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- Paintmods are color schemes applied to ship hulls, they are also referred to as paintjobs and skins.
- The preview in the "redesign" menu has low light compared to bright sectors. Skins might look quite different in a bright sector.screenshot are only for reference. Based on environment light and ship, a paintjob can be very different in appearance.
Adding a Paintmod to your save
Warning |
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This will tag your save as modified |
You can locate the ware ID of a paintmod you already own to simplify finding the section but it should look like this.
<inventory>
<ware ware="paintmod_0001" amount="100"/>
This example will give you 100 "Shade of Innocence" paintjob
Creating a new Paintmod
- A paintmod is defined in \libraries\paintmods.xml and an associated ware in \libraries\wares.xml. The ware id associates the two records.
- Factions have a selected list of paintmods assigned in \libraries\themes.xml
- Pirate, Shady, and Station Traders may sell paintmods if the ware is added as a stock in \libraries\stock.xml
- It is possible to create custom paintmods using unique settings in paintmods.xml and by also adding additional patterns to \assets\textures\pattern. The pattern file is a *.gzip file with a *.dds file (Direct Draw Surface) wrapped inside.
- Each paintmod needs an icon for use in the UI. These must be located in \assets\fx\gui\textures\paintmods. The icon file is a *.gzip file with a *.dds file (Direct Draw Surface) wrapped inside.
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