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VariableExplanationScore per LimitNumber

base_budget

Base budget

5 000

5 000

1

known_lockbox_normal

Opened a normal lockbox50030 00060
known_lockbox_rareOpened a rare lockbox50030 00060
known_aqueductTarget an aqueduct2 0002 0001
known_khaak_hiveTarget a Kha'ak Hive3 0003 0001
known_sectorEnter a new sector20039 000

195

(As of CoH and SV v4.10)

known_sector_xenonEnter a Xenon sector2 0002 0001
known_datavaultTarget a Data Vault3 0003 0001
known_timeline_unlockUnlock a timeline entry100030 00030
Sum144 000 

Personnel

VariableExplanationScore perLimitNumber
base_budgetBase Budget1 0001 0001
people_pilot_2starPromoted a 2 star pilot to 3 stars with a seminar50025 00050
people_pilot_3starPromoted a 3 star pilot to 4 stars with a seminar2 50075 00030
people_pilot_4starPromoted a 4 star pilot to 5 stars with a seminar5 000100 00020
people_manager_2starPromoted a 2 star manager to 3 stars with a seminar50025 00050
people_manager_3starPromoted a 3 star manager to 4 stars with a seminar2 50075 00030
people_manager_4starPromoted a 4 star manager to 5 stars with a seminar5 000100 00020
people_pilot_4star_onloadHas a 4 star pilot1 50030 00020
people_pilot_5star_onloadHas a 5 star pilot3 000 60 000 20
people_manager_4star_onloadHas a 4 star manager1 50030 00020
people_manager_5star_onloadHas a 5 star manager3 000 60 000 20
people_crew_countTotal number of crew2060 0003000
Sum641 000 

 

TODO:

  • Change: In Money Has S and M storage modules →  Has S or M storage modules?
  • Where are the variables stored and how exactly are they updated?
    • userdata.xml contains all variables needed for a budgeted game start, but some personnel budget-related ones are named *_onload with the comment Crew status, checked on loading,

    • Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values.