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Smalltalk provides game lore and it is a means to acquire unique things:

  1. Trade Agents
  2. Discounts for stations (or optionally with traders if they smalltalk)
  3. Location and skill visibility for hirable, well-skilled NPCs
  4. Collecting Training Manuals

Introduction

When docked on stations, NPCs will occasionally start talking and when they do, a speech bubble appears over their head to help us identify them in a crowd.

This is our queue to undertake an optional mini game if we wish. There are quite a few conversational topic permutations from the mundane (chatting about holo dancers) to the serious (concerns about messing with AI). Since they add colour to the game world, they can be interesting.

Unfortunately, the discussions cannot be sped up or skipped and there are a finite number so in the end, it is possible to get frustrated by them. This is where the 'Boarderless Windowed mode' comes in handy as alt+tab to a website cuts the audio but lets you see how things progress if you keep the website clear of the subtitles. That's what I do anyway (smile)


Finding 'smalltalk'smalltalks

Since the chance of an NPC talking is random and not all NPCs will necessarily be the kind you would like to talk to, it is sensible to find a spot with lots of NPCs to increase the chance of a useful one talking early.

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  1. Generally, the bunk rooms tend to hold up to ~6 NPCs so small talk normally starts within 10-20 seconds.
  2. Generally, Administration platforms house station crew, which can help when recruiting Trade Agents.
  3. In De Vries, a handy place is the Engineering platform as groups of NPCs tend to be at the docking platform.
  4. In Albion a handy spot is the Trade platform since groups can hang around in at the end of the first corridor.
  5. In Fields Of Opportunity, there are normally many Teladi in the main, central docking area.

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