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  • The color of the sector depends on the sector owner. Because there aren't official sector colors you may notice that the colors the map uses are slightly differ from ones other maps have.
  • The icon at the top left corner represents the race logo. The logo saturation depends on the suns intensity of the sector. The more intensity it has the more lighter the logo is.
  • That sector and icon color would be slightly different in case that one of corporations owns the sector, but in general they are very similar to the race colors that company comes from.
  • The sector border color depends on the sector type. If it has no gates and has only TOA then it's considered as RSL sector and it's border gets dark.
  • The gates, TOAs and HSAPs are placed on the sector border. Gates are represented by light blue color, TOAs are represented by dark blue color. HSAPs have gray color and broken or special gates have red color.
  • The first text line (right next to the logo) has the race name that owns the sector. If the sector is owned by someone (i.e. it isn't Unknown or Unclaimed) then the first line also shows the security level (Core or Border).
  • The second text line has the sector internal coordinates, suns level and the sector relative size (XS, S, M, L or XL). If the sector is an RSL sector it would have the corresponding mark in the end of the line.
  • The third and optionally fourth and fifth line have the sector name.
  • The last text line shows Points Of Interests (POI). The possible values are:



    SYShipyard, The Marauder, Goner Wharf
    MOMilitary Base, Military Outpost, Defence Station, Patrol Base
    EDEquipment Dock
    SEStock Exchange
    APPirate Anarchy Port
    PBPirate Base
    GTGoner Temple
    HQHeadquarters/HQ, Duke's Haven
    RSRoyal Boron Research Station, Paranid Communications Facility, Federal Argon Installation, Saturn Research Station, Dark Space Installation
    XSXenon Station

Please note that only about half of unclaimed sectors would appear in each game. Note also that Pirate Bases could be easily destroyed by NPC and then appear in other sectors. At the moment the whole map is discovered their placement won't match the default accommodation.

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Code Block
languagexml
titleSector title
collapsetrue
    <text class="title_unclaimed">
      <tspan x="1368" y="1824">Unclaimed</tspan>
      <tspan x="1368" y="1844">Sector alpha</tspan>
    </text>

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Code Block
languagexml
titleSector gates
collapsetrue
  <g id="DepthsofSilencebeta">
    ...
    <line class="gate" x1="176" y1="3122" x2="224" y2="3122" />
    <line class="hsap" x1="176" y1="2990" x2="224" y2="2990" />
  </g>
  

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