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Warning |
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Be aware that completed instances can be auto-deleted, and so added sub-cues will not become active in such a case. |
Warning |
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When adding a variable in a new MD script version and using that variable in multiple places, be aware that the variable doesn't exist yet in older savegames. You may have to check the existence of the variable before accessing it, or add some patch logic that initiailses the variable after loading the savegame, if necessary. |
Patching
Cues can have <patch> elements with actions that will be performed when an old savegame is loaded. To control which savegames should be affected, you can add a version attribute to the <cue> node and a sinceversion attribute in the patch. When a cue is loaded from a savegame that has an older version than sinceversion, the <patch> actions will be performed immediately after loading.
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