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Mods and Extensions can be used to enhance the gaming experience or even change gameplay completely. This section is for links to tools that facilitate mod/extension making and for mod/extension makers to document their projects.
Table of Contents
Accessing Mods
External extensions (e.g. Reshade/sweetFX)
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- X4: Foundations Forum: Scripts and Modding
- X4: Foundations Forum post: Mods that are reported as working
- X4: Foundations Nexus Mods
- X4: Foundations Steam Workshop
Modding Support Resources
This section is targeted towards modders and aspirational modders looking to get into or refine their modding.
Tools
Tool | Function | Author |
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X Rebirth Catalog Tool | Enables the decompression of game files for modification and compression of mod files for implementation in-game | Egosoft |
.xmf, .xac <-> .dae Tool | Allows for the conversion of X4's assets | arc_ |
X4 Converter | Allows for the conversion of X4's assets | Cgetty |
Blender Animations -> .ani Tool | Can generate new animations for X4 from blender animations Enables random generation of resource regions for clusters | tomchk |
Module Drag and Drop Tool | Permits users to place surface elements on objects in a graphical manner | rjtwins |
X4 Universe Generator | Accelerates custom universe creation | Celludriel |
Random Galaxy Generator Web Tool | Creates a random universe and some of the necessary files for its proper functioning | General Vash & Celludriel |
X4 Editor Tool | Allows for tabular editing of macros like ship and station module properties | Max Bain |
X4 Customiser | Miscellaneous editing abilities to streamline mod development, especially with the generation of diff xmls automatically | Sir Nukes |
Guides
General XML
Much of X4 can be modded by tampering with X4's abundant xml files, these guides and documentation cover the best practice and means to do so.
- XML Patch Guide - theqmann
- Documentation for X4's Implementation of XPath - J. Urpalainen
- Module 2: XML - Various Contributors
Adding Wares
Adding wares is often necessary for far more than just adding new goods to X4 with other functions involving adding ships, station modules etc.
- Add Wares to X4 Guide - SpaceCadet11864
Galaxy
From adding new sectors to placing objects and features inside of them, galaxy modification can be incredibly creative
- Universe Creation - enenra
- Highways Modding Guide - Manoeuvring with Difficulty/Stoats not Goats
Scripts
Scripting in X4 is handled via the xml based Mission Director (MD) which is a derivative of the X3 MD but far more developed.
- Mission Director Guide - Egosoft
Ship Modding
- Convert XML to dae Collada File (video guide) - Zero Budget Gaming design
- Building your own Ship for Dummies - BrummBear02
- Vertex Colour and Paintjobs - Axeface
- Port X3 ships to X Rebirth / X4 - SirFrancisDrake
- Adding Dirt Layer to Ships (video guide) - Axeface
- Working with Custom 3D Models (XR) - Observe
Weapons and Turret Modding
- Beginner's Guide to Weapons Modding - vedder1993
Character Modding
- Beginner's Guide to Making Character Skins - Axel6430
- Change Crew Member Models and Faces - cosmo666
Custom Paintmods
- How to make Custom Paintmods - Manoeuvring with Difficulty/Stoats not Goats
Custom Logos
- User Generated Logos - Usage - Various Contributors
- Custom Logo/Graphic Tutorial (video guide) - Shadowcub
Discussion Forums
- German Scripts & Modding Forum
- English Scripts & Modding Forum
- Francais Scripts & Modding Forum
- Italian Scripts & Modding Forum
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