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indicates cases where you can pass the variable directly
1) Universe IDs must be passed as Lua IDs to MD/AI scripts, so the script system treats them correctly as components. Not doing so will cause problems, for instance when loading a savegame that contains such values. Examples where this applies at the time of writing this
A few examples where Lua values are passed to the MD/AI script system:
- Helper.closeMenuAndReturn()
- Lua function: SignalObject()
- Lua function: SetNPCBlackboard()
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