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Notes v1.1x patch notes copied over from Steam with credit also to starfreeze for the .

 v1.17 Hotfix copied over from the starfreeze wiki.

v1.2x patch notes onwards copied over from the Egosoft website.

 

Egosoft explain version 1.25 features in this video. 

1.12 (Nov 15th 2013)

• Added error message boxes at game start for certain critical errors. 
• Fixed crash at start-up involving sample frequency. 
• Fixed several in-game crashes. 
• Fixed German voice recordings including missing and incorrect lines. 

...

NOTE: If cockpit animations are still stuck after loading an old savegame then you may need to press Enter 5-5 and then return to the cockpit for this fix to take effect.

 

Patch 1.20 - 2013-12-17 

 


• Fixed several more causes of crashes and freezes. 
• Fixed mouse controls not working after loading certain savegames. 
• Fixed trade ships getting stuck after upgrade. 
• Fixed skipping trade menu when going back to it. 
• Fixed graphics options not setting correct shaders. 
• Fixed missing build notifications from architects in other sectors. 
• Fixed player trade ships trying to trade with enemy stations. 
• Fixed menus showing out of date info about build progress. 
• Fixed trades in another sector taking too long. 
• Fixed upkeep mission to deliver architect to builder ship not ending. 
• Fixed player ships not being returned during plot missions (will not re-create ships already lost, sorry). 
• Improved ship movement in certain situations. 
• Improved logic for station owned miners. 
• Cell Recharge (fuel) stations in Omicron Lyrae now require Bofu instead of Food Rations. 
• Various performance improvements (should be most noticeable when shadows are NOT enabled). 


Patch 1.21 - 2013-12-20 

• Added new Refuel order. 
• Fixed more causes of crashes. 
• Fixed another case where the player could be teleported into the middle of nowhere. 
• Fixed problem with NPCs being assigned to multiple locations. 
• Fixed scan overlay not being removed when docking. 
• Fixed capital ships standing still forever with the boost effect running. 
• Fixed trade menu problem (in German only) when trying to sell and the ship doesn't have the requested ware. 


Patch 1.22 - 2014-01-07 

• Fixed more causes of crashes. 
• Fixed more causes of negative cargo amounts. 
• Fixed several causes of zero-credit trades. 
• Fixed incorrect display of station upgrade levels. 
• Fixed engineers running wrong scripts. 
• Fixed problems with cargo collect mode (mode must be stopped and restarted to take effect). 
• Fixed problem with mining ships gathering the wrong resources. 
• Added pilot command to stop current task. 
• Reduced frequency of station warnings when attacking. 
• Helpfulness of NPCs now depends more closely on relations. 
• Added trade and welder drones to Canteran home station. 
• Added options for borderless window mode and mouse confinement. 
• Some small performance improvements. 
• Added otherwise-unavailable wares to player station during plot mission. 



Patch 1.24 - 2014-02-04 

Includes changes from Patch 1.23 that was not released outside the Beta process. 

 New feature: Manual target control with keys for target nearest crosshair, closest enemy and next/previous target. Further improvements planned. 
• New feature: Logbook system covering non-plot missions, player ships, discounts/commissions and game tips. Logging of a wider range of events planned. 
• Added shipyard to Gemstone Manufacture. 
• Added escort fighters to some capital ships. 
• Increased Pirate, Reiver and Xenon activity for more action. 
• Increased yields for mining regions in DeVries and Maelstrom. 
• Fixed error causing map to suddenly close under certain circumstances. 
• Fixed more causes of being teleported into the middle of nowhere on loading a savegame. 
• Fixed cases where destroying a ship could result in the target element not getting removed. 
• Improved update frequency of target elements. 
• Fixed cargo collection mode. 
• Fixed mining ships collecting ware containers. 
• Fixed builder ships not being able to trade with stations reliably. 
• Fixed one problem with building restarting when player not present (another build issue remains). 
• Added filtering by station/ship in trade offer menu. 
• Added Hire option with negative response for certain NPCs. 
• Prevented certain plot ships from being sold. 
• Fixed problem with timing of money transfer to/from manager. 
• Added means for NPCs to return to player ship from assignments. 
• Fixed marines not showing up in player ship units. 
• Fixed builder ship menu not updating player account. 
• Fixed negative total yield amounts for asteroid fields. 
• Fixed more inconsistencies in weapon counts. 
• Fixed drone count calculation for ship trader. 
• Fixed several issues with active mission/guidance info being disabled. 
• Fixed missing/incorrect highway names in mission objectives. 
• Fixed assigning a ship to a station without a manager. 
• Removed "taglauncher" from encyclopedia. 
• Removed civilian factions from encyclopedia. 
• Fixed several encyclopedia layout issues. 
• Fixed several issues with build/repair drones. 
• Fixed incorrect cargo prediction based on shopping list data under certain circumstances. 
• Fixed trade menus not keeping track of selected ship in some cases. 
• Added default "protect" behaviour for ships in your squad. 
• Improved capital ship fight behaviour. 
• Fixed problem with ships not attacking. 
• Fixed enemies not attacking correct target in certain circumstances. 
• Fixed another cause of jumping ships ending up in invalid positions. 
• Fixed player ship sometimes being in the wrong place after undocking. 
• Fixed problem with engineer sometimes being paid twice for player ship repairs. 
• Fixed incorrect player engine price calculation. 
• Fixed incorrect weapon counts in ship menu. 
• Ships working for a station no longer sell wares to their homebase (goods just transferred, no money involved). 
• Shipyards and fuel stations should no longer run out of resources (may take a while to take effect). 
• Fixed cargo drones bumping into hull of mining ships and blocking trade. 
• Reduced likelihood of mining ships transferring more minerals to a station than it wants. 
• Added hotkey for docking (Shift-D by default). 
• Fixed welder drones appearing in property menu. 
• Fixed "keycode NNN" appearing in Options menu. 
• Fixed problem remapping keys used in Detail Monitor (C, I and G) 
• Changed resource cost for ship-building in Omicron Lyrae 
• Changed ships available for construction in DeVries 
• Fixed URV Wharf module in Integrative URV Forge not producing drones 
• Fixed scan sound being replayed for something that has already been scanned. 
• Fixed scan highlighting not being properly removed when leaving cockpit. 
• Fixed trade missions not completing. 
• Fixed problem resulting in player getting stuck in Canteran air ducts. 
• Fixed floating crate on Albion platform interior. 
• Fixed floating ad signs and incorrect traffic at DeVries wheat station. 
• Fixed DeVries shipyard interior orientation. 
• Fixed lights in prison being too dark. 
• Fixed bench obstructing hangar entrance of DeVries repair platform. 
• Fixed NPC stuck in locker on DeVries repair dock. 
• Fixed not being able to take cases out of cardboard boxes. 
• Improved Russian localisation. 
• Improved support for Chinese text. 
• Fixed another problem with borderless window mode on certain hardware. 
• Fixed freeze and memory-related crash caused by ships shooting excessively under certain circumstances. 
• Fixed several more causes of crashes. 
• More small performance improvements. 

