Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

w.evans found the attention levels for us:
"unknown"
"ingalaxy"
"incluster"
"insector"
"visible"
"inzone"
"nearby"

Xenon_Slayer has explained that whether something is rendered or not doesn't come into it. Rather that is more about whether something could be seen by the player. So when things are close to the player within the same sector, such as within the player's zone or just outside the, something would typically be governed by "high attention" mechanics. We can stretch that somewhat via setting Guidance to be something hundreds of kms. If we are in a location where there are no highways in between us an the distant object, it will be the Guidance target and we can use exterior view on it to see it's rendered surroundings. So in the end, Rebirth IS/OOS is quite like Trilogy IS/OOS since when Rebirth objects are OOS or further, they will definitely be governed by "low attention" mechanics....it's just that some IS stuff will be too.