Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

VariableExplanationScore perLimitNumber

base_budget

Base budget

300 000 Cr

300 000 Cr

1

money_builtmodule_production

Has production modules

500 000 Cr

6 500 000 Cr

13

money_builtmodule_pier

Has pier modules

600 000 Cr

4 200 000 Cr

7

money_builtmodule_dock

Has dock modules

80 000 Cr

1 680 000 Cr

21

money_builtmodule_luxurydock

Has a luxury dock module

150 000 Cr

150 000 Cr1

money_builtmodule_storage_s_m

Has S and M storage modules

90 000 Cr

810 000 Cr

9

money_builtmodule_storage_l

Has L storage modules

150 000 Cr

1 050 000 Cr

7

money_builtmodule_buildmodule_s

Has S ship build modules

21 000 000 Cr

21 000 000 Cr1

money_tradeamount_100k

Sold > 100k worth of goods at once

20 000 Cr

1 400 000 Cr

70

money_tradeamount_1mil

Sold > 1mil worth of goods at once

200 000 Cr

7 000 000 Cr

35

money_boughtship_m

Bought an M ship400 000 Cr

5 200 000 Cr

13

money_boughtship_l

Bought an L ship1 800 000 Cr

12 600 000 Cr

7

money_boughtship_xl

Bought an XL ship20 000 000 Cr20 000 000 Cr1

money_boughtship_carrier

Bought a carrier27 000 000 Cr27 000 000 Cr1

money_boughtship_supply

Bought a supply ship25 000 000 Cr25 000 000 Cr1
Sum133 890 000 Cr 

...

VariableExplanationScore per LimitNumber

base_budget

Base budget

5 000

5 000

1

known_lockbox_normal

Opened a normal lockbox50030 00060
known_lockbox_rareOpened a rare lockbox50030 00060
known_aqueductTarget an aqueduct2 0002 0001
known_khaak_hiveTarget a Kha'ak Hive3 0003 0001
known_sectorEnter a new sector20039 000

195

(As of CoH and SV v4.10)

known_sector_xenonEnter a Xenon sector2 0002 0001
known_datavaultTarget a Data Vault3 0003 0001
known_timeline_unlockUnlock a timeline entry100030 00030
Sum144 000 

 

 

TODO:

  • Change: In Money Has S and M storage modules →  Has S or M storage modules?
  • Where are the variables stored and how exactly are they updated?
    • userdata.xml contains all variables needed for a budgeted game start, but some personnel budget-related ones are named *_onload with the comment Crew status, checked on loading,

    • Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values.