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Mods and Extensions can be used to enhance the gaming experience or even change gameplay completely. This section is for links to tools that facilitate mod/extension making and for mod/extension makers to document their projects.
Tools
- X Rebirth Catalog Tool
- .xmf <-> .dae tool (for modelling)
- Blender animations -> .ani Tool (WIP, can also generate regions for sectors)
Extensions
Table of Contents
Accessing Mods
External extensions (e.g. Reshade/sweetFX)
The following are some links to various libraries where extensions may be found:
- X4: Foundations Forum: Scripts and Modding
- X4: Foundations Forum post: Mods that are reported as working
- X4: Foundations Nexus Mods
- X4: Foundations Steam Workshop
Modding Support Resources
Tools
- X Rebirth Catalog Tool
- .xmf <-> .dae tool (for modelling)
- Blender animations -> .ani Tool (WIP, can also generate regions for sectors)
General XML
- XML Patch Guide theqmann
- Documentation for X4's Implementation of XPath (extends on the syntax discussed in the XML patch guide) J. Urpalainen
- Module 2: XML Various Contributors
Adding Wares
Adding wares is often necessary for far more than just adding new goods to X4 with other functions involving ships, station modules etc
- Add Wares to X4 Guide SpaceCadet11864
Galaxy
- Universe Creation enenra
Scripts
- Mission Director Guide (X:Rebirth but still applies in X4) Egosoft
Ship Modding
- Building your own ship for dummies BrummBear02
Weapon Modding
Custom Paintmods
Custom Logos
- User Generated Logos - Usage (wiki guide) Various Contributors
- Custom Logo/Graphic Tutorial (youtube guide)
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