Patch 1.24 Hotfix 1 - 2014-02-14 

• Increased amount of Fuel Cells produced per cycle by Cell Recharge Factories and decreased price. 
• Improved logic for ship AI to refuel earlier. 


Patch 1.25 - 2014-02-26 

Russian and French localisations of texts that are new to patch 1.25 are not yet included. These will be added as soon as possible. 

• New Feature: Player-owned ships and stations can now be renamed. 
• New Feature: Smalltalk reward allowing you to receive trade offer updates for a station remotely. 
• Added logbook entries for refuelling, trade and building. 
• Added call from manager when a station is low on credits. 
• Added ship name when player gets a call requiring a response from a player owned ship. 
• Fixed a cause of occasional crashes when loading savegame. 
• Fixed a cause of occasional crashes during large battles. 
• Fixed several other causes of occasional crashes. 
• Fixed another cause of the game hanging after Alt-Tab. 
• Added prices for small ships so that these can now be sold. 
• Cargo value is now taken into account when selling a ship; you get roughly half it's value. 
• Fixed price calculations for intermediate wares. 
• Fixed two causes of disappearing ships and one of ships ending up in strange places. 
• Fixed certain station elements being rotated incorrectly after loading a savegame. 
• Fixed problem with random station elements being built and preventing further building. 
• Fixed problem with small ships preventing building. 
• Fixed problem with drones not being able to dock at certain mining ships. 
• Fixed incorrect container amount being dropped from cargo drones. 
• Fixed another issue with cargo collection. 
• Fixed buy offers for more wares than can be stored. 
• Fixed player being able to start multiple boarding operations on the same ship. 
• Fixed abort button for boarding operations. 
• Fixed info and comm options for externally docked ships. 
• Fixed issue with operational range settings resulting in ships looking for trades in the wrong places. 
• Improved station-owned mining ship AI to prevent station from filling with more resources than it wants. 
• Improved shooting logic for NPC ships (more improvements to come). 
• Fixed a problem resulting in inactive patrol ships. 
• Fixed a problem with NPC beam weapons not firing correctly. 
• Fixed tag darts occasionally tagging something other than their intended target. 
• Added inter-system traders to DeVries. 
• Fixed station scan mode remaining active when it shouldn't. 
• Fixed rare case resulting in missing info points and dock icons. 
• Fixed subordinate count in orders menu. 
• Fixed incorrect trade status in ship menu. 
• Fixed "+" button not working in map menu under certain circumstances. 
• Fixed sold ships and collected drones being displayed as destroyed in the logbook. 
• Added missing descriptions for systems to encyclopedia. 
• Improved rewards after successful smalltalk on platforms, including trade subscriptions. 
• Improved dialog structure to find people on platforms. 
• Fixed missing architect on plot builder ship. 
• Fixed player being sent to a hostile NPC when asking for directions. 
• Fixed ships not in player squad requesting player input when out of fuel. 
• Fixed visual flicker when returning to the cockpit from a platform. 
• Fixed location of visor/glasses on certain NPCs. 
• Fixed missing physics data when loading a savegame. 
• Added graphics settings for SSAO, Glow and Distortion. 
• Fixed incorrect display of certain options in graphics menu. 
• Fixed incorrect resolutions when changing displays in borderless mode. 
• Improved stability of job system and patch code with modified games. 
• Added support for catalog files in mods. 
• Added Korean localisation (text only). 
• Added Spanish localisation (text only, incomplete but included to enable feedback to translators). 
• Further optimisations resulting in small performance improvements, particularly on lower-end graphics hardware. 

 


Patch 1.25 Hotfix 1 - 2014-03-10 

• Improved stability of cutscene playback while on a platform. 
• Fixed stuck drone production on URV Forge. 
• Added French localisation for texts that were new in 1.25. 
• Improved font for Russian localisation.