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If you rely on the old behavior, feel free to add an issue to the bugtracker or get in touch via the Forum to file a feature request.
FFI function GetRelativeAimPosition() change
According to the behavior change done for IsTargetInPlayerActivePrimaryWeaponRange(), GetRelativeAimPosition() was updated to also take the current object the player controls into account when calculating the aim position (old behavior was to always use the player ship). See
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If you rely on the old behavior, feel free to add an issue to the bugtracker or get in touch via the Forum to file a feature request.
Lua function GetLocalMousePosition() change
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