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The Universe Map of X3: Farnham's Legacy in SVG format. SVG stands for Scalable Vector Graphics that means that such images could be scaled in size without quality loss. It would work in any browser and allows you to perform search with standard browser tools. It's also editable in any text editor and can be easily adopted for a particular X3: FL game.

Getting the map

  • Choose one of the map version below and click on the corresponding link:

X3 FL Universe Map - English version

X3 FL Universe Map - Deutsche version

X3 FL Universe Map - Polska wersja

X3 FL Universe Map - Русская версия

Map example:

...

  • At the right top corner press the Download button with down arrow pictogram
  • Save the SVG file at your preferred location and then open in your favorite browser
  • (Optional) It's possible to get raster version of the map. Just perform right click on the image, then Copy Image, paste it to MS Paint and save as PNG

The maps example:

Image Added

Note, that SVG files don't contain images in graphical representation, they only provide instructions how to draw them. The final result depends on the rendering engine, the fonts the system has, the fact if hardware acceleration is used or not and so on.

Using the map

Each sector on the map is represented in a rectangle with rounded corners. Each element withing that rectangle provides some information.

  • The color of the sector depends on the sector owner. Because there aren't official sector colors you may notice that the colors the map use slightly differ from other maps.
  • The icon at the top left corner represents the race logo. The logo saturation depends on the suns intensity of the sector. The more intensity it has the more lighter the logo is.
  • That sector and icon color would be slightly different in case that one of corporations owns the sector, but in general they are very similar to the race colors that company comes from.
  • The sector border color depends on the sector type. If it has no gates and has only TOA then it's considered as RSL sector and it's border gets dark.
  • The gates and TOA are places on the sector border. Gates are represented by blue color while TOAs are represented by gray color. Special or broken gates have red color.
  • The first text line (right next to the logo) has the race name that owns the sector. If sector is owned by someone (i.e. now Unknown and Unclaimed) then the first line also shows the security level (Core or Border).
  • The second text line has the sector internal coordinates, suns level and the sector relative size (XS, S, M, L or XL). If the sector is an RSL sector it would have the corresponding mark in the end of the line.
  • The third and optionally fourth and fifth line have the sector name.
  • The last text line shows Points Of Interests (POI). The possible values are:
    • SY -  Shipyard, The Marauder, Goner Wharf
    • MO -  Military Base, Military Outpost, Defence Station, Patrol Base
    • ED -  Equipment Dock
    • SE -  Stock Exchange
    • AP -  Pirate Anarchy Port
    • PB -  Pirate Base
    • GT -  Goner Temple
    • HQ -  Headquarters/HQ, Duke's Haven
    • RS -  Royal Boron Research Station, Paranid Communications Facility, Federal Argon Installation, Saturn Research Station, Dark Space Installation
    • XS -  Xenon Station

Image Added

Please note that only about half of unclaimed sectors would appear in each game. Note also that Pirate Bases could be easily destroyed by NPC and then appear in other sectors. At the moment the whole map is discovered their placement won't match the default accommodation.

Customizing the map

Because the X Universe is alive you would have a bit different map every game you start. There are some reasons for that:

  • Unclaimed sectors may appear or not
  • Computer may claim some sectors or you may claim them
  • You may want to rename some sectors you have got
  • Some gates was connected to Xenon Hub

Because SVG file is easily editable its' not a big deal to perform some map tuning in order to reflect your current game situation. Just open the file, find the corresponding sector and do small changes as is described below.

Hiding a sector

Compare a normal and a hidden Unknown Enemy Sector:

Code Block
languagexml
titleOriginal sector
collapsetrue
  <g id="UnknownEnemySector1">
    <rect class="sector_khaak" x="952" y="1904" style="stroke:LightGray;" />
    <use href="#khaak-logo" x="960" y="1912" style="fill-opacity:70%;"/>
    <text class="title_khaak">
      <tspan x="960" y="1960">Unknown</tspan>
      <tspan x="960" y="1980">Enemy Sector</tspan>
    </text>
    <text class="info_khaak">
      <tspan x="994" y="1926">Khaak, Border</tspan>
      <tspan x="994" y="1938">6-9 150% L </tspan>
    </text>
    <line class="gate" x1="950" y1="1944" x2="950" y2="1992" />
  </g>

Code Block
languagexml
titleHidden sector
collapsetrue
  <g id="UnknownEnemySector1">
    <rect class="sector_khaak" x="952" y="1904" style="stroke:LightGray;fill-opacity:20%;stroke-opacity:20%;" />
    <use href="#khaak-logo" x="960" y="1912" style="fill-opacity:20%;"/>
    <text class="title_khaak">
      <tspan x="960" y="1960">Unknown</tspan>
      <tspan x="960" y="1980">Enemy Sector</tspan>
    </text>
    <text class="info_hidden">
      <tspan x="994" y="1926">Khaak, Border</tspan>
      <tspan x="994" y="1938">6-9 150% L </tspan>
    </text>
    <line class="gate" x1="950" y1="1944" x2="950" y2="1992" />
  </g>

Thus, to hide a sector:

  • Add fill-opacity:20%;stroke-opacity:20%; in the rectangle style
  • Change opacity to 20% in the logo style (next line)
  • Change the info class to info_hidden

Changing the sector ownership