...
Variable | Explanation | Score per | Limit | Number |
---|---|---|---|---|
base_budget | Base budget | 300 000 Cr | 300 000 Cr | 1 |
money_builtmodule_production | Has production modules | 500 000 Cr | 6 500 000 Cr | 13 |
money_builtmodule_pier | Has pier modules | 600 000 Cr | 4 200 000 Cr | 7 |
money_builtmodule_dock | Has dock modules | 80 000 Cr | 1 680 000 Cr | 21 |
money_builtmodule_luxurydock | Has a luxury dock module | 150 000 Cr | 150 000 Cr | 1 |
money_builtmodule_storage_s_m | Has S and M storage modules | 90 000 Cr | 810 000 Cr | 9 |
money_builtmodule_storage_l | Has L storage modules | 150 000 Cr | 1 050 000 Cr | 7 |
money_builtmodule_buildmodule_s | Has S ship build modules | 21 000 000 Cr | 21 000 000 Cr | 1 |
money_tradeamount_100k | Sold > 100k worth of goods at once | 20 000 Cr | 1 400 000 Cr | 70 |
money_tradeamount_1mil | Sold > 1mil worth of goods at once | 200 000 Cr | 7 000 000 Cr | 35 |
money_boughtship_m | Bought an M ship | 400 000 Cr | 5 200 000 Cr | 13 |
money_boughtship_l | Bought an L ship | 1 800 000 Cr | 12 600 000 Cr | 7 |
money_boughtship_xl | Bought an XL ship | 20 000 000 Cr | 20 000 000 Cr | 1 |
money_boughtship_carrier | Bought a carrier | 27 000 000 Cr | 27 000 000 Cr | 1 |
money_boughtship_supply | Bought a supply ship | 25 000 000 Cr | 25 000 000 Cr | 1 |
Sum | 133 890 000 Cr |
...
Variable | Explanation | Score per | Limit | Number |
---|---|---|---|---|
base_budget | Base budget | 5 000 | 5 000 | 1 |
known_lockbox_normal | Opened a normal lockbox | 500 | 30 000 | 60 |
known_lockbox_rare | Opened a rare lockbox | 500 | 30 000 | 60 |
known_aqueduct | Target an aqueduct | 2 000 | 2 000 | 1 |
known_khaak_hive | Target a Kha'ak Hive | 3 000 | 3 000 | 1 |
known_sector | Enter a new sector | 200 | 39 000 | 195 (As of CoH and SV v4.10) |
known_sector_xenon | Enter a Xenon sector | 2 000 | 2 000 | 1 |
known_datavault | Target a Data Vault | 3 000 | 3 000 | 1 |
known_timeline_unlock | Unlock a timeline entry | 1000 | 30 000 | 30 |
Sum | 144 000 |
TODO:
- Change: In Money Has S and M storage modules → Has S or M storage modules?
- Where are the variables stored and how exactly are they updated?
userdata.xml contains all variables needed for a budgeted game start, but some personnel budget-related ones are named *_onload with the comment Crew status, checked on loading,
Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values.