
Sunlight100%
Minerals 
Ore 
Silicon 
Ice 
Nividium 
Gases 
Hydrogen 
Helium 
Methane 

Resource Layout

<screenshot from map>

Notable Stations

Landmarks

  • Highway Ring
  • Local Highway

Inter-Sector Connections

Inter-System Connections

Notes

Trinity Sanctum III contains a meagre amount of resource in contrast to Trinity Sanctum VII so no industry should be run off of the region alone but it can be used for starting out with sector miners. Trinity Sanctum's extra local highway in addition to the main highway ring can make for a convenient place to position stations and make trading faster and more efficient.

 <sector screenshots>