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Comment: WIP adding information under the metrics section.

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Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the Xenon, Kha'ak and Scale Plate Pact (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately.

Custom Start Metrics

TODO: There is some better name than the above for this section, but I'm too tired to figure it out.

Money

VariableExplanationScore perLimitNumber

base_budget

Base budget

300 000 Cr

300 000 Cr

1

money_builtmodule_production

Has production modules

500 000 Cr

6 500 000 Cr

13

money_builtmodule_pier

Has pier modules

600 000 Cr

4 200 000 Cr

7

money_builtmodule_dock

Has dock modules

80 000 Cr

1 680 000 Cr

21

money_builtmodule_luxurydock

Has a luxury dock module

150 000 Cr

150 000 Cr1

money_builtmodule_storage_s_m

Has S and M storage modules

90 000 Cr

810 000 Cr

9

money_builtmodule_storage_l

Has L storage modules

150 000 Cr

1 050 000 Cr

7

money_builtmodule_buildmodule_s

Has S ship build modules

21 000 000 Cr

21 000 000 Cr1

money_tradeamount_100k

Sold > 100k worth of goods at once

20 000 Cr

1 400 000 Cr

70

money_tradeamount_1mil

Sold > 1mil worth of goods at once

200 000 Cr

7 000 000 Cr

35

money_boughtship_m

Bought an M ship400 000 Cr

5 200 000 Cr

13

money_boughtship_l

Bought an L ship1 800 000 Cr

12 600 000 Cr

7

money_boughtship_xl

Bought an XL ship20 000 000 Cr20 000 000 Cr1

money_boughtship_carrier

Bought a carrier27 000 000 Cr27 000 000 Cr1

money_boughtship_supply

Bought a supply ship25 000 000 Cr25 000 000 Cr1
Sum133 890 000 Cr 

 

TODO:

  • Change: In Money Has S and M storage modules →  Has S or M storage modules?
  • Where are the variables stored and how exactly are they updated?
    • userdata.xml contains all variables needed for a budgeted game start, but some personnel budget-related ones are named *_onload with the comment Crew status, checked on loading,

    • Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values.