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Comment: added breaking change for IstargetInPlayerActivePrimaryWeaponRange()

FFI function IsTargetInPlayerActivePrimaryWeaponRange() change

This function used to determine the distance between the player ship and the specified target and the range of the player ship's current active primary weapon. This behavior was however unintended for the case where you controlled a drone. In this case the function should take the distance of the target to the drone and also use the weapon range of the drone weapon. See

Jira
serverEgosoft JIRA
serverId9d4eeb41-d1c2-3d89-8ea6-0964f358c464
keyXRUIMOD-62

If you rely on the old behavior, feel free to add an issue to the bugtracker or get in touch via the Forum to file a feature request.

Lua function GetLocalMousePosition() change

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It's expected to be not a notable change by the user. Feel free to add an issue to the bugtracker or get in touch on via the Forum, if this change breaks any of your current use cases.